Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
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2026-08-28 23:02 UTC · Community Announcements · Hairy Cabbage
Just a small one today, but also quite a significant one. This update brings the ability to upload levels to the level database, so that other players can download and play your creations. Patch Notes v0.373 - Fixed rotation gizmo for controllers - Upload check screen added - Publish confirmation screen added Patch Notes v0.377 (31/8/26) - Fixed issue of levels not loading from downloaded levels page - Fixed issue of returning to splash screen upon leaving UGC level - Replay is now included in score submission on UGC maps (if you get plat medal) - Implemented map voting system
2026-08-23 20:37 UTC · Community Announcements · Hairy Cabbage
A few additional updates to the editor in todays patch. Still a lot to iron out, but the editor is `mostly` playable with a mouse and keyboard now, although there are no inputs helpers on display yet. A large majority of this patch brings the infrastructure for the map sharing system and UGC level leaderboards. Patch Notes v0.370 Asteroid added to objects Fixed issue with mesh material cashing stale material Native CacheMaterials on logic-targetable actors (live MID snapshot; mesh-asset / override resolve) Ramp tops added to editor objects Convex ramp corners added to editor objects Concurve r
2026-08-10 12:07 UTC · Community Announcements · Hairy Cabbage
Version 0.355 Fixed issue with physics on platforms controller by Basic Rotation component Map management screen now shows local save time instead of UTC Fixed up powerup parameters (Super Jump, Dash, Slam, Featherfall, Rewind, Recharge) New more rebust weld function being used Gem hitbox size added to properties Powerup hitbox size added to properties Group/Ungroup property added to property menu Object group functionality added to editor Layer property added to property menu Glue property added to property menu Glue group functionality added to editor Trigger height property added to level e
2026-08-02 13:06 UTC · Community Announcements · Hairy Cabbage
Just a small update to break down what has been changing in the past 3 updates. v0.329 Removed original platform pieces and replaced with topper to allow for mesh welding Bounce pad is now its own object, as it uses two different physical materials and so cant be a welded object Fixed issue with invisible object not reappearing when returning to edit from simulation Fixed issue with Space Mine collision and visibility changes v0.335 Fixed issue with snap collision moving camera Modified the way in which snap moving snaps to grid Fixed issue with Beam object not returning to visible material af
2026-07-18 23:05 UTC · Community Announcements · Hairy Cabbage
Soooooooo.... Honestly wasn't really planning to be in this situation, and certainly not before a 1.0 release of the game, but here we are...The keen-eyed amongst you may have noticed that there hasn't been an update for a few months, and that's because I have been very hard(ish) at work on a shiny new level editor for Lost Marbles! I will go into much of the details here; what's available, and what's still to come, so buckle in and let me take you through it... :)First off, I have to give a massive shout out to one of my favourite game series of all time, the Trials games (Big up Trials Fusio
2026-03-18 21:42 UTC · Community Announcements · Hairy Cabbage
Hey Everyone!Its been a little while now since out last update, and for good reason... I have been (somewhat) hard at work improving some core system in the game, as well as continuing the work of producing new levels for you guys to hopefully enjoy. :)With that little intro out of the way, lets discuss each of the new updates!Level Rush ImprovementsThe first update comes in for the Level Rush game mode. The concept has not changed, but the ability to re-order the playlist has been added, as well as the ability to play the levels in a random order. I hope this will add a little more strategy t
2026-01-30 23:24 UTC · Community Announcements · Hairy Cabbage
Hey everyone, I just wanted to let everyone know that on Sunday 1st February, the Lost Marbles servers will being undergoing some essential maintenance which will affect some services on the game, including posting scores to the leaderboards / viewing leaderboards.The game will remain mostly operational, but if you are someone who cares about online scores etc, then if you have trouble connecting, it may be worth waiting until the servers are back up.There is no set time for the maintenance, and also no set length of time that it will take, though I will do my best to try to keep the down-time
2026-01-04 02:02 UTC · Community Announcements · Hairy Cabbage
Hey everyone! It's that time of year again, so let me first wish you all a very happy new year!Just like last year, I want to thank everyone who has supported Lost Marbles this past year; from all of the old timers, so any new players that picked up the game in 2025. It really does mean a lot that you guys have chosen to spend your time and hard earned money on my game!So, last year I said that 2025 was the year that we would be leaving Steam Early Access, and well... clearly this wasn't the case... In fact, looking at the list of to-dos from last years post, it actually remains essentially th
2025-12-24 01:45 UTC · Community Announcements · Hairy Cabbage
Hey Everyone!First off, its let me wish all of you a very merry Christmas, or a happy holidays to those of you who don't do Christmas!
