Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-06-11 11:36 UTC · Community Announcements · Hyeson
Hello fellow space person! Update 0.2.2 has been released: Added the first pages to the helper Helper is accessible via the '?' button Modified the delivery request for production resources to drones Energy is transfered without drones Other materials are requested twice (this reduces the waiting time between productions) Fixed the reset of production in modules when loading a savegame If a trader didn't sell/buy an item, the standard value of trades is now showing 0 as it should Some bugs have been fixed and a big junk of work has been going to the next big feature update.
2019-05-28 12:07 UTC · Community Announcements · Hyeson
Hello fellow space person! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33918458/d9ce25fa497ff29ccd10a6943d1acd21d0881b6b.gif It has been a week since release, so it’s time for the first feature update. (starting a new game is recommended but not necessary) Here is what changed: Modules that produce items got their own inventory This was necessary for the new feature: Drones! Modules now need the required item for production in their inventory. These items are delivered by drones Produced Items end up in the module inventory and need to be delivered to the station Current
2019-05-22 10:25 UTC · Community Announcements · Hyeson
Hello there, small update. Added the option to invert each of the camera controls
2019-05-21 11:21 UTC · Community Announcements · Hyeson
Hello there! The first small update with a requested change is here. slightly changed the timing for optional missions optional missions don't open the mission window directly anymore you get a notification button and open the window by clicking on it Time Scale can be manipulated by keyboard ('1' to '3'. 'Space' pauses the game)
2019-05-20 17:01 UTC · Community Announcements · Hyeson
Hello fellow Space Person! Today is the day. It’s Not A Moon is available to buy. https://store.steampowered.com/app/968920/Its_Not_A_Moon/ After the silence the last weeks I will give you another update on the important things that have changed. Savegame Management o Went from one possible save file to multiple o Added a window to manage your saves o Implemented support for Steam cloud UI Improvements o The indicators for items and ships floating in space scale with thedistance to your station o Added a window to let you set up the limit of production for all items o Added an icon that shows
2019-03-02 19:21 UTC · Community Announcements · Hyeson
Hello fellow Space Person! What happened this week? Reworked weapon system Previously, weapons used a script to get all their info. It contained 2 things: the damage the weapon does and the time between the shots. This system worked for the 2 weapons that were available in game: A cannon and a grenade launcher in various sizes. The problem with this was that anything else than a one shot weapon would feel wrong. I mean, it would not be a problem to add a mashine gun like weapon and just reduce the cooldown between shots… but what about a weapon that needs some state between shooting and waitin
2019-02-23 18:16 UTC · Community Announcements · Hyeson
Hello there! This week I have concentrated on getting rid of some of the most annoying bugs in the game. There has been a big overhaul for the buildmode. It should now be way easier to place the module on the connector you want to use. I have added a small info panel that tells you how to place a module and how to cancel the placement procedure. The modules that you might want to build first now appear in order. You don't have to build in that order, but it seems to be the best way to start. Scrolling in menus should not zoom the camera anymore. Additionally I have increased the scroll speed a
2019-02-20 17:01 UTC · Community Announcements · Hyeson
Hello there! A new update with bugfixes has been released. There are the following changes: Changed a few things in the module builder. It should be easier to place modules on the connector spot you want Prevented that modules can be placed on already occupied connectors Prevented modules to be placable on the wrong sized connector I have somehow managed to break loading the research progress in the previous update. That should be fixed now Upgrades for 'Fighter S' and core station inventory size work now, that will allow more upgrade researches in future updates Fixed: a small module on the d
2019-02-19 10:58 UTC · Community Announcements · Hyeson
Greetings! I am uploading an update right now. This update will get rid of many of the small annoyances in the game. It fixes or adjusts the following problems: Made it clear (in the tutorial) that the rotation station has the UI at the top Fix: Scrolling in any UI window makes camera move Made scrolling in UI windows faster Made camera zoom faster Fix: It wasn't possible to trade with the last Item in the trade window because the entries were too wide. Fix: The production selection window stayed open when closing the module info window or switching the selected module Made start procedure of
2019-02-17 10:01 UTC · Community Announcements · Hyeson
Hello there! What happened this week? Worked on some objects that appear in the background of a galaxy. Some of those will be 'printed' on to the skybox, some will be used as 3D background objects. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33918458/68acf10c5e6f897573e87af305c8e547fbf2e9ff.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33918458/90261cec0472b0bdc759d404a1c1219e29ac6334.png Added a check to prevent the player from rotating in a direction without a sector/gate. That should prevent the player from flying into the void of space. What
2019-02-09 15:56 UTC · Community Announcements · Hyeson
Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not e
2019-02-02 16:21 UTC · Community Announcements · Hyeson
Hello there! What happened this week? Models and Stuff added a model for a trading station added a few models for random debris, including asteroids and metal pieces https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33918458/2bed565a765d4bc15e1b763f325a2dc4a5c69169.png Sector Editor Added placable decorations ○ 3 Asteroids ○ Destroyed Station ○ Destroyed Fighter S ○ Destroyed Cruiser Placed objects got a transform gizmo ○ This allows changing size, position and rotation ○ It will come in handy for preparing scenes for the story https://steamcdn-a.akamaihd.net/steamcommunity/pu
2019-01-28 13:09 UTC · Community Announcements · Hyeson
Hello there! (a late) What happened this week? Fighters A lot of work this week was put into the fighter pilots. They now have names and learn how to use their weapons. I added an accuracy calculation. That lets them miss their target and is influenced by their rank. Firing their weapons lets them gain experience and slowly rank up. Their rank also influences the efficiency of their ships armor. While I was working on them, I've also managed to squash a bug that occasionally prevented them from engaging in combat. Models and Stuff Right now, I am working on some effects for the 'Metal Press' a
2019-01-19 18:30 UTC · Community Announcements · Hyeson
What was done the past week? Well, a lot. Ship Overview and Ship Commands I have redesigned the 'ship overview window' to make it more coherent with the rest of the UI. It's still a work in progress, but slowly looks like I want it to. here some details: Added an information icon for each individual ships. This icon shows you the current task. Added a text for a pilots name and an info icon for their current rank. ( This is just a cosmetic thing right now, pilots will have different names and aim precision later on ) Added a "command" button to each indiviual ship in the overview. It is contex
2019-01-12 16:29 UTC · Community Announcements · Hyeson
Welcome in space! This is the first entry to keep you up to date with the development of "It's Not A Moon". I am making good progress in developing the game. I didn't find any "unsolvable" problems yet (there is no such thing as unsolvable) and I am still aiming for an early 2019 release. Over the christmas holidays, I've visited my mother in law. ..so I had a lot of time ːsteammockingː. I have added some new Items to the game and changed the requirements for the ships and modules to use those items in their production. That gave the game a bit more complexity and, because I needed more module
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/968920/raw.
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