Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2021-10-23 03:01 UTC · Community Announcements · LEONARDOLEE
Hi ninja, It has been a while since the last time we post the dev log. Today, I'm glad to share some news to let you know what's coming next. As the title said,the new update would include a new playable character and a new weapon. Here is a screenshot of our new character with the new dual-wielding weapons. Since we don't have any dual-wielding weapons before, we decide to add one as our new weapon. This weapon attack style would be fast and quick with better VFX. {STEAM_CLAN_IMAGE}/38056407/30cdc485fd0dc85b7bfe4adde7e8ba1606d1286c.png We actually also improve all of our weapons' VFX at the s
2021-07-29 12:07 UTC · Community Announcements · LEONARDOLEE
Bug fixed: Update the logic of how the boss enters the battle, which prevents players enter the boss fight early. Fixed the bug when sometimes climbing the wall can cause the character to become no collision and disable input. Fixed the secret path of the Sumoto Castle level sometimes might block the player. New Function or adjustments: Add notice UI when an enemy can be assassinated. Add color notice if the hook can aim a target. Reduce the maximum range the hook hit. Adjust aiming settings to avoid sometimes it being blocked by the model. Slightly increases the damage of Kunai. Add a button
2021-07-26 05:25 UTC · Community Announcements · LEONARDOLEE
Bug fixed: 1. Fix the bug when pressing "ESC" with Map opening or Animation playing can cause the game input system to be disabled. 2. English key bing image in the setting panel now can display correctly. New Function: Add a new function that the player can directly change crouch to sprint by pressing the SHIFT key.
2021-06-23 12:06 UTC · Community Announcements · LEONARDOLEE
Hi ninja, It has been a while since the last time we post the dev log. Today I'm glad to tell you most works of our new big update has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Currently, the new version only supports English and Chinese. That's why we put the latest update in the test branch first. After all the other languages have been added (including the new Japanese translation), we will update the release branch. This test version still has some UI layout bugs and some missing translations, such as maps are not
2021-05-07 14:26 UTC · Community Announcements · LEONARDOLEE
Hi ninjas, First, please allow me to introduce our working progress. We almost finish all works for the next big update. Currently, we are still making map adjustments to make sure the environment looks much better than before. We are also doing the translation works. We expect to upload a new English version in the test brunch about ten days later. After that, maybe one or two weeks later, we can upload other languages' versions. Today I want to share our new characters in the next update with you. First is our new male ninja character. As you can see, the design gains some inspiration from R
2021-04-16 05:44 UTC · Community Announcements · LEONARDOLEE
Hi ninjas, The new update is coming soon. Instead of a very long dev update log, I'd like to share something special today: details we added in the update. These things are not being spotted usually but developing them is quite interesting. So I feel it would be an excellent chance to write a little log to introduce some of them. Hit animation based on the direction and the weapon length. Instead of randomly playing hit animation, we add a system that characters will play hit animation based on the attack direction. Also, a long-length weapon will push the player further. {STEAM_CLAN_IMAGE}/38
2021-03-24 05:45 UTC · Community Announcements · LEONARDOLEE
Hello Ninjas, It's been a long time since the last time we post the blog. Some players even think we abandon this project. But in fact, we are just too busy these days working on the new update. Sorry about didn't update more info to let you guys know the progress. Since we almost finished the new big update, I feel it's time to show you guys what's coming next. The new update contains new levels, a new combat system, a new male character, and much more. Let's talk about them one by one. First, three new levels are coming in the next update. Each of them will have a unique environment and stor
2021-01-05 10:09 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, Happy New Year to you and your family! It has been a while since the last time we post the dev log. Today I'm glad to tell you most of our new system has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Since we still need a few days to finish the map adjustment works. I think it would be a great chance to release the new version in the test branch. Currently, the new level 1 is playable. Level 2 should be available tomorrow, and level 3 expects a few days later. What's different between the test branch and futur