2025-11-28 22:45 UTC · Community Announcements · Hairy Cabbage
Hey again!Going to be honest... I wasn't actually planning an update until sometime in December, but a pretty serious bug was discovered with score attack and level rush. Big shout out to "C_Simpson" for indirectly brining this to my attention by showing up on the leaderboard with 70 million xp and exposing the problem... :D Unfortunately I cant let you keep the xp, but I do appreciate it... ;)The issue is now fixed, and because it was a bit of a rush job due to the seriousness of the bug, I decided to just leave all of the new stuff I had added so far in the game, and make a small update out
2025-10-18 22:16 UTC · Community Announcements · Hairy Cabbage
Howdy!Was starting to feel like it had been a little while since I had dropped a new update, and with Halloween just around the corner, I needed to drop one to update this years festive skin into the game. I decided to include a few of the levels that were ready to go into the mix so that it wasn't just a stealth update for the skin... :)New LevelsAs mentioned, we have 3 new levels dropping in this update; one easy, one intermediate and one hard:Back Through TimeAs the name suggests, the level aims to be a more friendly intro into using the rewind powerup, as I was seeing a number of players s
2025-08-24 23:54 UTC · Community Announcements · Hairy Cabbage
Hey!So this one is just going to be a small update. I wasn't planning on releasing anything at the moment, but I finished up a few small features and figured I might as well drop them now. I did also have a new level ready to go, so I included that in todays update also.New LevelAs mentioned, just one level this week, but it is a tough one...On Thin IceAs the name suggests, this level revolves around well... thin ice... The level is fairly linear, and consists of a number of thin slivers of ice in vary formations, making for quite a challenging level. It currently sits at a 12 difficulty, whic
2025-07-27 18:17 UTC · Community Announcements · Hairy Cabbage
Hey Again!This isn't the second half of the tutorial update like I said would be coming in the last update, as I was having a little trouble getting the final missing tutorial level to a standard that I'm happy with. I do have a couple of new levels ready however, and I wanted to get them out to you guys before the Steam Racing Fest started!New LevelsWe have two new levels for you guys in this update; One easy and one hard, and both inspired by levels from Marble Blast Ultra, but with a Lost Marbles twist of course... The levels both bare the same name as their MBU counterpart for now, but thi
2025-06-25 18:42 UTC · Community Announcements · Hairy Cabbage
Hey Again!My plan was to drop the entire tutorial update before the Steam Summer Sale, but I have been a little busy preparing for a trip lately, so this is going to be a part 1 of a 2 part tutorial update. Don't let that worry you though, because todays update does still include 3 new levels (2 tutorial, and 1 remake), as well as a number of other fixes and improvements.Lets start with the new levels...New LevelsSome of you may have noticed a short while ago that a number of tutorial levels went missing, and the keen-eyes among you will have noticed that they were either moved to a different
2025-05-05 21:59 UTC · Community Announcements · Hairy Cabbage
Hey everyone! I wanted to drop this update as over the past couple of months or so a few bugs were found that needed squashing! Also, since it has been a little while now since the last content drop, I decided to include a fresh new level, along with an updated legacy level. The New level is called "No Sine of Life", and may be the largest level in the game so far. I wont bother trying to explain what goes on in the level, and instead, just recommend you guys go try it out for yourselves! You can find the level in the 'hard' difficulty category within the main game time trials.
Full appinfo as delivered by Steam PICS, changenumber 38478636. Also at /api/app/966190/raw.
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