Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2023-08-21 16:44 UTC · Community Announcements · Justin Wang
Hello everyone! After the first month of testing I feel Rogue Fable IV is now ready for open alpha testing. Everyone is welcome to join in at the following links: Game: https://justin-wang123.itch.io/rogue-fable-iv Discord: https://discord.gg/dsKHHuFqkN Overview: https://sites.google.com/view/roguefableiv/home
2022-01-02 20:57 UTC · PC Gamer · Jonathan Bolding
Hello! Do you love the idea of traditional roguelikes such as Nethack, ADOM, Caves of Qud, or Cogmind?.. Read more.
2021-12-28 23:23 UTC · Community Announcements · Justin Wang
Will be logging hot-fixes here for the next few weeks as I deal with any remaining bugs, crashes or issues. If you find any new issues please let me know either here on Steam or on the Discord. Hot-Fix 2.0.1: Fixed victory achievements (derped out hard on this one and never even called the function on victory :P Fixed a bug in the main menu where the random scrolling backgrounds would eventually go black. Corrosive slimes now have a description of their weapon corroding attribute. Added descriptions to runes. Added descriptions to all unstable and slipper terrain. Hot-Fix 2.0.2: Looking at the
2021-12-27 23:17 UTC · Community Announcements · Justin Wang
Hello everyone! Well, we finally did it! On December 22, 2021, after 3 and a half long years of work, Rogue Fable III finally reached full release status! I want to take this opportunity to give a big, from the bottom of my heart, THANK YOU to all of you have supported and encouraged me over the years, this would never have been possible without you! Over the course of this project, I've gotten married, had my first child, and had to deal with all the stress and uncertainty of the last 2 years, but throughout all of this, the project, and the community built up around it has been a stable anch
2021-11-27 23:07 UTC · Community Announcements · Justin Wang
Hello everyone! After nearly 3 years of development this is it, the final major update! Its been quite the journey and I'd like to thank everyone who has followed the game throughout its long and sometimes chaotic development. I can't fully express how much all of your continued feedback, support and just general enthusiasm has meant to me all these years. So thank you! I'll be hitting the final release button sometime in mid to late December at the start of the Steam Winter sales. Until then I'm going to be devoting my time to getting every last bug squashed and whatever final pieces of balan
2021-10-31 00:14 UTC · Community Announcements · Justin Wang
Hello everyone! Getting close to the end of development and I’m pleased to say that everything is going according to schedule. The main theme of this update is a complete overhaul of the player races along with some final balancing and tuning. I was a bit nervous going into this update as I had not touched races since they were very hastily added way back in alpha. Until now I’ve almost exclusively done all my playtesting with human and so this felt like less of a rework and more like starting completely from scratch. I’m happy to say that it went very smoothly and I’m quite pleased with the r
2021-09-19 01:51 UTC · Community Announcements · Justin Wang
Hello everyone! It’s finally here! The last major zone rework in what's ended up being a nearly 2 year long journey. This time its The Vault of Yendor so for the first time, the game actually has a proper end game that doesn't make me wince every time I reach it! I'm quite excited :) The next few months will be a lot of clean-up and polish as well as lots of additional content filling in obvious holes. A complete race rework is the first major priority and I’d also like to add an additional class or two. Achievements are definitely also on my ‘must have’ list and I'm sure there's some other im
2021-08-06 22:52 UTC · Community Announcements · Justin Wang
Hello everyone! Another big update today. Last time I mentioned I was ready to start working on completely reworking The Vault of Yendor and I figured that I'd spend the first week or two cleaning up some bits and pieces across the rest of the game. Well those bits and pieces sort of grew, as they always seem to do, and as the weeks turned into months I figured it would be better to just make this a big clean up and all around content update. I had a bunch of help this time from a friend who's worked with me before (Zellyna on the Discord server). He did a ton of new vaults and levels, vastly
2021-05-07 21:02 UTC · Community Announcements · Justin Wang
Hello everyone! Update 1.37 is finally here after a long development cycle but I'm very pleased with this one. The main thrust of this update is a complete rework of the Branch-II zones (Forge, Arcane, Crypt) and the addition of new end zone bosses. Along the way I added an absurd number of new vaults and special levels throughout the game and generally fine tuned the balance in many places. After this, I'm planning a final major update for The-Vault-Of-Yendor which is looking pretty lame now in comparison to all the levels that come before it and then its just a number of final clean-up updat
2020-09-25 15:29 UTC · Community Announcements · Justin Wang
Hello everyone! Big update today with lots of new content, talent reworks, balance tweaks and general improvements. The big focus of this update was to finish the bosses for The Core, The Ice Caves, and The Sewers, continuing my slow march through the dungeon, finalizing all the content for the finished game. Along the way I did a bunch of balancing and tweaking to player attributes and talents, trying to get everything pretty close to how I'd like it for the final version. Of course lots of bug fixes, interface improvements and general clean up. NEW-BOSSES: All bosses have been given unique d
2020-06-30 21:04 UTC · Community Announcements · Justin Wang
Hello everyone! Another pretty big update with some new content and lots of bug fixes and general polishing. The main area I was focusing on with this update was The Orc Fortress and The Dark Temple, getting their bosses setup with appropriate new loot, adding a few additional enemies, vaults, special levels etc. This continues the work I've being doing in the past few updates, going down the dungeon from top to bottem and filling in any content 'holes'. At the same time I'm working hard to get the game as bug free as possible and trying to catch any little details that need polishing. As is a
2020-05-23 20:32 UTC · Community Announcements · Justin Wang
Hello everyone! Update 1.34 is here with a bunch of new content, bug fixes and some changes (reverts really) to character development. Thank you everyone who commented on the recent feedback request regarding which char-dev system we should use going forward. Much like my own thoughts on the issue, it looked like there were some mixed opinions with a reasonable bias towards the old attribute system. So that being said and since, after a bunch of playthroughs I think I prefer the old system as well myself, we'l be reverting to attributes and working with them going forward. Obviously there's a
2020-05-21 00:15 UTC · Community Announcements · Justin Wang
Hello everyone! Been reading through a lot of the comments on the latest update and many people have raised issues w/ the changes made to character development specifically with regards to the removal of attributes. Since this was already something that I was back and forth on myself I figured it'd be great to just get some specific feedback on this aspect of the game. There's definitely a balance I'm trying to hit here between having builds feel distinct and requiring a little bit of planning and strategy on the players part vs being able to adapt to and utilize whatever loot the RNG is throw
2020-05-02 20:07 UTC · Community Announcements · Justin Wang
Hello everyone! Update 1.33 is finally here after nearly 4 months of work! This one is pretty massive so I won't be going into full details on all the changes and additions since this post would just turn into a wall of text. We're getting pretty close to the point where I'll be calling the game complete with a tentative final release date of August 30th 2020, so I'm working hard on cleaning everything up, adding lots of little bits of content and just generally balancing and finalizing things. So there's a massive amount of new content, tweaks and improvements but generally speaking they fall
2020-03-08 02:22 UTC · Community Announcements · Justin Wang
Hello everyone! Update 1.33 is taking quite a bit longer then expected so I figured I'd let everyone know what I've been working on and what the delay is! For those who are just interested in knowing when it will release, I'm aiming for Friday, March 27th. As I think I mentioned in the previous update notes, my plan for 1.33 was to do a big clean up, improvement and expansion of all the dungeon content, namely: level-generation, unique vaults, special levels, terrain features, monster types and bosses. Basically make the stuff we already have better and add lots new stuff. So this is what I wa
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