Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-06-23 10:00 UTC · Community Announcements · StefanFromMSFT
Google Poly is shutting down on June 30, 2021. As a result, Maquette is deprecating its Google Poly integration. As of today, we removed the Google Poly framework from the application.
2021-05-07 21:37 UTC · Community Announcements · jiwana
Google Poly is shutting down on June 30, 2021. As a result, Maquette is deprecating its Google Poly integration. As of today, you can no longer add new Poly models to your projects. We recommend either replacing non-editable Poly models with editable versions or finding other replacements to avoid any future project issues. In a later release by June 30, 2021, we will need to completely remove the ability to load Poly models contained in any project (the rest of the project will continue to load). If you'd still like to use the Google Poly feature between now and then, an alternative branch "2
2020-11-25 00:55 UTC · Community Announcements · JiaFromMSFT
A new version 2020.3.7.0.1605 is available with the following fixes: Fixed UI bugs on Reverb G2 controller buttons and associated floating tooltips. Fixed menu blur effect not showing correctly in video recording.
2020-09-23 18:51 UTC · Community Announcements · JiaFromMSFT
A new version 2020.3.6.0.1520 is available with the following changes: Added a marquee effect when drawing Text entities. Improved perf for several different areas including the grid floor and object grabbing manipulation. Enhanced bounding box visibility when scaled. Added support for upcoming HP motion controllers. Added preview box for Text and UI menu so that entities can be dragged out directly. Improved keyboard default placement after Text entities that are created or selected for edit. Removed redundant meshes from exported FBX/GLTF/GLB models. Fixed occasional throw deletion bug that
2020-09-17 21:32 UTC · Community Announcements · JiaFromMSFT
A new version of Microsoft Maquette has been released with the following fixes and improvements: Added preview box for Text and UI menu so that entities can be dragged out directly. Improved keyboard default placement after Text entities that are created or selected for edit. Removed redundant meshes from exported FBX/GLTF/GLB models. Fixed occasional throw deletion bug that caused objects to be stuck spinning in space. Fixed clones created using gimbal following hand rotation bug. Fixed fog, lighting, and SSAO so that they no longer affect menu UI and controller models. Fixed keyboard close b
2020-08-28 18:19 UTC · Community Announcements · DanFromMSFT
A new version of Microsoft Maquette has been released with the following fixes and improvements: 1. Added a marquee effect when drawing Text entities 2. Improved perf for several different areas including the grid floor and object grabbing manipulation 3. Enhanced bounding box visibility when scaled 4. Added support for upcoming HP motion controllers Thanks for using Maquette!
2020-07-14 21:55 UTC · Community Announcements · JiaFromMSFT
Updated the first time user interactive tutorial instructions illustration and text to reflect the new way to activate teleportation. Also fixed wrong instruction text for left handed user.
2020-06-18 06:54 UTC · Community Announcements · JiaFromMSFT
Fixed a bug so that older project files with different procedural object parameter lists can stay up to date when loaded with this latest release.
2020-06-15 20:09 UTC · Community Announcements · JiaFromMSFT
Fixed a file backward compatibility bug that caused certain procedural rim objects to look incorrect when loaded in release version 2020.3.0.0 and 2020.3.1.0.
2020-05-28 03:12 UTC · Community Announcements · JiaFromMSFT
Fixed a bug that make the gimbal manipulator stuck when used to stamp a grouped object more than one time.
2020-05-21 23:37 UTC · Community Announcements · JiaFromMSFT
A new version 2020.3.0.0.1315 is available with the following changes: Stage as "AR Simulation" background Made content in master stage treated as "background environment" in AR simulation mode. It is no longer clipped by the FOV and works in the same way as other room environments such as the "conference room". {STEAM_CLAN_IMAGE}/34320290/ba3ab2f4df732eccb8cd79e5f484de35b1c003c9.png Grouping UX Improvement Default group orientation is now following rotation of the child with the largest bounding box volume as a better heuristic than before. Teleportation UX Improvement Changed teleportation t
2020-04-23 23:26 UTC · Community Announcements · JiaFromMSFT
A new version 2020.2.5.0.1245 is available in the "beta" branch with the following changes: Fixed exception thrown in UpdateUIParent() call of some detachable UI elements, such as keyboard, keypad, and color picker. Added a new spotlight "Hermit's Island" in the start space.
2020-04-21 23:54 UTC · Community Announcements · JiaFromMSFT
Introducing a Lock objects feature: Sometimes objects can get in your way when you are working on a complex scene. With this new feature you can lock an object in place so you don't move it or modify it by mistake.
2020-04-19 01:05 UTC · Community Announcements · JiaFromMSFT
The latest release 2020.2.3.0.1233 contains the following fixes: - Fixed crash when saving projects containing hull, voxel, or tube brushes. - Fixed teleportation and surface snapping not applicable on AR room environments
2020-04-17 02:16 UTC · Community Announcements · JiaFromMSFT
A new version of Microsoft Maquette 2020.2.2.0.1224 has been released with the following changes: - Fixed bugs that caused no response when trying to save over previously saved projects - Re-added group and ungroup context button in select toolbit and fixed its icon states - Fixed eye dropper not sampling alpha value - Fixed bugs that caused the debug console to not catch some exceptions and display them - (Experimental) Introducing a lock button in the context menu to lock objects for edit in the scene. Thank you for using Maquette!
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/967490/raw.
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