Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
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2024-12-13 18:09 UTC · Community Announcements · Austin James
Hey MekaRiders! Whilst it's been a while, I am announcing I am sunsetting all the paid skin DLCs and integrating it into the game base. These updates are planned to go next year during I also have a blog post about upcoming changes coming to MekaFighters: mekafighters update: in the last post we had talked about implementing dedicated servers for mekafighters. this is still ongoing and we’re almost there and there’s another thing we’re gonna do for it. we’re going to focus solely on the One versus One gamemode and will not focus on anything else (such as Two versus Two or Three versus Three).
2022-09-13 08:25 UTC · Community Announcements · Austin James
Hello MekaRiders! Things have been (awkwardly) slow in the game's development as I have many things to do, but here's an update after so long. Features and Content Updated the game to now be on Unreal Engine 5 Updated Various UI Elements in the Menus. (Still WIP) Updated Various Tooltips in the Menus and Buttons (Still WIP) Updated the VFX and Hitbox of Gerard and AM3's Active Ability: Spider's Bite. Balance Sed and SAIRO's Active Ability Shadow Seeker/Laser Shadow now travels along a given path for Seven (7) seconds before dissipating. Gerard and AM3's Active Ability Spider's Bite will now di
2022-04-09 03:22 UTC · Community Announcements · Austin James
Hello MekaRiders, After the latest update there is a bit of an annoying bug when you start the game. This doesn't affect your ability to play the game, but I do acknowledge it is indeed annoying. I am actively working to try to fix this in an upcoming update but I have no ETA for it. Cheers, Austin
2022-04-08 10:42 UTC · Community Announcements · Austin James
Hello MekaRiders! Welcome to April Dev Update! Big changes are occuring so we'll go over them! Price Transition When I started work on MekaFighters during the MechJam of 2021, I was excited and happy to work on it. My main goal with game development is making games that people can get together and have fun with. Sadly, I don't think I reached that goal this time around. I put in a ton of work and wanted to make big things for it. I had a lot of ideas and I still do. However, my motivation is dwindling and I don't think it's fair at all for me to ask for money for the base game. Soon, I'll be t
2022-04-08 10:17 UTC · Community Announcements · Austin James
Hello MekaRiders, Welcome to the April 2022 Game Update. As announced in the April 2022 Dev Update, the game is transitioning to be free to play, but skins will still be paid for. This will be taking effect within the next 2 Weeks (aiming for April 19th, 2022). Now onto what's changed: Balance Wendy and JICE: Lowered their attack cooldown from .35/s to .25/s Sed and SAIRO: Lowered their attack cooldown from .225/s to .155/s Nika and TERA: Lowered their attack cooldown from .3/s to .2/s Khaleed and ZHEN: Lowered their attack cooldown from .35/s to .25/s James and JK1: Lowered their attack coold
2022-02-21 01:36 UTC · Community Announcements · Austin James
Hello MekaRiders! As announced earlier in the January 2022 Dev Update, MekaFighters is getting some big changes in a small update to the game. We recommend you read the dev update linked to know why these changes are occurring, but onto the patch! Features and Content: All Characters and their base skins are now available for free, forever, for anyone. Removed the Shop and Shop Features such as: Character Shop, Skin Shop, Redemption Shop, and Microtransactions from in the game. All skins can now be purchased on the Steam Store as DLC. Added map previews for when you're selecting a map to play
2022-01-30 21:01 UTC · Community Announcements · Austin James
Hello MekaRiders! It's been quite a while since the last update and I'm sorry about that. Getting caught in a mix of various things whilst working on other various things; but enough of wasting time let's get to it! TLDR at the bottom! Character Updates From here on out, I'm changing the way you unlock characters. They'll be absolutely free, for everyone. Whilst I had originally had the idea of going like "Apex Legends", "League of Legends", and other various titles of just playing and then you earning enough currency to unlock them as a sense of progression; it became devalued when players co
2021-12-02 21:07 UTC · Community Announcements · Austin James
Hello MekaRiders! It's been a bit since the last update, but fret not development is progression well! Life can sometimes throw whammies at you, but you need to push forward! I've been doing other things as well, but this is about MekaFighters not anything else so let's get into the dev blog! Onboarding - A new thing with most games is introducing players to the game via tutorials and granting them items based off of that and that's what I'll be doing next! When a new player launches the game, they will now be met with a text-based tutorial and upon completion will be given a choice to choose
