Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-21 07:40 UTC · Community Announcements · nanimonull
Update: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it) Later: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures from 3.4 will receive some fixes soon(tm), so that it properly draws on all Slimes.
2023-07-23 05:58 UTC · Community Announcements · nanimonull
{STEAM_CLAN_IMAGE}/34134583/152855f42c50cffed9cf0987b3aa9abb6f9ab1ea.png Dr. K continues to be fashionably late, so the Slime is trying out a new look! Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls. To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24). {STEAM_CLAN_IMAGE}/34134583/263abc253ad9503011c1f43097ce08ded3d0aaff.png Let me know how it feels! Changelist: Add a Fluid-Dynamics Texture to the Slime Vel
2022-07-15 05:55 UTC · Community Announcements · nanimonull
Levels Added "Refill" object, that restores missing Slime Fluid when you pass over it Doors light up when Opened, Buttons light up when Pressed Door sprite cleaned up - Sprite no longer flickers out "back" of door when Opening/Closing Slime Buttons have been made less springy, easier to activate Particles at Spawn and Goal will now evaporate - Was causing Slime to auto-respawn at Spawn Wire "On" is now a sprite change, not an extra gameobject VFX VFX on Spawn and Refills show when there is any Slime to respawn Passive VFX on Exit Misc Hide Build Info, now togglable from Options->Display
2022-07-09 21:42 UTC · Community Announcements · nanimonull
Audio Sound Effect for "Slime Movement" re-added Sound Effect for "Slime Moving through Air" added Sound Effect for "Slime Hitting Wall/Ceiling" added Adjusted Default Audio Volumes Play Random Song on game start Textures Wood texture copied to Curved Tiles of all types/sizes Slime Blocks have a texture (7/10 patch) Fixed 99% of Rendering Tears/Gaps between Tiles
2022-07-04 03:00 UTC · Community Announcements · nanimonull
The Slime can now split into two: Gold and Blue - To Split, just aim the Left and Right sticks (or WASD/IJKL) in opposite directions - To Merge, just move two slimes into eachother Beating a level now requires both Slime Souls to be at the exit {STEAM_CLAN_IMAGE}/34134583/e4b5b0afd62e036d4ba695f6259f26b74600b3e8.png The game's Cover Art has also been updated, thanks to Midjourney AI (and some amateur photo-bashing!) {STEAM_CLAN_IMAGE}/34134583/d03988e3ad1b219e6947f607aa3b255996de5415.png {STEAM_CLAN_IMAGE}/34134583/5b9591951a6bb2e40ca08cfedc0c9707613aa422.png{STEAM_CLAN_IMAGE}/34134583/d8aa961
2022-06-22 08:14 UTC · Community Announcements · nanimonull
Fluid Slime is now out of Beta for all versions of Slime Research The new Curved Blocks complement the Fluid Slime well. Splashing around corners, splitting up, re-joining - I really like the new Physics Behaviors that have appeared. {STEAM_CLAN_IMAGE}/34134583/0cfbd23e947b22a883d642b277faf0f5ec05887d.png {STEAM_CLAN_IMAGE}/34134583/551472e31977b3b06dc3d11fce18aad882e5b953.png{STEAM_CLAN_IMAGE}/34134583/7bd3fb71a7540ba6efa8ffe270871284066beb39.png{STEAM_CLAN_IMAGE}/34134583/accbdcccf8d301fdb14c22ff124f1b3f0a90abba.png{STEAM_CLAN_IMAGE}/34134583/1955796d17d4f75926450df77f7bafd8edb90a5f.png Majo
2022-06-07 23:14 UTC · Community Announcements · nanimonull
Slime, Slime Cores, and Slime Researcher - All for the Same Great Price of $5! In an effort to end the Fluid Slime Upgrade (or, get a good set of Fun Levels), I've decided to put the Slime Core and Dr. K on the backburner. After one more update to get some fun Slime-only Levels in, I will re-introduce the Core, and then a much-improved Dr. K, plus her Office Environment. {STEAM_CLAN_IMAGE}/34134583/e92019b58354d6eee2211b1193c371d3a6ee0e86.png Changes - Slime Core and Dr K. Removed, for now - The Slime is faster, can easily climb Stairs/Walls, and now shows "Motive Particles" in a deep blue. -
2022-02-22 06:20 UTC · Community Announcements · nanimonull
Beta Access The beta is available in both Paid and Demo form. After downloading the game: - Find "Slime Research" in your Library, right click it, and then click "Properties" - Click on the "Betas" tab, and then look for "Select the beta you would like to opt into:" - Click on that, then on "beta - Fluid Sim Beta", and close the window! Additions - Added small blue "Input Marker" UI sprite to individual Slimes (their SOVLs) - "Attract/Reject" now moves all Slimes, resolving an issue where "Target Slime" was not registered/ not responding, and "Attract/Reject" did nothing - Can "Attract/Reject"
