Patch Update 18.2.24
- DLSS option added in the pause menu! I personally got it to boost me by 40+ FPS. - Slight adjustments to the tutorial level. - Bug fixes.
A skill-based speedrunner platformer where you control a fast-paced robot racing through level-based space tracks at extreme speeds. Push your skills to the limit with TIRELESS!
| App ID | 959800 |
|---|---|
| App type | Game |
| Developer | naro |
| Publisher | naro |
| Homepage | https://narogames.netlify.app/ |
| Release date | 2025-02-07 18:05 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/959800 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TIRELESS.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:59 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17404742 | 2025-02-18 09:27 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 959801 | windows · 64 | 3.83 GB | 3.42 GB | 1803357910788776811 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17404742 | public | 2025-02-18 09:27 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- DLSS option added in the pause menu! I personally got it to boost me by 40+ FPS. - Slight adjustments to the tutorial level. - Bug fixes.
- Addition of "No Lasers" difficulty - It's just you and the road. - Many bug fixes...
Biggest announcement within the last 7 years of development. TIRELESS is officially released 🎉 I have no words to describe how happy I am to see this project finally reach its final form. Due to my circumstances over the years, development had slowed down drastically, but, here we are. I am overwhelmingly thankful to everyone that's been here, supporting me on this journey. When I first started working on TIRELESS my number one goal was to finally see a game project through till the end. I worked on several different game dev projects before TIRELESS and I always failed to finalize them. Ther
- A major issue with resolution scaling has been fixed for users with multiple monitor setups. - Potential fix for an issue with portals. - A subtle brightness fluctuation bug fixed.
New update is out! - Level 7 is fully available to play, however, as every level when they are first release, it's in playtest phase. Changes may be made based on user feedback and so please be sure to share your thoughts with me through discord or in-game feedback. - A significant change to how lives are gained has been made. Life orbs have been removed, and now you gain a life every time you reach a new checkpoint. - Plugged-in gamepad no longer vibrates if you're playing on mouse and keyboard. - Bug fixes, bug fixes... Enjoy this update everyone!
This is a graphically focused update. There are improvements in visual clarity along with improvements to optimization. There are also significant changes to the easy mode difficulty, making respawns no longer limited.
This patch is focused on improving and fixing performance issues that have been reported. Menus should run smoother and performance on the low quality settings should bring a reasonable FPS boost. Includes minor bug fixes.
For anyone that has custom keybinds, you may need to set them up again after this patch, however, this patch tries to insure that keybinds work for those that struggled with mapping custom keys on their end, especially gamepad keys.
Hey there! The time has come. One massive step towards the release of this game is the early access. In so many ways, this will be helpful towards the development of the game. I'm proud of what the game has become after years of work. I've spent countless hours developing and playtesting, always striving to improve based on feedback. This game is a labor of love, and I'm thrilled to call it mine. So, why early access? Feedback is crucial. As a developer, I can't always see everything, and I rely on players to point out flaws and share their experiences. Game developers need more than just anot
Hey there everyone! I have been dedicating my time and effort to the game, and I am thrilled to share that I am organizing a fresh public playtest. This will allow anyone to download the game from Steam once again, test it out, and provide feedback on their experience. I am seeking constructive criticism that will aid in the game's release as the most exceptional version it can be. Throughout the last several months, I have carefully read nearly every feedback I have received. My focus has been on improving every single mechanic of the game that had negative reports. As a result, the game has
Hey there! Happy to share things are going fairly smooth for the game. Work on levels has been steady, and development overall has gotten a bit easier. My dad is back at making the music for the game which is great! My focus has been primarily on level design since that is currently the biggest priority. Here's a video of how the game is looking in its current state: Quick gameplay footage The game has had a successful transition to unreal engine 5! https://i.imgur.com/vuvNG7X.png The game has got new textures, and more variety of visuals. Skybox is filled with more elements that make the game
Hi there again, I hope everyone is doing well. It's been almost a year since I posted about "quitting" development for TIRELESS. - Previous post - Circumstances have changed. I may not have the money or as much time, but what I do have is the support of friends and family, which has always been incredible throughout the years. I wish to make up for it by trying my hardest to push this game to its release. Although things have not drastically changed for the better, I do have just enough to work with. The biggest obstacle to finalizing the original concept with enough content and complexity for
I don’t honestly know how to even describe the feeling, for several months I’ve been in a phase of accepting my new reality, thus only now I can really talk about it. Due to several unforeseeable negative events, I’ve been forced to cancel working on my project indefinitely. We reached a point of bankruptcy and have been struggling for months to find a way out of this mess. It’s been the most difficult time of my life and has been an even bigger struggle for the rest of my family. I won’t go into detail, but I will let everyone know that I worked 5 long years on this project, it was my biggest
Hi there everyone! Happy 2022! I’m really excited to bring yet another update of the game. TIRELESS has changed a lot throughout the years due to player feedback. Many severe changes in terms of the overall gameplay have been made, solely based on the feedback of players. This update addresses every major complaint and suggestion of players who have gone through the trouble of leaving their constructive criticism for previous updates. Let’s have a look at the most noticeable quality of life changes and additions. - Gamepad revised. To improve the infamous gamepad experience in the game, I've d
Hey there! Major news everyone! The wait is over and the second level of the demo is finally here. Yes, a brand new level, it's longer, speeds are higher, and the challenge is greater. It comes with a brand new soundtrack and... well let's not spoil all the fun. Have fun and enjoy! For those of you who would like to take a sneak peek, check out the gameplay! https://youtu.be/wnR_P-f6ljQ
Full appinfo as delivered by Steam PICS, changenumber 35177593. Also at /api/app/959800/raw.
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