Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
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2021-12-15 10:57 UTC · Community Announcements · Gamera Interactive
Hello! After a few months of work since the last update, the game is finally ready to leave Early Access. Black Deck Crew team is still working on many small fixes to make the latest build released even better in the future, while gathering feeds around from players all around the world. The full release comes with extra tuning and a ton of extra polishing, including new performance optimizations, revisited UI and overall quality of the product which can proudly be defined "complete" now! Enjoy!
2021-02-10 13:59 UTC · Community Announcements · black.deck.crew
Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes: Workers: Employees will start to think about leaving at 70% happiness (was 75%) However, they should be more willing to leave at the lowest levels of happiness Employees will generate with slightly lower base stats All starting employees for start-up specialization will be slightly better Employees will have slightly lower salary expectancy Items: Flat bonus equipment is now considered tier 2 (was tier 3), costs $1000 and gives +1 to corresponding skill (was $5000 for +5) P
2019-09-13 11:47 UTC · Community Announcements · gapak
Hey there, We have a surprise party waiting for you! Our new game Cryptofall is almost ready for beta-testing. All Go to IT players will be invited to join for free! - https://store.steampowered.com/app/996180?beta=1 Cryptofall started as a minor part of Go to IT. We liked it so much! Soon we noticed that our players also like it. So we added some new functionality, and a then a bit more, and more. Suddenly we realized that crypto trading in Go to IT is turning into a totally separate and independent game. Meet Cryptofall - complex, challenging and fun game about crypto trading. In Cryptofall
2019-09-13 11:24 UTC · Community Announcements · gapak
In this patch we made a few changes to game mechanics, bringing it closer to our final vision of the game. Balance We slightly reduced overall difficulty of the game. In the past we got a lot of feedback on how easy the game was, so we made it harder, but probably too much. We are now rolling back some of those changes, making the game more accessible to the beginners, while still keeping it challenging in the late game. Technologies We changed how project technologies work. Some of them didn't work together very well, so now you have 4 free switchable technologies, which impact the workflow o
2019-04-22 05:36 UTC · Community Announcements · gapak
It’s been a while! Updates from us: German localization is available! Komm schon! Historical events now affect current market situation. Rebalanced
: Technologies Learning Fixed: A bug with win screen The error on loading the game, that blocks every other action Menu button that isn’t working Let us know what do you think about the last updates and don't forget to share :)
2019-03-22 18:04 UTC · Community Announcements · black.deck.crew
For quite some time we've been focusing on game balance and competitiveness. We’ve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33756126/462682cc5d82273dbb4a5a27dc481aabe9b7d0c3.jpg What’s new? You can unlock up to 27 Steam/in-game achievements. Project complexity will now have lower impact in t
2019-03-12 20:35 UTC · Community Announcements · black.deck.crew
A few more balance fixes from us to add to the previous patch: Own projects are more profitable and freelance project got a bit less profitable Portfolio projects’ requirements were lowered Early game stages are smoother and more fun Employees equipment now affects bug generation as well as working on tasks Hope for your feedback on the game balance changes in the community hub!
2019-03-08 11:19 UTC · Community Announcements · black.deck.crew
TL;DR: The game got a storyline, exploring it you win the game https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33756126/8caef498fac4c7b99f69b88fa1132168186a5c21.jpg You can win the game!
Along with the company growth, the world’s whale corporations will offer you to participate in their projects. Each corporation’s projects have their own specialties and directly lead your company to win. What’s new? Ability to sell office rooms. If you want to move to a new office, think about selling rooms that won’t be in use. Employees’ equipment gets sold on the dismissal Scores top in
2019-02-23 21:45 UTC · Community Announcements · black.deck.crew
Weekend patch of Balance released! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33756126/f81ed5691a9ddb052442fe9ffcf0f3eea033892d.jpg Self-made projects rewards increased Scaling of offers in late game is balanced The process of generating bugs during development was redone Public Relations actions don’t spam with CVs and offers What’s new? Exchange operations require you to pay 1% fee The company becomes bankrupt and you lose the game in case the revenue of your company is below zero Music volume slider added in Settings Bugs fixed: Different combinations of platform and
2019-02-11 16:10 UTC · Community Announcements · black.deck.crew
Remember those traits that each employee has? Projects got them too! Some of the projects are poorly marketed and slightly affect your company’s popularity. Some projects are just poorly financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33756126/71f7ee34e59814ad432070b45fbb892c11d05d9a.png Save logic is removed. 1 slot = 1 walkthrough. You can’t save the game before the tough decision. Sorry, that’s life. Notifications about crucial situations in the company will p
2019-02-01 16:59 UTC · Community Announcements · black.deck.crew
Hey there! A few more updates from us before weekends: We’ve redone the description of the employees.
They are telling their perspective on certain things about their job including the complexity of tasks, balance between working and learning and so on.
It’s also displayed how do their thoughts affect their happiness level, and as a result, work efficiency. In order to keep your team motivated, it’s required to react to happiness decrease. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33756126/875e4cd45093e9b5e610df7217a2e9df01f853f3.jpg The next week we will introduce a
2019-01-30 13:44 UTC · Community Announcements · gapak
It’s been a while. We’ve got some fresh updates which are huge balance improvements! What’s new? During the start of your own project, you are able to determine an estimated quantity of tasks for design, coding, and management. When your project reaches the specified values, it gets released on the market. We’ve received a couple of complaints about broken saves. We’ve implemented a feature that fixes the save once it’s loaded. As said, this release is a whole lot of improvements, as such: We’ve totally redone the way project iterations and complexity growth works. Employees learning logic is
2019-01-18 15:47 UTC · Community Announcements · black.deck.crew
Go to IT soundtracks are now integrated in the game! All music was produced by The Flashbulb. He is a great composer who inspires us a lot in our work. We are very pleased about using his masterpieces in Go to IT. Check out The Flashbulb on Bandcamp Soundtracks change depending on the success of your company to add more dynamics to the gameplay. We plan to continue improving the sound engine in future releases. As for the other improvements: Happiness of employees changes more obvious that it was before. It’s easier to manage the happiness level of your teammates now. Employees’ thoughts repre
2019-01-15 10:37 UTC · Community Announcements · black.deck.crew
We’ve received plenty of complaints about performance. This patch will change that. Improvements: Performance. Now the game should be stable even with big teams. Gaming on 3x speed decreases the performance, but this will be fixed in the next patch Own projects reward. Self-made projects now have decreased reward rates and the revenue decreases through time New Features: Company name. During the start of the game, you are able to enter the name of your company Market is now changing rapidly. Other companies will try to beat your top projects to be better. If you want to save your revenue, it’s
2018-12-30 09:36 UTC · Community Announcements · black.deck.crew
Holidays? Nah, check out what we’ve done with this year’s last release! We focused on own projects and performance. Own projects are now long-term. After their release, they continue to float on the market and generate revenue. We also optimized the exchange’s performance and overall performance of the game. Hope for your feedback on that one specifically! And to not over the party, we brought a couple of bug fixes: Game saves now autosaving frequently. There should be no situation when you load the save and get thrown back in time Salary raise works properly adding 10% of existing salary to e
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