Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
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2022-09-23 23:05 UTC · Community Announcements · Broken Dream Studio Dev Team
Pre-Release Content and Images Please understand that the material discussed herein is part of the unreleased CORE Release Update and does not reflect the current version of the game that is now available on the Steam store. The CORE Release Update is a complete overall of the existing game and has not been released at this date. We appreciate your patience and continued interest. {STEAM_CLAN_IMAGE}/33892364/8232472ca7cf3646029be49a89581c37e6d9c302.png Changes to Gameplay {STEAM_CLAN_IMAGE}/33892364/4482d8893c6c53b0f81087311818528436debb78.png The game’s gameplay has received a significant ove
2020-12-23 22:18 UTC · Community Announcements · Broken Dream Studio Dev Team
Update: We are still in the process of preparing the Core Redesign Release. We are have run into a few issues and are still putting on finishing touches. We will ship the release as soon as these issues are resolved. Thank you. {STEAM_CLAN_IMAGE}/33892364/63a123c5cce304308cab60aa44fa534a42d3d198.png Note: The Core Redesign Release has not yet been released. Gameplay changes and improvements This post focuses on general gameplay changes coming with the Core Redesign Release and when we are planning on launching the Core Redesign Release. In addition to the areas discussed in prior posts and are
2020-12-16 18:07 UTC · Community Announcements · Broken Dream Studio Dev Team
Note: The Core Redesign Release has not yet been released and is targeted to be released in late December. {STEAM_CLAN_IMAGE}/33892364/3b6befe320011235d7a8272e1e7cffb720dbe775.jpg This post focuses on the non-player character (NPC) and AI changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. {STEAM_CLAN_IMAGE}/33892364/debfc63ff2859894a856b60081614bf324b9d166.jpg The systems dictating NPC behavior have been completely rewritten. NPC decision planning is now multithreaded and based on a utility s
2020-12-09 22:21 UTC · Community Announcements · Broken Dream Studio Dev Team
Note: The Core Redesign Release has not yet been released and is targeted to ship in mid to late December. {STEAM_CLAN_IMAGE}/33892364/a59dfb6607247345b9f8adda897072a5be550a36.png This post focuses on the character movement changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. All the character movement systems have been completely overhauled. Character movements have been augmented to meet a few key goals: movement stability, movement fairness, and movement performance. {STEAM_CLAN_IMAGE}/33892
2020-12-02 18:27 UTC · Community Announcements · Broken Dream Studio Dev Team
Note: The Core Redesign Release has not yet been released and is targeted to be released later this month. This post focuses on the graphical changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. Graphics have been improved in several areas. As a basis we are using more advanced rendering features through a more advanced rendering pipeline. As seen in the comparisons below the new rendering tech allows for more realistic lighting and superior texture clarity. {STEAM_CLAN_IMAGE}/33892364/7557529e
2019-08-28 18:53 UTC · Community Announcements · Broken Dream Studio Dev Team
This release contains a number of bug fixes and stability improvements as well as a few new features. New Features: Native Americans Warriors will now spawn as you traverse the world and help you fight off bandits. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/970190/5986c0ca575e3de36202ead5bb9e6ec8fcb2cc19.jpg Added a quick loot ability. This will loot everything in a dead outlaw / animal inventory. This ability is activated by holding down the Action key (F by default key bindings) for 0.5 seconds while looking at a dead enemy. The weight limit on the player's inventory h
2019-08-07 18:56 UTC · Community Announcements · Broken Dream Studio Dev Team
Changes: Upgrade project to Unity 2019.2. This delivers a number of improvements and bug fixes including fixing an issue that could lock the program in an infinite loop. Fixed scripts that were throwing non-crashing exceptions under certain conditions. Fixed issue with remapped controls not working in the map UI. Note: this requires rebinding custom key bindings for the map UI.
