Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2024-03-26 20:48 UTC · Community Announcements · Mahelyk
I believe this should be the last news on the game for a while! Psst: Join our Discord Discord Link For anyone new or curious: A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. The hard drive with SCP: Blackout was corrupted, and the project files are gone. Since I don't feel right selling a game I don't consider fully finished or polished to the level I wa
2024-03-26 11:52 UTC · Community Announcements · Mahelyk
Hey all! Here's some good and bad news. So bad news first. A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. SCP: Blackout was my first game, so this was back before I had source control or backups. I don't think I could have gotten the game back to where I could update it any time soon, but I finally gave it a fearful try and I found I couldn't anyways. It
2022-09-17 15:59 UTC · Community Announcements · Mahelyk
Hey everyone, It's been quite a while, so I figured I'd post an update so you guys, and future people who are considering buying the game know what's up. It's a long read, but if you're curious, it's all here. Current Status of the Game First off, the game isn't abandoned, but it IS still being shelved for a while. While I love the game, and I really want to finish it, and still plan to, I just can't justify spending another few hundred to a thousand hours (minimum) of my time to get it where I want when there is no increase in income. We are already struggling as is with me spending my freeti
2021-09-06 15:38 UTC · Community Announcements · Mahelyk
Hey all you crazy D-Class! I know, I know, it's been a while. Those of you on the Discord may be up to speed, but for the rest, here you go. Tl;DR at the bottom for you busy folks. I got a bit busy with work so I could pay bills. Extra work and the baby left me with little time or energy to really get in to my own game dev projects since I do freelance game dev as a day job. So I was just kind of worn out for a good while. I ended up trying a small little 3 days project for fun, but it turned out to be pretty cool, so I worked on it more. I even assembled a small team to help me. Well now that
2021-03-22 15:27 UTC · Community Announcements · Mahelyk
Hey all! This is just a quick update to keep everyone interested in the loop. I had planned to release a massive Xmas update following the Halloween one, but I got a little burnt out after 2-3 months of non-stop work with all of my free time. My family was complaining, I was getting up early and sleeping late to squeeze in more time, and I was losing a ton of money taking days off work to work extra on Blackout for that Halloween update. I thought I would be able to continue on and hit the Xmas update the same, but I just sort of fell out. Along with a bit of burn out, all this extra work and
2020-10-28 16:32 UTC · Community Announcements · Mahelyk
Happy Halloween Foundation personnel! This update has been a long time coming, and boy is it big. And this is only Part 1, the next massive chunk comes in December (more on that later). First off, I can give a summary for this update. A few new SCPs to play with. Bug fixes for almost everything reported (though there will be a heavier focus on VR for the Xmas update). 6 or 7 entire new locations. Around 3x or more new content for Survival Mode. Tons of updates and polish on different systems and mechanics in game, lots of QoL stuff. Lots of new story for the Survival mode. Things actually have
2020-10-20 11:07 UTC · Community Announcements · Mahelyk
Hey all, with this update being so big, I just wanted to give you guys a quick rundown of some things you can expect! And this is just the end of Phase 1. Firstly, the overall survival story is more than twice as long. We reworked it so there is an actual plot, and takes you to a bunch of new places with a whole new antagonist, more cinematic events, and even a boss fight. If you are a streamer or youtuber with a good following, hit me up to talk about getting early access to the content maybe! There are basically 5 or 6 new maps and locations. Two or three were essentially remade from scratch
2020-09-14 11:16 UTC · Community Announcements · Mahelyk
The video below will explain just about everything, but plenty cool stuff to come pretty soon! Aside from all the events, giveaways, and weekly contests to get your work in to SCP: Blackout, we are also going to MASSIVELY rework the Patreon so there are actual rewards that are worthwhile. I even hired someone to maintain it so it stays relevant and awesome with cool rewards! Also, as some of you may be aware, our Patreon page (https://www.patreon.com/user?u=14787740) has been pretty neglected for some time. Noticing this, we have decided to completely overhaul the page and system, and we would
