Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-10-09 19:10 UTC · Community Announcements · jomasan
Hello everyone, we have some nice new features for Common’hood; New Stages for the Multiplayer and Sandbox modes of the game. Now you can finally play creative mode in any of the areas of the factory; West wing, Pumping Grounds, Machine Room, Factory Entrance, Green House, Barren Lands and the Shipyard. You can build creations in these locations with your friends in multiplayer. We have also continued fixing bugs based on the feedback we have received. See below the update notes, we hope you enjoy the update. 🌱- New Sandbox and Multiplayer stages 🌱- Hold to pack feature (pack any machine, bl
2023-08-16 08:57 UTC · Community Announcements · jomasan
We are finally bringing all the recent console updates to Steam, including controller support and major improvements to gameplay, optimization, and many bug fixes. We are planning to continue developing updates based on the feedback we are getting on Discord. If you are not part of our discord community, you can join it with this link: https://discord.gg/2rgYBADm5j Here are the updates included in this patch: 🌱- Marketplace controller support overhaul: 🌱--On tap left / right triggers add / subtract 1 respectively from quick buy total 🌱--On hold left / right trigger, add / subtract 10 respec
2023-03-10 17:16 UTC · Community Announcements · Beastly_Priest
🛠️PATCH 1.1.3.10 (03/10/2023) Hi @everyone, we have been working hard resolving performance issues, bugs, and balance. We are happy to bring a new patch with major performance gains in many areas of the game. We felt that many players were experiencing performance issues, so hopefully, this helps. We have also been chasing many bugs that have been difficult to replicate, as they are error states that we have not seen on our end. Specifically, we have been working on the “End of Day” bug, and we have done many corrections and improvements that we think might fix some of the issues, but we are
2023-02-06 20:07 UTC · Community Announcements · Beastly_Priest
🛠️PATCH 1.1.2.3 (02/06/2023) Hi @everyone, we have been hard at work developing controller support and expanding our Sandbox environment. We have also started a streaming series where we play the sandbox and build interesting designs live. As for bug fixes, we have been chasing bugs related to time being inaccurate and we managed to find some imprecisions in the calculation of time in late-game save files, so hopefully, this update fixes some of these issues. Here are the updates for this new version: 🌱-Sandbox expansion! - a new outdoor area with easy access to resources. 🌱-Sandbox lightin
2023-02-03 14:01 UTC · Community Announcements · jomasan
Join us today at 4:30 pm EST for an exciting stream with special guest Ryan Scavnicky! We will play and discuss Common'hood, so don't miss out!
2023-01-24 17:10 UTC · Community Announcements · jomasan
In celebration of the Base Building Festival, we are discounting the game and we will be doing a series of Streams. The Dev Build series will be running throughout the week where we will answer questions, discuss the roadmap, and build amazing architecture within Common'hood. Let us know what you would like to see us build. We will also have special guests playing the game with us. Out latest update came out yesterday, check out the latest changes: Features: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint �
2023-01-23 16:43 UTC · Community Announcements · Beastly_Priest
🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade! Hi @everyone ! We finally have our engine upgrade patch ready. This has been a big push to make sure all the inputs of the game are working well with the new version. With this update, we finally have a lot of accessibility and quality-of-life features that were difficult to do before. Here are the updates for this new version: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settings - Flip action bar Scrolling 🌱-
2023-01-14 16:32 UTC · Community Announcements · jomasan
Common’hood is now two months old and we couldn’t be more grateful for your support. Thank you for continuing to engage with us closely on our community platforms and being patient with us! 🎉 Although we have been working hard to actively fix recurring bugs and common issues, we know there have been hiccups along the way. In our efforts to provide quick solutions, we have released nine patches to date. We know that sometimes these patches are capable of introducing new issues. Going forward, we want to be more mindful of thorough testing before releasing new patches. 📢 We are currently worki