2020-12-03 08:48 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, Today is the last dev log about the progress we have made for the new stealth system so far. First, we redesign the battle part of the maps. For example, this is the new design of the village's head's yard. Same as the second level and the third level. {STEAM_CLAN_IMAGE}/38056407/36b56d593a0ed37c2b7d39dadc4204b223da1990.png {STEAM_CLAN_IMAGE}/38056407/a524cb17ab9b49d042813a6cd779257d5ebeb024.png The screenshots only show the design, and we are now working on decorating the maps according to the design to make it become the real maps. Second, we add The kuji-in (Chinese: 九字印), also
2020-11-19 09:47 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, Today is another dev log to show you some progress we have made for the new stealth system so far. First, we add the ledge climb system. The player can use it to climb the walls and make their stealth way. {STEAM_CLAN_IMAGE}/38056407/e24ecfde42c6eefddda9e3c51971edcc87216b3d.gif {STEAM_CLAN_IMAGE}/38056407/808f86a53f48e3125d3ce2bed9d9cd191e08424a.gif Also, the grappling hook has been added. For some walls might be too tall to climb directly, you may want to use the grappling hook. {STEAM_CLAN_IMAGE}/38056407/a8636fbdc41b5ea415d8af330beeb6ea762d337d.gif Animations in both of them ar
2020-11-05 07:17 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, Today I want to show you some progress we have made for the new stealth system so far. First, we add the stealth cover system. The player can use it to observe the corner without being seeing. Next, we will add a grappling hook and ledge climb system. {STEAM_CLAN_IMAGE}/38056407/c880e31f408c62750b7057efefc7a179e0704c4c.gif {STEAM_CLAN_IMAGE}/38056407/088eff9a9bd9298a9913c39bc82135d516f8c708.gif Also, we add some new stealth kill animation. {STEAM_CLAN_IMAGE}/38056407/998d7a80d424d46aa00b44ab99edcb37cfc57959.gif That's all for this dev log. Please notice these functions are not upd
2020-10-29 14:30 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, The map info system is now available. Use the "M" key to open the map. This system currently does not support the controller yet; we will add that in the future update. As discussed in the previous blog, the map system can record the main information that players have found. For example, if you have chatted with the doctor at the first level, the map will show this place as the doctor's home. Then next time you want to buy the medicine for the merchant, you can check the map to locate the doctor. Also, the map will show that the merchant needs medicine after you talked with him. {
2020-10-26 10:31 UTC · Community Announcements · LEONARDOLEE
Hello Ninja, We made a small update to fix some bugs. Here is the list: 1. Fix the bug that the Portuguese language option is not working. 2. Remove two temp robot models in level one. 3. Fix the text overlap in the tutorial level. 4. Fix some text lost translation. We also update the UI elements in the game, including the main menu, health bar, etc. And some characters' portraits are also updated. That's all for this small update. We are currently working on the new map info system, as I posted last time. As always, if you have any questions or suggestions, please leave a reply in the comment
2020-10-25 04:20 UTC · Community Announcements · LEONARDOLEE
Hello ninja, Thank you so much for buying this game at the current EA stage and for all the feedback. According to the feedback we got, there are two main problems: the battle/stealth system is too simple. Lack of clues record function. so we are planning to add the following updates in the future: 1. battle system/stealth system Add a stealth system like Tenchu 3. Many people talk about missing Tenchu and be disappointed when our game system is far away from it. Don't worry. We are now working on it! We will update the stealth and battle system fellow Tenchu 3 (Which is my personal favorite i
2020-09-04 04:20 UTC · Community Announcements · LEONARDOLEE
Hi Ninjas, After we enjoyed the Arima Onsen, we come to the second scene: Sumoto Castle. Nowadays: The castle was first founded on this site by Atagi Haruoki in 1526. When the Awaji area was conquered by Toyotomi Hideyoshi, he assigned Sengoku Hidehisa as lord of the castle. The stone parts of the castle are still there, but the “main keep” is rebuilt. The castle is not famous, but it’s not bad to visit it. {STEAM_CLAN_IMAGE}/38056407/9f485dcb24b27ac64ca1c0b6fdfa4811ea0043a0.jpg {STEAM_CLAN_IMAGE}/38056407/a30857a97fd6e9cc7bfab2f7f7adf7d0260ec128.jpg {STEAM_CLAN_IMAGE}/38056407/2cbd5f11e45a6b4
Full appinfo as delivered by Steam PICS, changenumber 38455251. Also at /api/app/966470/raw.
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