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2022-01-17 07:54 UTC · Community Announcements · Arubatorion
Morpheus is back to save his people and he has new tricks up his sleeve! This is the first major update we are bringing to the Doughlings: Invasion, and we prepared new additions, balance changes, along with some tweaks. You can read our Doughlings: Invasion Developer Diary – Part 7: Rebirth where we talked about the updates development process and the additions it will bring to the table. Without further ado, let's get straight to the details! New Additions New Modes Arcade: Doughlings: Invasion in classic fixed-shooter fashion. One coin with a certain number of lives to finish the game from
2021-12-06 22:30 UTC · Community Announcements · Arubatorion
It has been two years since the release of Doughlings: Invasion, our love letter to the timeless classic Space Invaders. After delivering Mayhem Brawler to the iiRcade platform, we've started porting our previous titles on the system, where our classic reimaginations will feel right at home. While in this process, we took the opportunity to tune up Doughlings: Invasion a little along the road as well! Today, we will be talking about how Doughlings: Invasion is changing and what to expect from the title's upcoming update. Buckle up! What's New? The regular play mode will turn into the "Campaign
2021-10-27 13:56 UTC · Community Announcements · Arubatorion
Hello! It sure has been a while since we've done one of these. Welcome to Doughlings: Invasion's 6th developer diary. We will be having exciting news about Doughlings: Invasion in the upcoming days. But today we would like to talk about the design inspirations and some fun facts about Doughlings universe. If you want to read other dev diaries as well, be our guest! Where It Comes From? Where Doughlings idea comes from could shock you a little bit. In the 1970s there was a Tv Cartoon called "Barbapapa" ( www.barbapapa.com if you are curious about it) In this show, Barbapapa (also name of the sp
2019-07-01 12:30 UTC · Community Announcements · starblindcaptain
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34686924/d6522221abc94b7a1222d724a9df556f4b1e4adc.jpg Hello and welcome to the fifth developer diary for Doughlings: Invasion. We wrote some cool stuff at other dev diaries. So you might want to check them out too! Today we would like to talk about controls of Invasion and our point of view to controls. Control Them All Unlike the other dev diaries for Doughlings: Invasion, today we talk about more technical stuff. Unity's input interface wasn't enough for us, so we write it from scratch. Because when we were developing Arcade,
2019-06-11 20:20 UTC · Community Announcements · starblindcaptain
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34686924/34053bd2fe3b6c3542c06068815b29641ce72234.jpg Hello and welcome to our 4th developer diary about Doughlings: Invasion. We talked about visual approach, design approach and sound design so far. Today, we will talk about multiplatform development. We hope that you can find something useful in this dev diary. Where Were We? To talk about our knowledge and experience about Doughlings: Invasion we have to talk about our first game Doughlings: Arcade first. In the begining, we didn’t develop Doughlings: Arcade for another pla
2019-06-08 15:04 UTC · Community Announcements · starblindcaptain
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34686924/9c9f460f93902d5489befac243827e9deb8b8c6f.jpg Hello and welcome to our third development diary. We mentioned the design and visual approach so far. Today, our topic is Music and sound design. As you know sounds in the game are one of the most important things. If you don't have proper sounds and music every masterpiece game could be a disaster. So... Let's begin, An Old Tune We received lots of feedbacks from Doughlings: Arcade about sounds and music. We did 3 different songs for 3 different worlds. Estimated playtime w
2019-05-29 07:15 UTC · Community Announcements · starblindcaptain
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34686924/2769a837621a8ff5c2b8495cfcb7c016d10b0a9b.png Hello again! Last time we talked about design approach of Doughlings: Invasion. This time we want to talk about how we approached the visual side of Invasion. Let’s dive in and see what changed since our first game Doughlings: Arcade and affect Doughlings: Invasion! What We Did As we said in the previous blog, the concept of Doughlings: Arcade designed in the mid-’00s and graphics made in 2012. So it looks like a little bit archaic. Of course, we love graphics of Arcade, bec
2019-05-28 08:38 UTC · Community Announcements · starblindcaptain
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34686924/008fb1962f30217351255a0fb2f8a889d3843ba0.jpg Hello! It’s been a while since we published a dev diary but we are making our second title these days and we want to talk about it. Our second game will be in Doughlings universe also and we named it Doughlings: Invasion. A bold name isn’t it? This time we tribute another arcade classic; Space Invaders. We implemented new mechanics and visuals to an old friend. Why we choose Space Invaders is quite simple, we did a tribute to an arcade classic Arkanoid then we thought about
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/957680/raw.
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