2026-07-20 17:34 UTC · Community Announcements · Kamino
Hey folks!As you might know, Omno changed my life in ways I could never have expected. After finishing it, I began working on Kibu as my next larger project. Kibu is still very much a work in progress (currently on hold), but for a long time I was trying to make it fill the enormous footprint Omno had left behind.It couldn’t - and eventually I realized that perhaps it never should have had to.The growing scope, expectations (at least in my head), and constant feature creep slowly took the joy out of making it. At some point, I found myself dangerously close to losing my way creatively. Smoky S
2025-07-24 17:01 UTC · Community Announcements · Dead Meat
Hi Omno fans!It’s hard to believe it’s already been two years since I last posted here, when I first introduced my new project, Kibu, to the world. Time really flies! For quite a while, Kibu leaned heavily into survival and crafting systems like inventory management, building, and collecting. I even had a demo nearly ready to share late last year.But while testing a first demo, I had a wake-up moment. The game had become a checklist of needs to manage like hunger, tiredness, resource grinding, etc. and had drifted far from the core of what I wanted Kibu to be: a beautiful, immersive experience
2023-06-10 16:38 UTC · Community Announcements · KrisWB
Hey everyone! The big day is finally here - I just unveiled my new game, Kibu(!), to the world! In case you aren’t watching the Wholesome Direct showcase (that’s still happening right now - go watch it if not - soooo many great games!) then here’s the reveal teaser trailer: I am so, so excited, terrified, anxious and thrilled to finally have it out in the world - just making this announcement feels like such a big weight off my shoulders! I’d love to know your thoughts and feelings about the trailer and the idea behind Kibu - the things you’re excited about (as well as anything you’re less kee
2021-09-28 17:03 UTC · Community Announcements · Dead Meat
Hey folks, Just a quick note to say that I’m running the first-ever Omno Steam discount for Omno right now (for the next 48 hours), as today’s Daily Deal! If you haven’t taken the plunge yet, or if you’ve got friends you think might be interested, now is a great time to jump in! {STEAM_CLAN_IMAGE}/33862400/5d08d93ec7ff428ccf36a337efdcc86e3304d5af.png Much love, -Jonas
2021-08-20 14:37 UTC · Community Announcements · KrisWB
Hi everyone! I pushed a minor update out earlier in the week so here is a little rundown on what's been fixed and adjusted. Build ID 7196633: most recent removed Yoshi's coconut jump (sorry) added animation when coconut hits your head Removed unused puzzle from Cloudy Area added two more names to the credits added an easter egg in Ice biome Big love, -Jonas
2021-08-06 15:39 UTC · Community Announcements · KrisWB
Hi everyone! I pushed two minor updates in the last couple of days, so here is a little rundown on what's been fixed and adjusted. Build ID 7129639: most recent adjusted camera on the first gate in the desert to make it more "obvious" what to do adjusted the camera sequence in the last puzzle of ice biome adjusted the radius and height of the upstream in the last cloudy biome area and a small minor tweaks here and there Build ID 7122034: SET added copyright info VIS flying sand in desert fixed VIS Ice biome area 2, main puzzle, visual hint added when failing 3 times FIX First gate in desert, b
2021-07-30 16:19 UTC · Community Announcements · KrisWB
Hi everyone! The first full day of Omno being on sale is over, and wow - it’s been a real wild ride for me! So many lovely comments, amazing streams, and great reviews coming in! I wanted to share a little roundup of some of the Omno highlights so far: Escapist: “A gorgeous, meticulously crafted adventure puzzler” The Gamer: 8/10 “a gorgeous, inventive platformer True Achievements: 8/10 - “a wonderful adventure into a mysterious world” TechRaptor: 9/10 - “Omno is pure escapism” PC Gamer: “I’m going to be friends with that turtle” Shacknews: 8/10 “a calm and delightful journey” Gamers Flag: 10/
2021-07-29 12:43 UTC · PC Gamer · Ruth Cassidy
Make a pilgrimage through a world of ancient wonders, is Omno's pitch. In a lost civilisation, with forests, deserts, and tundras, it's all really quite pretty... Read more.