2022-12-29 23:53 UTC · Community Announcements · Beastly_Priest
🛠️PATCH 1.0.12 (12/29/2022) The latest patch is now live! Small patch this week, fixing a few bugs reported by the community. We are still working on the accessibility update and hope to have that ready soon. Happy Holidays and Happy New Year! Changes: 🐞- Robots using extra materials when saving while in progress 🐞- Travis clear debris mission should be fixed for all players 🐞- Fixed an issue with navigation serialization Working on: -Accessibility options in the settings panel -Key remapping -Controller support
2022-12-22 18:35 UTC · Community Announcements · Beastly_Priest
🛠️PATCH 1.0.11 (12/22/2022) While the holiday season is here, we continue addressing issues that we have picked up from the bug reports. Still, most of our energy is going for a larger accessibility update that will be ready soon. In the meantime, here is a list of fixes from this latest patch. Happy Holidays! Changes: 🐞-Errors when sorting blueprints 🐞-NPCs research Level 3 🐞-Quicksave system revisions to avoid corrupted save files 🐞-Game resolutions setting defaulting back to 1920x1080 Working on: -Accessibility options in the settings panel -Key remapping -Controller support
2022-12-09 13:20 UTC · Community Announcements · jomasan
🛠️PATCH 1.0.10 (12/9/2022) We have been tackling larger issues that are taking more time, and some bugs are also more difficult to recreate, as they are more edge case issues. We are planning a larger update with a lot of new accessibility features soon, but we need to make sure that all new UI options are translated into all languages. Still, in the meantime, here are some fixes and updates for this current patch: Changes: 🐞-Glasshouse debris Mission now should complete correctly 🐞-Glasshouse exploit fixed 🌱-New digging animation and sound ⚖️-Re-phrase some missions for clarity ⚖️-Localiz
2022-12-03 13:19 UTC · Community Announcements · jomasan
🛠️HOTFIX 1.0.9.2 (12/3/2022) We realized that some changes from the last patch were not fully implemented due to issues with UI dropdown menu. We have corrected this and now 21:9 resolutions should be available. Changes: 🐞-Support for different screen resolutions such as 21:9 (revised) ⚖️-Antena is now available on Shop tier 3 Working on: -Bug reports of items disappearing -Accessibility options in the settings panel -Key remapping -Controller support
2022-12-01 18:55 UTC · Community Announcements · Beastly_Priest
🛠️PATCH 1.0.9 (12/1/2022) We continue fixing and addressing issues that we are picking up from your feedback. We are facing some larger items such as key remapping, that might take us a bit more to have done in good form. In the meantime, here are the current patch notes: 🌱-Support for different screen resolutions such as 21:9 🌱- Added hover tips for machine panel resources 🌱- Added notification if blueprint is placed without enough resources to finish 🐞-Nav-mesh recalculated for more precision - so that NPCs are able to reach higher areas without problems. (The navmesh updates dynamicall
2022-11-24 01:23 UTC · Community Announcements · Beastly_Priest
PATCH 1.0.8 (11/23/2022) We are tackling some larger issues regarding our saving system and the AI system that drives NPC behavior. We have realized that there are many edge cases that we had not accounted for, so we expect to roll out several fixes in the coming weeks. If you encounter a bug, please help us by reporting it and sharing your save file or instructions of how to recreate it. Here are the notes on this patch: -New Tooltip that shows what machine crafts an item (Community suggestion) -New Tooltip that shows what items are needed for NPCs to craft items (Community suggestion) -Retur
2022-11-18 19:53 UTC · Community Announcements · Beastly_Priest
PATCH 1.0.7 (11/18/2022) We continue our journey by doing extensive reviews of the game and revisions of your feedback. We want to be careful not to introduce new bugs, so we will have to test new updates more before releasing them, especially for larger fixes. We still think we can keep up a weekly cadence of patches hoping to address all major issues in the next couple of patches. Here are the notes on this patch: -NPCs farming bug addressed (unable to access water tanks) -NPCs consuming additional materials for construction. -Items re-appearing in the environment (serialization issues fixed
Full appinfo as delivered by Steam PICS, changenumber 37719866. Also at /api/app/962090/raw.
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