Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
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2019-08-10 12:18 UTC · Community Announcements · Armatur Games
The aim of this update is to give more tools for the Chancellors to predict upcoming Tempests. Now player will have all 4 spells much earlier than before. Using this spells will grant player needed information to plan their defence! Here is the full changelog for v1.5.1 update: Reworked “Iron Grip” spell. Instead of increasing mage effectiveness, it will show on which day one of Oracle predictions will happen Changed order of few story quests, so that quest for first spell appears earlier Changed requirements for spells from 5-5-5 alignment for each level to 2-3-5, making it easier to level th
2019-07-05 21:49 UTC · Community Announcements · Armatur Games
Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game. In the next patch we will addres
2019-06-26 19:12 UTC · Community Announcements · Armatur Games
Since the release in last week we’ve released patch v.1.1 and today a second patch came out - v.1.2! Our main focus was to fix some major bugs (like a bug with the “Silentium” spell) that were found after release, as well as gameplay improvements that we were able in a short time period. Here is the full changelog: v0.1.2 Bug fixes: Fixed a bug that caused “Silentium” spell to not work properly Fixed a bug that caused a “sacrifice mage” button to disappear on some systems Fixed a bug that caused a spell’s cooldown to show ridiculous numbers before first use Fixed an issue with Dragon Blood pot
2019-06-20 19:31 UTC · Community Announcements · Armatur Games
Great news! We have left the early access and because of this marvelous event, we are giving a 35% discount for the game! During last months we have made tons of changes, that were based not only on our vision, but also we took into account all of YOUR comments! Thank you for being with us all this time and for sharing your opinion, it helped Mittelborg to become better! Does it mean we are finished working on the game? Absolutely not! In our future plans we have tons of additional content we would like to add to the game with the next free updates! Good luck, Chancellors!
2019-06-20 00:42 UTC · Community Announcements · Armatur Games
Several months of the focused work and we are ready to cross the finishing line. The game developement of Mittelborg is almost done. Now we are making last changes before the full release on Steam, June 20, 2019. We cannot wait to show you the fresh build with big changes in it. We took into account our player’s concerns about randomness in the game for that reason we’ve changed significantly the core gameplay, now it is more diversified and gives a control over the city. Also our game economy is more balanced. We were not satisfied with our storyline as a result we reworked it, added flow to
2019-05-04 17:12 UTC · Community Announcements · Armatur Games
We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. We’ve completely changed the work of Scrolls. Th
2019-05-04 17:02 UTC · Community Announcements · Armatur Games
We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. We’ve completely changed the work of Scrolls. Th
2019-03-11 15:30 UTC · Community Announcements · Armatur Games
In keeping with our basic game design, the gameplay of Mittelborg was based on the Serenity-Tempest cycle where during the Tempest players made all the planning and preparations while during the Serenity their decisions were put to the test. However, after gathering our players’ feedback for the last few months, we have found one disadvantage in this system, in other words there was no opportunity to correct players’ initial action plan during the Tempest phase what leaded to a weak control over the city and the lack of the decision making. We are bringing significant changes to Mittelborg con
2019-02-23 10:30 UTC · Community Announcements · Armatur Games
We have always taken into consideration our players’ feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed. Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken into account in the game balance, but still is not very notable due to small numerical values. We have decided to increase the values of achievements/knowledge bonuses several times but to set a limit on
2019-02-04 00:00 UTC · Community Announcements · Armatur Games
Good news, fellow sorcerers and warlocks! A new city counsellor has joined Mittelborg - Marcus the Pathfinder! Being a daredevil by nature and portal keeper by the calling he leads mages into distant worlds, and with him, Marcus has brought new events to the game. We are constantly working on improving game mechanics and sometimes it means removing excessive random from the game ang giving player more control. From now on, during events you will get a helpful tip on what kind of consequence may occur after your decision, and new system of notifications will give player more crucial feedback on
2019-01-17 18:40 UTC · Community Announcements · Armatur Games
Hello, fellow sorcerers and warlocks! We've just released a hotfix patch 0.2.1. Here is the changelog: - After upgrading Garrison and Tower of light, you now get Guards and Barrier hp for that amount - District preview window can now be closed by clicking outside of it - Few text changes Wishing you the best experiences in the world of Mittelborg!
2019-01-14 18:11 UTC · Community Announcements · Armatur Games
Hello, fellow sorcerers and warlocks! We are proud to present to you a new patch - version 0.2! It adresses few major issue, like random events and game balance. Hope you like it! Here is the changelog: - Reworked events system. Each event answer has few results in each option now, they are more meaningful and have more impact on the gameplay - Added a new adviser in events - Added three new event location backgrounds - Tweaked balance, so the gameplay progression will feel more smoothly - Fixed the work of shaders on mac - Cosmetical changes in UI in most of the windows - Added two new locati
2018-12-20 15:14 UTC · Community Announcements · Armatur Games
Hello, fellow sorcerers and warlocks! We've released a new patch - v0.1.3 and it is full of improvements! Here is the changelog: New profile system Reworked healing system Reworked potions, artefacts and knowledge system You can now remove a mage from the building by clicking it’s icon rather than a cross near it. Added a music/sound volume to the settings Interface windows with events/quests are now appearing in right order, not to cover other windows Added new animations to the location Removed visual artifacts from main window that caused city to not display properly Added new recipies to t
2018-12-06 07:24 UTC · Community Announcements · Armatur Games
Hello, fellow sorcerers and warlocks! We've released a new patch, and it brings a lot of changes with it! Here is a list of improvements: - Reworked random event system. Now the consequences should correspond with chosen answers in 100% of the texts. - Fixed a bug that caused systems with system language other than Russian/English to not display texts properly. - Fixed a bug that caused resistances to not reduce damage in random events. - Fixed issues with the Magnus Chronicles. Now it should work properly. - Added new sounds: two new OST tracks, new track for main menu, game-over and ambient
2018-12-01 19:21 UTC · Community Announcements · Armatur Games
Hey guys! Since our release yesterday, we've released 2 small updates. Here are patch notes: v0.1a.1 - Minor compatibility hotfixes - Fixed issue, where incoming damage to Barrier, Guards and World Tree caused healing to it and vice-versa v0.1a - Fixed random event results that they correspond to result text. This is still imperfect in some cases, total fix will be in released in a few days.
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