Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
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2026-02-24 21:31 UTC · Community Announcements · Fifi
From Reynard to a New Chapter… It’s been more than 7 years since Boštjan and I released Reynard. Since then, I’ve been quietly working, learning, rebuilding systems from scratch — and today I can finally share something new with you. Lands of Fury If you enjoyed the challenge, combat, and world of Reynard, I invite you to step into something deeper, and far more relentless. Lands of Fury is a fast-paced action roguelite set in the same universe — but in a different era. where the world is harsher and survival demands mastery. Expect: • Brutal, skill-based combat • Deep rune combinations • Uniq
2019-03-08 15:23 UTC · Community Announcements · Fifi
This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios. A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost! Generally It means that I’ll be: Adding more new content (bosses, enemies, items…), Further optimize the game, Squish undiscovered and upcoming bugs! It’s good news, but I’ll have more expenses by getting the right hardware (Switch) etc. Besides tha
2019-02-28 19:22 UTC · Community Announcements · Fifi
Hey there! It’s the first week after the release and I’m happy to say that this is my second update already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time (maybe a new boss and optimization? :D). As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/ For those in hurry: Added difficulty option Hard ;D Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)! Added 18 new achievements!
2019-02-24 17:34 UTC · Community Announcements · Fifi
Hey there! I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :) Difficulty Modes As many of you guys requested, I've added the difficulty modes. Now if you'll play the updated version "1.0.1", you'll be asked what kind of an adventure you'd like to experience first time before you enter the dungeon. Current options are "easy" and "normal". I'll later add "hard" and "foxlike" modes. In easy mode you'll start with the "Crafted bow" which has a rune slot + homing missiles. You will also be granted an armor - "Island P
2019-02-22 15:59 UTC · Community Announcements · Fifi
I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I can’t wait for your feedback. This is not the end! It’s a major milestone. I’ll continue to add improvements proposed by the community and my “imagination”. I can bet that I’ll have to squash undiscovered bugs in the future and I’m pretty sure that I’ll have to start freelancing or find myself another j
2019-02-15 10:56 UTC · Community Announcements · Fifi
Here's probably the last update before 1.0! Next week we're leaving early access :D As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/ For those in hurry: Added animations for the turrets. If you unlock "Flash" achievement you will unlock the "Bunny" skin! If you unlock "They fall like bricks!" achievement you will unlock the "Racoon" skin! Enemies in the boss scene won't drop loot and give you score anymore! If you quit and resume the game your last perk will stay
2019-02-08 08:57 UTC · Community Announcements · Fifi
Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0! As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-ally-zombies-ifrits-staff/ For those in hurry: Vampire perk's price increased from 10 to 20. Start with a vampiric rune, zombie companion and 50% less health and stamina! Added Ifrit's Staff. New sprites for the slimes! Buffed Doctor Plague's 3rd stage (If he's the last boss on your way to Wizco). Added companion counter. N
2019-02-01 13:25 UTC · Community Announcements · Fifi
Hey there! Another Friday another update! We're getting closer to 1.0! :D As always I'd like to invite you to check out our blog post with flashy gifs and images on our website: http://hyperfoxstudios.com/reynard-numbers-trophy/ For those in hurry: No more numbers like 0.92 etc. Majority of the numbers are now rounded and scaled to the integers (1, 2, 3..). Reworked rune generation. It's way better! You can now see your stats like level, enemies killed, invasions played by interacting with a trophy in the house. Check out the best score of all times and daily run leaderboards by interacting wi
2019-01-24 14:18 UTC · Community Announcements · Fifi
Hey there! I'm updating Reynard a day earlier since I won't be home on Friday! This update brings "damage numbers", "Zoe" and more! But as always! I'd recommend you to check out the full blog post with shiny gifs and images on our website: http://hyperfoxstudios.com/reynard-damage-numbers-zoe-resolution-improvements/ For those in hurry: Camera rendering changed. The dungeons should now be normally visible on "unordinary" resolutions. Added damage and healing numbers! Added Zoe (an owl). Reynard's house has been redecorated! Those who will unlock the "pot hater" achievement will also unlock the
2019-01-18 13:54 UTC · Community Announcements · Fifi
Hey dudes! We’re already at the 0.9.5 and I’m starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)! As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/ For those in hurry: Added a skeleton archer. Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more "polished". Bosses now have different difficulties. For example i
2019-01-11 14:46 UTC · Community Announcements · Fifi
Hey there! It's Friday and it's update time! As said in our “Why early access?” section on steam... we want to involve our early access supporters in development of the game. Because it’s not the first time that we’ve received a proposal for stamina to regenerate itself instantly once you clear the room, we've added this feature. Some of our players also pointed out that they don’t see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, I’ve decided that they're right and that the relic
2019-01-04 16:09 UTC · Community Announcements · Fifi
Happy New Year! After watching some of my friends, youtubers and streamers play Reynard, I’ve noticed that they got “crappy” items or items that have the same functionality way too many times. It was an eye opening moment. I’ve decided to rebalance some of the weapons. Remove the ones that are “underperforming” and most importantly create more special weapons which are fun to use. I've added "shiny" gifs which show the functionality of new items on our blog! Check them out here: http://hyperfoxstudios.com/reynard-devlog-22-special-weapons/ For those in hurry: Ifrit's Boots. When you activate t
2018-12-28 16:10 UTC · Community Announcements · Fifi
It’s holiday season and I’ve been busy… eating and hanging out with my family. But I didn’t forget about my fellow gamers! To express my gratitude to early access supporters I’m including the Racoon’s skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free! I've added some other new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-21-racoon-skin-and-more-0-9-2/ For those in hurry: Added a free Racoon for early access supporters. Added trapped breakables. When you break s
2018-12-21 16:35 UTC · Community Announcements · Fifi
Hey there! It's Friday and another Reynard's update is ready :) Until now the balance was in favor of Melee bosses. It would be wrong if it remained that way for a longer period. But it would be boring if the new Ranged boss would deal a “regular” ranged attack damage. That’s the reason I’ve created Noc. Unlike other bosses he doesn’t have health dependent states! Noc is aggressive from the beginning. His mission is to chase Reynard and hit him with his darkening / ethereal fists. If Reynard get’s hit by his fist, his vision becomes limited. Not only that he’s shooting dangerous projectiles, h
2018-12-14 16:31 UTC · Community Announcements · Fifi
Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen! Since it’s December I wanted to add some Christmas spirit to Reynard’s universe. Santa became another boss influenced by the powerful Wizco’s magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santa’s costume! Besides Santa I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-19-santa-boss-zombies-and-more-0-9-0/ For those in hurry: - Added a Santa Clause boss batt
Full appinfo as delivered by Steam PICS, changenumber 36171257. Also at /api/app/970140/raw.
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