Takara Cards is out of Early Access!
Good sunny day Sunny sellers! Finally, the new game from the Post Mortem Pixels label has had its final release: https://store.steampowered.com/app/1932210/Takara_Cards/ Sincerely, The sales department.
Talk to Strangers is a game of everyday survival. Survive door to door conversations ranging from bizarre to mundane (in this order) while trying to sell products to strangers. But beware: nothing is what it seems in this neighborhood.
| App ID | 963280 |
|---|---|
| App type | Game |
| Developer | Post Mortem Pixels |
| Publisher | GrabTheGames |
| Homepage | https://postmortempixels.com/portfolio/talk-to-strangers/ |
| Release date | 2019-04-19 15:51 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/963280 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Talk to Strangers.exe | windows | ||
| 1 | Talk to Strangers.app/Contents/MacOS/Talk to Strangers | macos | ||
| 2 | Talk to Strangers | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:24 UTC | $1.24 | $4.99 | -75% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 4091670 | 2019-08-12 11:42 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 963281 | windows | 101.15 MB | 57.29 MB | 6378458554249130924 | ||
| 963282 | macos | 105.55 MB | 57.23 MB | 7560925664048272978 | ||
| 963283 | linux | 111.87 MB | 58.77 MB | 3916250005692442596 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 4091670 | public | 2019-08-12 11:42 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Good sunny day Sunny sellers! Finally, the new game from the Post Mortem Pixels label has had its final release: https://store.steampowered.com/app/1932210/Takara_Cards/ Sincerely, The sales department.
Talk to Strangers will be available on June 8th for the Nintendo Switch, thanks to QUByte Interactive! EShop links e more info: https://bit.ly/TalkToStrangersGame
Our mix of deckbuilding and tactical combat is now available on Steam: https://store.steampowered.com/app/1932210/Takara_Cards/ We hope you enjoy!
Our new game is called Takara Cards: https://store.steampowered.com/app/1932210/ Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine! The team is formed by Daniel Pinheiro (art, animation, ui), Filipe Dilly (design, code, producer) and Kawakeiko (art, art direction). Music by Rafael Assunção . For more details, here's our first announcement on the Steam forums: https://store.steampowered.com/news/app/1932210/view/4564966873078265240 Hope you find the game interesti
Talk to Strangers now have Steam trading cards support! And with trading cards comes all the other features like emotions and wallpapers! ːtalkdogː We also added Steam Avatars (change it on your Profile): {STEAM_CLAN_IMAGE}/33786877/eb566c757fe0697dca4626b42735fce0ad491952.png See ya! And have a sunny life!™ ːtalkabyssː
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33786877/357094d5355b97c2e5a46afb69cd040db54c91a6.png "Afternoon Delights" adds to the game a huge amount of content, including: Virtually all the houses now have three different variations: Morning/Noon, Afternoon and Night, as opposed to just two of the original game (day and night). Not only are there more variations per house, but the stories that happen are more engaging and connected to each other. 16 new Endings! Now all the houses have endings and there are more types of endings present in the game: More shades of sadne
Oh, the many things I cannot tell you, readers! They are many, and they are things. One thing I can tell you is that argh, howl, yes, I am indeed working on the enormous pile of hundreds upon hundreds of indie games that are surely aiming to destroy me. The second thing is that it’s time once more for the world famous round-up of the best indie games on Steam that, round here, we call Unknown Pleasures. Maintaining a stoic silence this week: spikey frights, fighty tykes, and flighty sprites. (more…)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33786877/c2cc0e5f889d039299a4d3f29923ce1fd5c0880e.jpg Major improvements and changes: Now you can see the Tips of the houses directly in the interface of the Map, before choosing the house. Any "special" endings now have priority over the "Rage ending" (when the rage reaches 10). Before, the player simply exploded with anger, regardless of the end. Several parts of the code have been prepared and improved to receive the Russian translation. Fixes and Typos: Several typos in English have been corrected, including "now / know" (t
New update (build 167): - Item "Daylight Saving Time" now costs $9. - Fixed bugs related to the Daylight Saving Time item. - You can look for Items in the Trashcan of the square at any time of the day now (before it only worked late in the afternoon onwards). - Some minor improvements to the interface. - Some typos corrected in Portuguese. - Fixed a bug on the Depression screen, where the player would return to the title screen instead of the Motel (thank you, Calibre Lordal!). Thanks to everyone who has played the game! :) See ya! And have a sunny life!™
Good morning sellers! Here are the notes of the first update: - Changes in the system of "unlocking houses". Now after the player makes 2 different endings or survives all week, the houses unlock ONE DAY before (except the Abyss). This results in greater flexibility at the beginning of the game and possibly less sensation of repetition. - Reduced the number of finals needed to unlock the achievement '' Veni, vidi, perdidi '' for 5. We made 20 different finals to create a more interesting narrative, with surprises (and jokes) for the player, not to force anyone to play. - Changes in the night s
Hello! Talk to Strangers is based / inspired / spiritual successor to another game called "Don't Talk to Strangers". "Don't Talk" was made during the Stencyl Game Jam 2016 and we were impressed by the positive feedback from the players. Inspired by this positive feedback we decided to invest in the ideas and mechanics developed in it, as well as expand on those ideas! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33786877/b21464424f68d62a878d0d1a2e5f672a3a4941d8.jpg That's how Talk to Strangers was born! But instead of playing as child knocking from door to door begging fo
Full appinfo as delivered by Steam PICS, changenumber 37629806. Also at /api/app/963280/raw.
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