Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
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2026-08-01 02:12 UTC · Community Announcements · Slow
This patch is full of quality of life improvements and bug fixes. It's the first patch in 5 years! This is more or less the same version as the Nintendo Switch release. But because that port took a while, I lost track of everything I did. So I'll just give you the highlights.Full controller support and better rebind menusYep, from the start of the game to the end, a keyboard is no longer necessary. You can rebind stuff easier in game too. There are also some control options depending on how you want to play, like twin-stick controls or the classic control type. This was broken for way too long
2026-07-01 18:54 UTC · Community Announcements · Slow
Hey everybody. The game's been getting some more attention lately after the Steam Bullet Fest as well as the Summer Sale. Welcome, and thanks for trying my game! I've received some complaints about compatibility and control issues. Actually, a lot of this has already been addressed with the Nintendo Switch release, but I haven't updated the PC version of the game with the improvements yet. I'm going to address the following things:Steam Deck compatibilityPerformance issuesController compatibility and quality of life issuesVarious quality of life improvementsSomething you can look forward to is
2024-06-10 17:58 UTC · Community Announcements · Slow
Hello everyone. I launched a Kickstarter campaign for the sequel, Chromahertz. It focuses a bit more on characters, and there's some changes to the setting and mechanics, but I think you'll love it! Please watch the trailer and back it. The demo is available here on Steam as well. Kickstarter Campaign
2020-09-01 07:00 UTC · Community Announcements · Slow
Additions Added auto save after completing a level in bossrush. Added option to continue from the main menu if there's a save present. Loaded files are ineligible for leaderboards and achievements. Changes Completing a level with one character now allows it to be played in level select with all characters. Weapons have had their default damage boosted slightly. Bullets fired while time is stopped have had their damage boosted considerably. Time is stopped for a little longer. Lowered the boss's health in level 8 Fixes Fixed issue with falling through the floor in level 8. Removed a leftover de
2019-05-20 02:31 UTC · Community Announcements · Slow
Bugfixes/Changes Fixed score achievement not appearing. If you qualify it should activate when you start the game now. Added 100% achievement for earning all badges.
2018-11-11 15:22 UTC · Community Announcements · Slow
Bugfixes/Changes Fixed issue with some controller thumbsticks not being recognized. Thumbsticks are now slightly less sensitive in game and menus. Fixed being unable to proceed if you die during level 8 bonus.
2018-11-06 20:07 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
I’ll never tire of screen-hogging bosses, chunky bullets and invulnerable dashes, so I may have fallen a little in love with Nowhere Patrol at first sight. Released last night by solo developer Slugsoft, it’s a run-and-gun boss rush arcade shooter in the vein of Cuphead, but with the style of an early 90s Mega Drive game, maybe with a little bit of Treasure spark. It’s cheap, cheerful (in a cartoon Halloween kinda way) and hard as nails. I played some last night, and it feels like an easy pick for anyone whose eyes light up at the mention of ‘bullet grazing’. A sh
Full appinfo as delivered by Steam PICS, changenumber 37705151. Also at /api/app/961660/raw.
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