2026-09-04 04:27 UTC · Community Announcements · Casale
Outfit a battlecruiser, fill every slot, and tear the enemy hull into scrap. Cause millions of dollars of damage and bank the credits when you win: campaign, side quests, and coin battles all pay out. Ranked arenas are open for real matchmaking. Fight your mates in a private match. Heaps of sweet bodykits to dress the ship while you do it.
2026-08-28 08:44 UTC · Community Announcements · Casale
Upgrade drone stations mid-fight. Rocket launchers have new art. VLS poke is slower. Missiles hit Mannowar. Kamikazoo is tougher. Boosted turrets keep a cooldown. Plus PvP stability fixes.
2026-08-21 23:10 UTC · Community Announcements · Casale
Win the fight, get paid. Campaign, Side Quests, and Coin Battle now earn credits from kills — banked when you win. New ending cinematic after Level 39. Level 40 retuned by difficulty. Fixes: enemy shields block beams and shots, PvP no longer stalls on Establishing Battle Arena, loadout catalog stats on empty slots, BlackRig fire rate, stuck repair drones, cloud saves that would not load, skirmish hull list, shop Try again, Huntress aim, Android system bars, Korean/CJK text, Restore Purchases.
2026-04-24 02:55 UTC · Community Announcements · Casale
Battlecruisers 7.0.63 Patch Notes Charlie finally works out what is North and goes through the passage previously cleared by the Arctic Bear, Li. A sinister arch-enemy awaits them in ambush, with a unique battle sure to trick even the most cunning meat-person. Gameplay & balance Unit variants: Double Shot / Triple Shot behave correctly on Cannon, Destroyer, and Frigate (campaign and PvP). Drones: Drones follow their source building when the cruiser moves. Boss & levels: Man o’ War and LV037 October tuning (health and combat feel); Archon boss flow aligned with the normal “unfurl then fight” pa
2026-04-04 22:20 UTC · Community Announcements · Casale
You can now fight ICE Captain Androwett who insists he is smorter than you, a-hyurrrk.
2026-03-27 21:06 UTC · Community Announcements · Casale
Fastest loading times ever. New single-player expansion level unlocked. Multiplayer lobby issues fixed. Cloud load and missing inventory items fixed.
2026-02-25 00:15 UTC · Community Announcements · Casale
Vastly improved loading times and performance. Side quests added. First two expansion levels unlocked.
2026-02-10 05:57 UTC · Community Announcements · Casale
Enjoy private multiplayer matches and more than 4� the original single-player content. Collect over 400 brand-new upgraded buildables, including Ultra Variants. You're going to need them to survive what's coming in next month's free story expansion.
2025-11-16 22:50 UTC · Community Announcements · MissileRevolverIsDead
FixedPvP Battles no longer start with all sorts of effects in the middle of the mapPvP now always awards coins, credits and destruction value as if difficulty was set to Hardthis only affects the rewards that do not come from the arena but from destructionPvPCruisers now award destruction value correctly, based on their health:Goaterd: 5700 -> 4200Hammerhead: 3900 -> 4200Megalith: 7000 -> 10000Pistol: 2200 -> 3200Shepherd: 4000 -> 4200the old system used incorrect values, not the actual health of the cruisers; this is fixed now
2025-11-06 13:25 UTC · Community Announcements · MissileRevolverIsDead
BalancingCoastGuardDamage: 80 -> 85This is enough to destroy a Frigate in one burst QuickBuild CoastGuard only gets 80 -> 81.6 Damage (not enough to destroy a Frigate in one burst)CIWSBurst Reload: 3.33s -> 2.86sGatlingMortarHealth: 600 -> 540Build Time: 600 -> 540SiegeDestroyerRange: 38 -> 40Burst Projectiles: 12 -> 13Intra-Burst Reload: 0.2s -> 0.1sProjectile Gravity Scale: 1 -> 0.25Projectile Speed: 24 -> 13Target Priority:Ships -> ShipsBuildings -> CruiserCruiser -> BuildingsDPS: 49.18 -> 58.04 This should reduce the amount of projectiles that just hit the sea when attacking the enemy crui
2025-11-03 18:45 UTC · Community Announcements · MissileRevolverIsDead
FixedPvPMegalith Building Health Boost works now
2025-10-30 14:37 UTC · Community Announcements · MissileRevolverIsDead
BalancingHammerheadShip Build Rate: 1.66x -> 1.67xthis is more of a rounding fixGunBoatProjectile Gravity Scale: 1 -> 0.9Target Range: 14.8 -> 13.9this means it can now properly attack enemy units at its maximum rangeSiegeDestroyerRange: 37 -> 38Target Range: 36.8 -> 36.9this should also improve targeting behaviourNote: Target Range refers to the range to a target a unit aims to be at for engagementsChangedUpdated save format for better future compatibilityFixedPvPLongbow now has the same stats as in PvEAirFactory Build Rate: 1.4x -> 1.5xAircraft Build Rate: 1.4x -> 1.35x
2025-10-16 17:34 UTC · Community Announcements · MissileRevolverIsDead
FixedAdjusted profile panel exo selector scrolling so the Select button no longer blocks interactionsName input panel rules text is no longer cut off
2025-10-07 14:47 UTC · Community Announcements · MissileRevolverIsDead
BalancingCoastGuardreduced damage: 120 -> 80RocketTurtleincreased targeting distance: 17 -> 20increased range: 19 -> 22increased rocket damage: 75 -> 100ChangedCloud save will now better restore game progressUpdated Ship DPS to star conversion☆☆☆☆★: 1 (unchanged)☆☆☆★★: 24 -> 20☆☆★★★: 50 -> 40☆★★★★: 87 -> 60★★★★★: 119 -> 80Upgrade to Unity 2021.3.45f2 this addresses CVE-2025-59489, which affected all builds done with previous unity editor versions newer than 2017.1FixedProjetiles now do damage correctly at all game speedsPurchases can no longer accidentally trigger more than one charge
2025-08-13 15:38 UTC · Community Announcements · MissileRevolverIsDead
ChangedUpdated Raptor utility slot placementLess water splash spammingSuggestion to change the game difficulty now only gets triggered after 3 consecutive lossesRemoved shop restock buttonImproved save game recovery through cloud saveNative resolution setting now has '(native)' appendedFixedHeckles can no longer stop the game from loadingHeckle loadout screen no longer breaks in some casesFullscreen toggle now works properlyResolution setting no longer resets to native resolutionChanging resolution now also works when not doing it directly after launching the gameNative resolution setting will
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