Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2026-09-08 14:13 UTC · Community Announcements · Death
Home of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games.This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share previews, and talk about where their games are headed next. On the schedule: Strategic Command, Armored Brigade II, Decision Point, Decisive Campaigns, Flashpoint Campaigns: Lowland Lions, Commander: Europe at W
2025-10-15 15:29 UTC · Community Announcements · Death
Hi everyone,we've just released a new update for the game, here is the changelog: v1.21.01GAME ENGINE- Fixed an AP reduction error when a unit is surprised during movement (Dudeman)- Fixed an Artillery return fire error (gamerdude).- Fixed a UNIT script error that would not deploy naval units when a country joins/enters the war (Lothos).- Fixed a naval unit swapping error (havoc1371). 1939 campaigns- An Axis declaration of war on the UK now increases US mobilization by 20-30% rather than 10-15% (petedalby; Umeu).
2025-09-19 07:52 UTC · Community Announcements · Death
Hi everyone, we've just released a new update for the game, with a lot of balancing tweaks and bug fixes, here is the changelog: v1.21.00GAME ENGINE- Fixed an available resolutions display error in the SETTINGS screen.- Fixed a sleep tool CTD when combined with selecting next/previous units (John C).- Fixed a unit supply value error for when supply sources are > 12.- Fixed a naval zone of control display error (CptOdin).- Fixed a TERRITORY event CTD when the RECIPIENT_ID had previously armisticed surrendered (budd).- Fixed a Carrier attack error when Carriers are set to 100% land attack loss e
2024-05-18 09:47 UTC · Community Announcements · Death
{STEAM_CLAN_IMAGE}/44914347/05910dc31a8e9eff30c094c63e633ee11e93ee6c.jpg We're thrilled to announce that Strategic Command WWII: War in the Pacific will be out on June 25th. Soon you'll be able to battle through land and sea, commanding the forces of 7 Major powers: Japan, Australia, China, Communist China, USA, UK and USSR. The 1941 Day of Infamy campaign is coming with 36.000 hex map, get ready to re-fight the 20th century's greatest conflict in the Pacific. If you haven't yet, register for the beta, in the meantime you can find a feedback article here. https://store.steampowered.com/news/ap
2024-01-11 15:43 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: World at War. Here is the full changelog: GAME ENGINE - Fixed a disappearing AI unit under rare circumstances (Lothos). - Fixed an introduced transport issue that did not allow land units to transport when adjacent a 'frozen' port that was not convered in ice. - Fixed a MOBILIZATION_4_EVENT error that did not properly structure a DECISION like event that other events could link to (Lothos). - Fixed an issue for AI ai units where they could incorrectly fly over NEUTRAL territory to otherwise strike 'unreachable' target hexes (Lothos). - Fixe
2023-06-07 10:02 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: World at War. Here is the full changelog: GAME ENGINE - Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap). - Fixed a unit movement error that did not fully update territorial control. All Campaigns - Coastal Guns' Naval Defense value increased from zero to one (Mithrilotter).
2023-05-18 11:21 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: World at War. Here is the full changelog: GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult). - Fixed an error that did not have AI controlled Minors properly upgrade when they could (Elessar2). - Fixed an issue where subs that dove after an air unit
2022-10-13 18:18 UTC · Community Announcements · FremboT3
A new official tournament for Strategic Command WWII: World at War is about to begin. Take on other players and play both sides to see who will come out on top in three maps. Every map will cover one round, each lasting six weeks. The Strategic Command WWII: World at War - Home of Wargamers Tournament will start on October 23rd at 01:00pm GMT. - 1939 - World at War: Challenge your opponent from the very beginning of the greatest war the world has ever seen. - 1942 - Axis High Tide: Germany prepares to advance on Stalingrad while Japan pushes for Midway. - 1943 - Allies Turn the Tide: Play for
2022-09-21 11:13 UTC · Community Announcements · Death
A new patch is available for Strategic Command WWII: World at War. Here is the full changelog: GAME ENGINE - Fixed a FoW unit reveal error when a hidden enemy unit is adjacent to a Land + Sea hex (BPINisBACK). - Fixed an end of turn port control determination error for when adjacent enemy units are present, now it correctly only checks for adjacent enemy resources (boudi). - Fixed a strike range estimated combat losses error that would show estimated losses for targets that could not be attacked due to poor weather effects (Mithrilotter). - Fixed a neutral Major AI TRANSPORT script issue when
2022-02-04 12:38 UTC · Community Announcements · Edmon
A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: v1.14.00 Changes GAME ENGINE - Fixed an issue where PBEM++ Tournament scores were not preserved when saving progress mid turn. Scores would then only re-appear after ending the turn (Ajunta Pall). - Fixed a UNIT production queue placement issue for the AI that would sometimes place an HQ adjacent to enemy units when better alternative positions were available (Josef Steppan) - Fixed a controlled movement error where the unit would not move the full range of hexes in some cases (Laurenz) - Fixed
2021-11-30 09:55 UTC · Community Announcements · Edmon
A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: GAME ENGINE Changes GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a frie
2021-06-18 11:37 UTC · Community Announcements · RobertaM
A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: GAME ENGINE Changes Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with
2021-04-20 12:14 UTC · Community Announcements · RobertaM
A new update for Strategic Command WWII: World at War is now available. Check out the full changelog. GAME ENGINE CHANGES - Fixed a controlled unit movement error that led to a CTD when attempting to end the move along several hidden enemy units (EQFL_Sapare). - Fixed an error that did not properly allow Kamikaze attacks to damage adjacent enemy units. Normally a Kamikaze attack has a 25% chance of also damaging an adjacent naval unit by 1 strength point. - Fixed an outstanding issue that still did not allow some Free units to upgrade relative to their current controlling major nation (Gilber)
2021-02-25 16:26 UTC · Community Announcements · RobertaM
A new update for Strategic Command WWII: World at War is now available. GAME ENGINE CHANGES • Fixed a Purchase Unit screen error that did not list the correct country unit information when coming back from the Production screen and having switched countries. • Fixed a Purchase Unit error that did not allow you to place Italian units in Sicily (Will952). • Fixed a Carrier interception error that did not apply its current research level to the intercepting aircraft (Gilber). • Free units from minor nations will now be able to upgrade relative to their current controlling major nation, previously
2021-01-25 09:55 UTC · Community Announcements · RobertaM
We've release a new official patch for Strategic Command WWII: World at War. Check out the changelog for v1.09.00 GAME ENGINE CHANGES - Fixed a NEW UNITS screen error that kept the OK button appearing as disabled even though it is enabled and clickable (sschnar1). - Fixed an error where Armoured trains did not automatically provoke counter artillery fire that were in defensive range (Will952). - Fixed some localization issues for Multiplayer games that were not translating properly between players in different languages (EarlyDoors). - Fixed a resource supply/strength calculation error that di
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