Beat Boxers is the world's first Rhythm-Fighting Game. In order to win, players have to attack to the beat of the music. The closer you hit to the beat, the stronger your attacks. Keep up the rhythm and outplay your opponent!
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:17 UTC
Free
Free
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3737751
2019-04-15 06:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
954071
windows · 64
538.70 MB
429.48 MB
4869904903866676024
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3737751
public
2019-04-15 06:06 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-04-15 06:15 UTC · Community Announcements · BeatBoxerDevMike
Sorry for the wait, but Beat Boxers now has a solo mode where you can fight against an AI/CPU opponent! In addition, I fixed a handful of bugs and made some balance changes. Full patch notes can be found here: added a single player mode against an AI/CPU opponent high bpm songs (>120) have their BPM highlighted red (on a gradiant) to indicate their difficulty added white flash to on-beat block to better clarify that it's a counter added clash vfx adjusted zoom timing on parry Maestra back dash and getup anims shortened fix: disabled musical sting for supers playing during custom track matches
2019-02-06 09:36 UTC · Community Announcements · BeatBoxerDevMike
-Added song looping. It automatically loops back to the first beat once the song file ends or you can specify a custom end time to loop back to the beginning at. The beat stays consistent during the loop so while you can't get super precise with a looping section (there's not a loop start time), timing for attacks cant get messed up -Replaced all references of "block" with "counter" when referring to the RPS button of blocking on the beat, so players don't think it's just a dedicated block button but hopefully instead as damaging as a grab or string of hits -Fixed overlapping back/accept butto