2020-09-02 22:42 UTC · Community Announcements · Mahelyk
Attention Foundation Staff, The channels have been quiet for a while. But no longer! Now I have updates on where I've been, what's going on now, and what to look forward to! (TL;DR, gained lots of skill doing freelance work, and also massive update for Halloween, plus some other stuff) I'm finally back to work on Blackout, and I even brought in a new(ish) developer, Jory Stultz! But wait (you might say), he's already been part of the game for a while? Yes, dear researcher, but mostly as a voice actor for a ton of characters and awesome writer. But while we've been away, he's been training and
2020-05-21 16:07 UTC · Community Announcements · Mahelyk
It's been a while for Blackout, but a new update is out! Along with a massive back end change to the loading menus, a bunch of fixes, some performance updates, and other the tutorial is finally done and out! Who knew tons of custom made UI movies and dozens of voice lines would take a while to get done? The tutorial isn't super long, but there is a short story and two endings, along with two more collectibles to...collect. The tutorial currently is designed for desktop. VR will be coming, but we do have to redo a bunch of the videos and lines to fit, so.... Some of the changes: Tutorial mini-s
2020-02-27 23:46 UTC · Community Announcements · Mahelyk
Hey guys/gals, this update has been slow coming out due to me being in a work accident. I healed up, but it took nearly a month for me to be able to get back to work. There have been a lot of small changes and fixes, and a good bit of stuff i did but forgot to write down (as usual). Most of the work has been behind the scenes, like the story and tutorial, but you'll be able to notice some of the other changes (new collectible system, map change, performance, ect). Here are some of the bigger summaries, followed by the changelog. -A lot of small changes and fixes have been added, be sure to che
2020-02-13 15:44 UTC · Community Announcements · Mahelyk
So for those of you who don't know, I was in an accident at work. As an electrician, I was working above an automated garage door that wasn't allowed to be kept off properly. I can't really talk about details, but it eventually went off while I was up there. At the top it stores it in this spiral pattern, so when it went off it caught me and pulled me in to the spiral and crushed me in the like 4 inches of space. After a few seconds the pressure knocked me unconscious. Thankfully people were around and someone was able to open the door. It dropped me like 10 feet on to my head, but I was out.
2019-12-29 21:24 UTC · Community Announcements · Mahelyk
Quick fix from some things people reported or wanted. This next update may take a bit as I focus heavily on fixing performance issues and optimizing so people can play better, so I wanted to get these changes out first. V 1.3.2 -Fixed various reported bugs -Added VR height adjuster in main menu -Slowed down VR movement -Decreased center dot brightness -Changed VR rotation to eased snapping -Removed keycard indicators on Hard and Blackout -Reworked the dead bodies, will now highlight to show can be looted -VR can now loot bodies -Added more D-class -Updated/fixed the end run level -Fixed slight
2019-12-24 05:03 UTC · Community Announcements · Mahelyk
IT IS TIME. The new major update is finally out! Featuring a major overhaul for the VR systems (More to come yet though as we add new mechanics). There are now functional controls for the Valve Index, Oculus, and Vive. A new cinematic sequence with some big level reworks (more to come, as we've seen how cool it is and plan to move the game direction to more of that. And lots more in the patch notes below. I think you'll like the changes, and a bunch more like it (along with new mechanics, puzzles, SCPs, and story) are to come! Also some minor Christmas stuff, but we didn't have the time we nee
2019-11-13 15:52 UTC · Community Announcements · Mahelyk
Now that I'm married to the girl of my dreams, it's time to start the long awaited VR overhaul. I'll be working on just VR for the next few weeks (or month, if it takes a while) to overhaul the VR interactions, the VR UI, adding/reworking controller support for the Vive, Valve Index, and Oculus Rift S. Soon, the game will be where a VR game should be. We will also soon be doing weekly dev blog videos, including Patreon shout outs and events!
Full appinfo as delivered by Steam PICS, changenumber 37426616. Also at /api/app/963400/raw.
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