2022-02-08 23:44 UTC · Community Announcements · nanimonull
{STEAM_CLAN_IMAGE}/34134583/bfa4a443d63e67ccd884a808fe7b7c279936f41a.png Release Notes - Player Character re-implemented in Obi Fluid (#AssetFlip HYPE) - 6 of 18 levels from v2.4 beatable with v2.5 Beta Slime - Dev levels added to pad out playtime (I recommend "dev_SlimeMovement") Known Issues: - Slime Core remotely calling Slime - Remote Slime may no longer respond after touching errant Slime particles - Poor Fluid collision on Physics Spheres (breaking "Slime Containment Puzzle") - Leaky One-Way Gates (Guess that's what $5 gets you) - (UI) Build information blocks some menus, including Level
2021-03-26 04:26 UTC · Community Announcements · nanimonull
A.K.A. “Who has time to release notes with every patch?” Dr. K Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough Prevent Dr. K from interacting with something if… her eyes are closed either hand is already interacting with it Add some visual errors to Dr. K: Too far, can’t reach Too far vertically, can’t reach even if she walks over Too far given held object, can’t reach or walk to Missing an item, can’t interact Holding an item, can’t interact Collision is blocking interaction Prevent Dr K from dabbing Misc Updated ma
2021-03-08 07:41 UTC · Community Announcements · nanimonull
Dr K can now perform the following interactions when the slime blinks at them: Doors can be held open Slime Buttons can be pressed Core Buttons can be pressed, assuming Dr K is holding either a Physics or Player Core Physics Sphere (size 1) can be grabbed, and used to press Core Buttons Player Core can be grabbed if it blinks at Dr K when out of the Slime Body One-Ways will prompt Dr K to move her hand through, thus pushing any object in it through as well Editor Improvements: Copy/Paste (Ctrl C/ Ctrl V) Hotkey for Quick-Save (Ctrl-S) Hotkeys for Block, Eraser, Draw Wire, Erase Wire (Shift+B/E
2019-01-21 01:45 UTC · Community Announcements · nanimonull
https://steamcdn-a.akamaihd.net/steam/clusters/mobile_client_i18n_assets/397a5a0d/app_workshop_banner_english.png?t=1543947873 You can now play and share custom Slime Research experiments with Steam Workshop! Features -Upload Directly from the In-Game Level Editor -Subscribed Items appear under the "Play" menu -Game does not have to be restarted after Subscribing to new Items -Updating your levels is easy, since Workshop Item IDs of published levels are saved locally with the level itself
2019-01-09 01:44 UTC · Community Announcements · nanimonull
Slime du Coleil and Slime Containment Puzzle have been added to the game! Slime du Coleil is a high-flying circus act, while Slime Containment Puzzle focuses on the new Physics Sphere, and blocks that only the Slime Body or Slime Core can enter! There are also some minor tweaks to items and other levels. Enjoy!
2019-01-07 23:36 UTC · Community Announcements · nanimonull
Graphics options and Input Rebinding can now be done from in-game, so the Unity Launcher has been removed. The Unity Splash Screen has also been removed. Slime Research now starts instantly, if you disable the Early Access splash (and adorable Dr. K animation) from the graphics options. The new Audio menu lets you control volumes for Master, Slime, Objects, and Music. You can view the currently playing song from the audio menu, and new songs no longer appear as popups. The new Graphics menu allows you to choose from any supported resolution, and toggle between fullscreen and windowed mode. The
2019-01-05 07:43 UTC · Community Announcements · nanimonull
Features: -Sliders for Master, Slime, Objects, and Music Volumes. -Shows currently playing song. (New songs no longer appear in popups) -Volumes are saved after each change, and loaded when starting the game. -Volume settings saved in Steam Cloud along along with other settings. If you have any issues, please let me know on the Steam Discussion Board, Twitter, or Discord! (To play beta Slime Research, right-click in on it in Steam, click on "Betas" tab, and then select "beta" from the dropdown list) Known Issues -Shadows on the sliders are drawing on top of the knobs -Directional Input is pret
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/966180/raw.
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