Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2026-08-12 19:38 UTC · Community Announcements · bastecklein
My Colony v3.5.0 is now live and ready to play! This update fixes more issues and makes more QoL improvements as have been submitted here on the Steam forums and through the Discord server. The Bulldozer tool has also been upgraded so that you can select from multiple bulldozer sizes (right click on the tool for the menu). See the full release notes at the link below:My Colony v3.5.0 Released - Ape Apps
2026-08-05 16:43 UTC · Community Announcements · bastecklein
The v3.4.0 update for My Colony is now live, featuring a host of performance optimizations, instant pavement construction, new engine settings, and a new 10th Anniversary statue that is buildable by all civs. Check out the full release notes below: My Colony v3.4.0 Released - Ape Apps
2026-07-22 22:04 UTC · Community Announcements · bastecklein
Another My Colony update for you guys this week! In this release I have further expanded the options available in the Engine Settings menu based on user feedback and requests, including more hotkeys and ticker speed customizations. I also added a new "Delete All" option so you can quickly nuke all buildings of a specific type. See the patch notes for more details and information, and stay tuned for more!https://www.ape-apps.com/my-colony-universe/updates/my-colony-v330-released
2026-07-13 18:16 UTC · Community Announcements · bastecklein
The v3.2.0 release for the My Colony 10th anniversary update is now live and ready to play! This update continues with the fixes and QoL improvements, as reported by you guys in the Steam forums and on the Discord. Please see the full changelog at the link below for a list of everything new in this patch. Thank you all for playing the game, and stay tuned for a lot more My Colony to come!!!https://www.ape-apps.com/my-colony-universe/updates/my-colony-v320-released
2026-07-06 15:19 UTC · Community Announcements · bastecklein
Thank you everyone who played and left feedback on last week's 3.0.0 10th anniversary update! Today I present you with the first round of bug patches and QoL improvements for that major overhaul of the game. Please continue to leave feedback and let me know what issues you find. This game is for you guys, and I am 100% dedicated to making it the best it can be!See the full release notes here: https://www.ape-apps.com/my-colony-universe/updates/my-colony-v310-released
2026-07-03 04:57 UTC · Community Announcements · bastecklein
It's finally here! My Colony v3.0.0, the 10th Anniversary Update, is now available to download! This is a major update to the game, where basically the entire game was rewritten from scratch. I put many months of work into this release, and I really hope you all enjoy it. Find the full release notes at the link below, and please let me know what you think of it. This is not the end of the game, but a new beginning. Here's to the next 10 years of My Colony!
2026-06-11 12:23 UTC · Community Announcements · bastecklein
The huge 10th anniversary update to My Colony will be hitting all platforms on July 3rd, 2026! My Colony v3.0 is a massive update, featuring a completely rebuilt game engine, a revamped user interface, a ton of new content, and the new Spice World map type! You can read all about it at the link below:https://www.ape-apps.com/my-colony-universe/updates/my-colony-v3-announcement So mark your calendars and get ready to deploy your landers, because the largest update in the history of My Colony arrives in just a few weeks!
2026-04-17 16:40 UTC · Community Announcements · bastecklein
For the last few months I have been working on a total rewrite of My Colony for the 10 year anniversary of the game. My Colony v3.0 represents a significant change to the game, including a complete rewrite of the simulation engine, splitting the logic and rendering engines into their own threads, replacing regions/single map worlds with new infinite world sizes, a total rewrite of the UI, and much more. The update is still a ways off, but today I am posting a link to where you can test the revamp out right now (in your web browser) and offer feedback and advice as the rework moves forward!The
2026-02-25 18:17 UTC · Community Announcements · bastecklein
As I get further into the work on the big My Colony v3.0/10th Anniversary update, it is becoming clear that what I had originally planned as a mainly a graphics and performance upgrade is quickly turning into a complete overhaul of the underlying simulation engine. So today I wanted to discuss some of the things that are changing and how it might impact existing colonies, as well as what you should prepare for as the update approaches.The current simulation system in My Colony is very much building centered, whereby each building tracks its own precise stats and is continually updated on a per
2026-02-17 16:35 UTC · Community Announcements · bastecklein
This year is the 10th anniversary of My Colony, and I had originally planned to mark the occasion with the release of My Colony 2, but that would require massive rushing of a product and releasing something that would be nowhere near ready, so I instead am going to put that on the back burner and to a pretty major overhaul of the original My Colony with many of the fixes, features and updates that people have been wanting for a while now. So, over the next couple of months, I will be doing a series of posts highlighting some of the different mechanics that are being overhauled in My Colony v3.
2025-12-16 14:44 UTC · Community Announcements · bastecklein
Wanting to let everybody know that my new game Realms of Conflict is now available on Steam Early Access!Realms of Conflict is a top-down, real time role playing adventure game with a cartoon/toy aesthetic. Forge your own path in the fantasy world of Artad and help shape the future of the game as I continue to build out the world! Check it out today!
2025-12-02 23:25 UTC · Community Announcements · bastecklein
Minor release for My Colony today, v2.4.1 corrects a couple of bugs and nothing more. Just trying to keep the game running smooth for everyone!Thank you to everyone who plays and supports My Colony. I will be providing more news on the upcoming My Colony 2 soon. Also, my new steam game Realms of Conflict is coming to Steam early access in just a couple of weeks, please check it out and add it to your wishlist!
2025-11-22 23:18 UTC · Community Announcements · bastecklein
The original My Colony was released on May 16, 2016. At that point I had no real idea in what direction I was going to take the game. In my head it was going to be some sort of strange mix between Command and Conquer, Sim City and Age of Empires. I kept working at it though, and with the help of a ton of user feedback, My Colony became what it is today.In 2020, I started working on a 3D voxel art-based sequel to the game which never really left the beta/development phase. I had major performance issues related to the voxel style artwork. Additionally, I got a lot of user feedback about how the
2025-11-17 14:56 UTC · Community Announcements · bastecklein
Some players do not care about the My Colony premium structure series, and if that is the case for you, then pay no mind to today's update. Originally released two years ago though, the Franklin Arcology has probably been the favorite premium structure among the players, and the one which I get the most requests for a re-release on. Since I did announce at the beginning of the premium structure feature that I would not be doing any re-releases, I couldn't simply just put the original Franklin Arcology back out there. However, it's dark evil twin is fair game, so available from now until the en
2025-11-13 21:25 UTC · Community Announcements · bastecklein
The v2.4.0 patch for My Colony is now available and includes a few important changes that you should be aware of, so let's take a look at it.The biggest change is with the built-in global chat for the game. It has previously been powered by my Ape Chat online service, but due to new age verification laws that are coming online right now all across the globe, I have decided to shut that service down. As a result, the in-game chat now uses the same relay server that the Galactic Board of Trade uses for trade notifications, which still supports real time chat, but messages are no longer stored an
Full appinfo as delivered by Steam PICS, changenumber 37976481. Also at /api/app/964130/raw.
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