Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-05-04 03:35 UTC · Community Announcements · momoguru
Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the default MOD folder. - All Weapon Projectile Skills have been adjusted. Skill cost, Effect values, Skill point requirements. - All Weapon Laser Skills have been adjusted. Skill cost, Effect values, Skill point
2025-04-27 03:18 UTC · Community Announcements · momoguru
Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fixed issue with Sandbox Warpgate Links. Link are now created properly with WarpGate Link option controlling the number of cross links that connect the linear clusters. - Fixed Mining harvester turrets shoo
2025-04-20 02:26 UTC · Community Announcements · momoguru
Build 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to ships in this update are applied and only available from momoslab MOD. This will prevent these adjustments from effecting your current saves. Once all the balancing changes are applied and tested, They wil
2025-04-13 03:05 UTC · Community Announcements · momoguru
Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or model adjustments, let me know in the forums. - Added Scale Lock to the ship part editor of the ModTools Ship Editor panel. This allows you to toggle the scale lock, allowing the aspect of the model scaling to adjust the Y and Z scale by entering text in X field. - Fixed missing file item_special_red in momos_lab objects folder causing wh
2025-04-06 03:06 UTC · Community Announcements · momoguru
Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on polishing up a few things before switching gears for the big balancing pass. - Fixed Refine mission bug that was preventing proper mission completion check. - Fixed Fabricator mission bug that was preventing proper mission completion check. - Fixed GPS bug when using Warp Drive module while in auto GPS mode. - Adjusted mission qualification level calculations fo
2025-03-30 01:37 UTC · Community Announcements · momoguru
Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox to reduce camera clipping on background rocks when rotating camera. - Fixed sandbox generator bug causing warpgates to generate a to and from gate on itself. No longer will start sector have gates to itself. - Fixed material flicker bug when opening passive scanner from targeting panel. - Fixed button highlight on options panel when opening for the first ti
2025-03-23 01:28 UTC · Community Announcements · momoguru
I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This could be a factor in the other issue with the cloud randomly skipping files on the transfer. Converting everything to Unity 6 could change something, but I highly doubt it, as it is too far detached from the core issue of save files being skipped during transfer. Anyway, the quest shall continue. Build 0.0151 ** Converted
2025-03-15 22:55 UTC · Community Announcements · momoguru
Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I suspect the reason for these issues revolves around the large number of files that create the Astrox universe, but I am not sure yet. I will keep working on this in the following weeks, but just wanted to give everyone a heads up on what is going on with that. ** Unity 6 Astrox Imperium Beta Branch. If you would like to test out Astrox Imerpium in the new Unit
2025-03-08 04:42 UTC · Community Announcements · momoguru
Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value modifiers for each individual resource. - Fixed remember panel state option for mission panel and fleet panel. - Fixed Sector panel drag and drop on non native resolution settings. Now is dragging properly and not jumping to mouse offset. - Fixed station highlight button for INFO, FLEET, DRONES tab buttons. Was showing uncolored grey box. -
2025-03-01 05:15 UTC · Community Announcements · momoguru
Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions. - Fixed sandbox launcher scrolling text description scaling to support smaller resolutions. (no more small text when there is room to expand). - Fixed a number of sandbox panels input field boxes to support scaling for smaller resolutions. (no more cut off text). - Fixed bug in Mod tools preventing proper load of structures with video screen objects
2025-02-22 06:40 UTC · Community Announcements · momoguru
Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when spawning in while tactical sensors override is true. This made the ship glow like a ghost ship. - Fixed bug causing bookmarks to show up during warp when warping while tactical sensors is on. - Fixed bug allowing bookmarks to be shown during warp animation when tactical sensors is toggled. - Fixed refinery bug that prevented the bonus received from Refinery
2025-02-15 04:48 UTC · Community Announcements · momoguru
Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character creation. - Fixed confusing text about crates on the combat tutorial text that implied there would be a crate to collect after dispatching the target drone. - Fixed major issue with UI right click of objects and NPCs in tactical sensors mode. There was a ton of wonky stuff going on there, not anymore. - Fixed issue with level 10 salvage item (Hull Chassis) no pro
2025-02-11 19:43 UTC · Community Announcements · momoguru
Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If you are new to Astrox, I highly recommend this video as a good overview of what this game is all about. While you're at it, Check out his other 4 seasons of 'Let's Play Poorly' series. These are chalked full of infomation, tips and tricks to get the most out of your Astrox Imperium experience.
2025-02-09 20:49 UTC · Community Announcements · momoguru
Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.
2025-02-06 19:31 UTC · Community Announcements · momoguru
WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have here into an enjoyable sandbox experience, transform the Campaign into the tutorial mode, release the game as complete... and bid farewell to you all. I know some of you want more personal details, but I will no longer be sharing like I used to, I've learned a hard lesson and will not repeat my mistakes. I don't suspect I will be releasing any other games here
Full appinfo as delivered by Steam PICS, changenumber 38335429. Also at /api/app/954870/raw.
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