2021-10-22 06:11 UTC · Community Announcements · Austin James
Hello MekaRiders! Welcome to the Hallowing Nights Patch, it's not really an event, but here's an update on the "Halloween Event". I wasn't able to reach my goal of implement the new system where you can earn every event skin for free and I apologize for that. But, the price of the "Hallowing Nights Skins" will be permanently reduced in terms of price, but rarity will stay the same. Rarity price would be 1400 MekaTokens (with event discount included), but instead will be at the Uncommon Rarity price of 600 MekaTokens for each skin. If you buy the bundle of the 3 New Skins, it will be discounted
2021-10-13 19:50 UTC · Community Announcements · Austin James
Hey MekaRiders, it's been quite a while! With my time away for 1 month due to me being affected by Ida (I had no power for that duration) and then another month without internet, I've tried to get a lot accomplished in that time period. I think I did okay for the most part, but I was also working on other things. Without further ado, let's get into it. Features and Content NEW MEKA: James and JK1, the Dawning Shadows Abilities: Innate - Intuitive Domain: Upon going into Dark Barrier, increase your total stats for the duration that Dark Barrier is active. Active - Dark Barrier: James and JK1 pl
2021-10-04 15:01 UTC · Community Announcements · Austin James
Hello MekaRiders! After a very long time of not updating, due to me being severely impacted by Hurricane Ida and causing my power to go out for over 22 days I'm back! I'm still without internet and doing a lot of things with my phone's hotspot (such as this update), but won't be able to push updates until my service provider is able to restore internet services at my place! I'm also working on some new things (that is not MekaFighters) that I hope will be fun when I'm able to show them off; so stay tuned for that! Let's go over some things. This update will consist of: Events, Skin Changes (an
2021-08-28 05:37 UTC · Community Announcements · Austin James
Hey Meka Rider, Due to the mass destruction that Hurricane Ida has done, I'll be unable to patch the game for a bit of time as I'm without power for some time. Fret not, when I am able to, I will try to post more game updates when possible and if I come back early enough, I plan to have a Halloween event! I'm extremely sorry for this delay and I hope to be back soon. Cheers, Austin James
2021-08-10 08:09 UTC · Community Announcements · Austin James
Hello MekaRiders! Welcome to the second patch of MekaFighters. These are extremely slight changes, but the Engine Upgrade increases the size of the download! Apologies on that, I always strive to have small patches, but sometimes there will be larger ones. Now! Onto the notes: Features and Content: Added some UI Sound Effects to better justify that, yes, you are indeed clicking buttons. Replaced the Tutorial Button with the Testing Grounds. Testing Grounds are a new way to test out and play with every Meka, for free! This is not a limited time mode and will be in the game permanently. This mod
2021-07-20 12:04 UTC · Community Announcements · Austin
Hello MekaRiders! Welcome to the first patch of MekaFighters. In this is mostly bug fixes and "frontend" changes. Frontend is used loosely here because it's things you really shouldn't notice. Here's the changes: Features And Content Added a way for the game to do a check every so often to check if the game servers are available. This is in preparation for upcoming game updates where we will have to shut down the game servers for some time while we fix and add additional content. Added a new error widget specifically if the backend is down for maintenance. Changed some error display widgets to
2021-07-19 12:00 UTC · Community Announcements · Austin
Hello MekaRiders! Tomorrow 7/20/2021 at 07:00AM CST/12:00PM UTC, the game servers will be taken down for approximately 30 minutes to patch the game. This game update will contain the following: Features And Content Added a way for the game to do a check every so often to check if the game servers are available. This is in preparation for upcoming game updates where we will have to shut down the game servers for some time while we fix and add additional content. Added a new error widget specifically if the backend is down for maintenance. Changed some error display widgets to be more concise an
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/958670/raw.
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