2024-11-07 12:17 UTC · VG247
Remember when it looked like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World only for Take-Two CEO Strauss Zelnick to then say that it "didn't shutter" those studios? Well, Take-two's now confirmed those shutterings, as well as the sale of indie publisher Private Division. Read more
2024-06-11 16:23 UTC · Community Announcements · IG_Dakota
Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel Flight & Map Updated parachute safety and destruction algorithms so
2024-05-29 11:16 UTC · Rock, Paper, Shotgun
A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State. Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. "We didn't shutter those studios," he told IGN. But it seems clear from one producer's testimony that Zelnick's rema
2024-05-17 10:41 UTC · VG247
Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World - earlier this month? Well, Take-Two CEO Strauss Zelnick has now said that it "didn't shutter" the studios, leaving us all wondering whether they still, er, actually exist. Yes, this is a thing. If you're out of the loop, the shutterings - hinted at by internal documentation from Roll7 and a notice filed with the Washington State Employment Security Department - were reportedly part of cuts Take-Two r
2024-05-02 17:57 UTC · Gamemag.ru · Дмитрий Чистяков
Take-Two планирует в рамках реструктуризации закрыть две свои внутренние студии. Согласно документам, попавшим в распоряжение Bloomberg, под полное сокращение попадут Roll7 и Intercept Games, входящие в состав издательского лейбла Private Division.
2024-05-02 09:16 UTC · VG247
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World. According to a report from Bloomberg, these shutterings are part of mass layoffs at the company, with plans for Take-Two to cut just over 500 jobs and cancel some in-development projects by the end of 2024 having been revealed via an SEC filing last month. This news also comes after Take-Two recently acquired Borderlands developer Gearbox Software for $460 million. Both Intercep
2024-05-02 09:16 UTC · VG247
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World. According to a report from Bloomberg, these shutterings are part of mass layoffs at the company, with plans for Take-Two to cut just over 500 jobs and cancel some in-development projects by the end of 2024 having been revealed via an SEC filing last month. This news also comes after Take-Two recently acquired Borderlands developer Gearbox Software for $460 million. Both Intercep
2024-05-01 23:38 UTC · PCGamesN · editor@pcgamesn.com
Games publisher Take-Two is laying off 70 employees in the Seattle area, which appear to include some or possibly all of Intercept Games, the Seattle-based developer of Kerbal Space Program 2. However, for the time being at least, Take-Two plans to continue supporting the game through Private Division, its "indie" publishing label. Read the rest of the story... RELATED LINKS: Kerbal Space Program 2's For Science update adds new Exploration mode Kerbal Space Program 2 release date, new planets, multiplayer and more Kerbal Space Program 2 early access impressions - aim for the stars
2024-05-01 16:00 UTC · Rock, Paper, Shotgun
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2. Read more
2024-05-01 16:00 UTC · Rock, Paper, Shotgun
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2. Read more
2024-04-25 19:02 UTC · Community Announcements · mikey
{STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an incremental update on the way! The v0.2.2.0 update will address a number of common user experience issues, some of which have been causing frustration for quite a while. In many cases, a thing that was reported as a single bug (Delta-V calculations being incorrect, or trajectory lines being broken) were actually half a dozen or more closely related bugs. We
2024-04-05 18:02 UTC · Community Announcements · mikey
Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse, today we are looking at some of the lighting tech around eclipses in KSP2 - but first we have to talk about eclipses in REAL life! To help with that, we reached out to one of our friends over at NASA: Senior Visualization Designer AJ Christensen. AJ works at NASA's Scientific Visualization Studio (SVS), where he develops visualization techniques and designs data-driven imagery for scientific analysis and public outreach. AJ was kind enough
2024-02-23 22:10 UTC · Community Announcements · mikey
This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve brought new physics systems online (re-entry heating, more rigid rockets) and we’ve added new features (Exploration Mode, Science collection, and Missions). As good as it’s felt to work through our feature list, the most satisfying part of the release process has always been the "day-after basking," where we take in all the unexpected wa
2024-02-08 20:02 UTC · Community Announcements · mikey
Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while learning about various space concepts. They are the introduction to game concepts, after which players experience interactive tutorials to further learn the concepts shown. This tutorial explores the concept of rockets - from launching to landing. Be sure to check your staging! Check out the animated tutorial below! Keep up with all things Kerbal Space Program 🚀 K
2024-01-30 18:02 UTC · Community Announcements · mikey
Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt Fixed: Orbital drift compensation decreases in quality over time Fixed: Vessel collision with water often only destroys the first part Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them Fixed: Decouplers require two clicks to stage Fixed: Vessel becomes active and the scene is
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