2019-07-31 16:43 UTC · Community Announcements · Broken Dream Studio Dev Team
This update is primarily focused around fixing issues that were created in our creation of the core rewrite. We did, however, add birds that fly over head around the map. Changes: Collision detection improvements. Third person perspective melee hit detection improvements. First person perspective melee animations improved. Improved IK alignment for feet when going up steps on terrain. Fixed exception caused by pooled objects. Fixed issue with NPCs not successfully mounting horses. Fixed issues with NPCs flying sideways across the map. Improved lipsyncing for NPCs. Improved wagon turning animat
2019-06-20 18:59 UTC · Community Announcements · Broken Dream Studio Dev Team
Disclaimer: This update constitutes an overhaul of roughly 90% of our game's core source code and is a large change to the underlying systems of the game. Many of these changes are not aesthetically apparent. Over the next few updates we will be fundamentally changing the game's world (terrain, environment, etc), Core Gameplay, Rendering System (Lighting), and NPC behavior. This update, while rough in some areas, offers a new basis for the future development of Sierra Madre: The Wild West. The important thing is that this new core empowers us to provide more features in a much more manageable
2019-03-30 01:02 UTC · Community Announcements · Broken Dream Studio Dev Team
Moving to the Improved Character Controller, Input https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/970190/0f0581cb0636cf504db38a4f0aec11f6834c7ac3.jpg Our integration to the improved character controller and input module is fully underway. Game-pad support is being vastly improved with the new input module and controls reporting is more aesthetically pleasing. The improved character controller offers more fluid movements and is much more flexible. Better, Simpler Interactions and Controls As part of our move to the improved Character Controller, we have simplified interaction
2019-03-04 23:39 UTC · Community Announcements · Broken Dream Studio Dev Team
Roadmap Thank you for your feedback. This roadmap is an overview of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change. Improved Core Architecture and Input System Migration We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support. More Complex NPC Interactions We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario. Factions and Publ
2019-02-28 21:48 UTC · Community Announcements · Broken Dream Studio Dev Team
Changes and Improvements Started adding new building art, props, and town layouts to towns. Added adjusting day / night lengths to the Gameplay settings menu. Switched to IL2CPP. IL2CPP is a scripting backend by Unity Technologies that offers a 3x speed up (CPU only) in some cases. Switched from Facepunch .Steamworks to Steamworks .NET. Tweaked hunger / thirst settings. Minor tweaks to HUD. Inventory items and weapons can now be purchased at the general store in towns. Textures are now asynchronously streamed. This reduces memory usage and should help prevent crashes related to memory allocati
2019-02-21 19:03 UTC · Community Announcements · Broken Dream Studio Dev Team
We have been working on a number of internal improvements to the game's architecture to facilitate new features. New Character Art We are overhauling all character art in the game. A preview of this character art has already been rolled out to the gunslinger NPCs. New Town Layouts and Building Art https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/970190/437cb8c87adc1b63064017d9089ff4ee5579e0e4.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/970190/9e92753891354a423c722694505bd603b8a6fe35.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps
2019-02-09 18:48 UTC · Community Announcements · Broken Dream Studio Dev Team
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/970190/fd315e30326ee5a357bf7e29e2dcaab9e0cc38a5.jpg Build 3551795 Changes: Reworked the Steam client initialization process to report when problems occur with the app's connection with the Steam client. Build 3548967 Changes: Hugely reduced texture memory usage to mitigate crashes where some systems would run out of memory. Build 3546173 We would like to thank the community for all of your excellent suggestions and feedback. Your feedback is being used to shape the game and as a result we have begun redesigning some of our subsy
2019-01-24 20:12 UTC · Community Announcements · Broken Dream Studio Dev Team
Note: We recommend resetting your control bindings if you use customized key bindings. Improvements Fixed jagged edges in the terrain. Fixed snow texturing issues. Added deciduous trees to parts of the map near water. Improved AI combat behavior. AI now try to maintain their distance and seek cover rather than charging the player. Added a long barreled double barrel shotgun. Renamed short barreled double barrel shotgun to Coachgun. Dead enemies can now be looted for supplies (tonic, animal hides, food, etc.) and will only drop ammo and weapons. Added a stone tomahawk. Added a torch that can be
Full appinfo as delivered by Steam PICS, changenumber 36082145. Also at /api/app/970190/raw.
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