2021-07-29 00:12 UTC · Community Announcements · Olima
Wow, I still can’t quite believe I’m writing these words, but my very first game Omno is now available right here on Steam! Check out the all-new launch trailer I made to mark the occasion: It’s been a long, hard journey to get to this point - 5 years of working away on this thing on my own - and I’m feeling a crazy mix of emotions now it’s finally out in the world. Actually hitting the big green “Release” button to launch the game on Steam is probably one of the scariest things I’ve ever had to do! I really hope that all of you people who have been following the game so far come and join me i
2021-07-23 15:15 UTC · Community Announcements · KrisWB
Hello Steam friends, It feels a bit surreal writing this: Omno is launching in ONE week! :D I just wanted to take the opportunity to thank everyone who came along on the development journey that started 5 years ago. Without the help of the Kickstarter backers and the encouraging words and feedback from all the community members, friends and followers over the years the game would have not been possible! With that, I just wanted to leave a little gameplay clip of Omno with you. Wishing you a good week and I’ll see you next Thursday (29th July) for launch day! :) Much love, Jonas
2021-07-08 15:23 UTC · PC Gamer · Rich Stanton
Omno has been in development for several years but, most remarkably of all given its lush visuals and seeming scale, it is the work of one man. Jonas Manke is the whole staff of StudioInkyfox, though he has a decade of industry experience on titles such as State of Decay, and began work on the project around five years ago, before a successful Kickstarter in 2018 allowed him to focus more fully on realising the game. Now it has a new trailer and release date, and Omno will be available on July 29... Read more.
2021-07-07 17:51 UTC · pressakey.com · Darius Kubisch
Future Friends Games und der deutsche Solo-Entwickler Jonas Manke (Studio Inkyfox) haben heute den Releasetermin zum 3D-Adventure Omno bekannt gegeben. Das Debütspiel des Studios wurde 2018 erfolgreich über Kickstarter mitfinanziert und entführt euch schon bald auf "eine Entdeckungsreise durch eine uralte Welt voller » Komplette News auf pressakey.com lesen » Omno auf pressakey.com
2021-07-07 14:03 UTC · Community Announcements · Olima
Hello Steam friends, I know I’m a little late on the monthly update this time around, but it’s for a VERY good reason. Today, I’m absolutely delighted to be able to announce to you that Omno will be launching 29th July! Check out this short little teaser trailer I made for the announcement: I’m going to keep this month’s update brief, since there’s still plenty of bits and pieces I need to finish off in the game before launch. I mostly just wanted to say thanks for all your support, for your wishlists and follows here on Steam (that really are a huge deal for small indies like me), and that ho
2021-06-16 16:30 UTC · Community Announcements · KrisWB
Hey hey, friendly followers! Just a quick note that Omno is in this summer’s Steam Next Fest, happening RIGHT NOW! For those of you who have tried out the Omno: Prologue, or the demo at any point in the past year, the Next Fest demo is essentially the same, so there won’t be anything new to see here. With the launch JUST around the corner now, I’m 100% focused on finishing the game and didn’t have time to prepare a completely new demo, but I thought it would still be nice to let brand new players find Omno and try it for the first time as part of the Fest! Big love to you all, and I’ll be in t
2021-06-03 14:58 UTC · Community Announcements · KrisWB
Hello Steam friends, June has arrived, things are finally starting to warm up, and Omno is heading ever closer to launch, so it’s time for a quick update! I’m really in the thick of things development-wise now, so will keep things a little shorter this month so I can get back to dev work! :D BETA! The closed beta test for all of you alpha & beta-level backers is almost upon us! I’m just a few days away from finalising everything on my side, so keep an eye on your emails and the Discord for details of how to access the beta - news will be coming very soon! The beta will be the first time an ess
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