Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-19 18:24 UTC · Community Announcements · ghost vibes
New Additions: Musher has Skills / Perks now! Bug Fixes: Fix for certain challenge rifts not spawning Elites Fixed a bug causing Krush and BBK to not perform their Ground Slam when off screen Fixed a bug causing Megarak + Omegarak to play their Cast animation without spawning babies Fixed a bug causing the wrong percent to display in booster window Fixed a bug causing Maxed Out text to persist when navigating away from the Ability and Monster upgrade Screens Fixed a bug causing undefined behavior when rerolling the store Fixed a bug where selecting a fully prestiged monster in the Party Select
2026-03-11 18:14 UTC · Community Announcements · ghost vibes
Patch Notes: New Additions: Added SPEEDY UPGRADE Option to Gameplay options ( Skips UI celebration when upgrading, decreases hold time needed to purchase upgrade ) Proper icons added for Robodex enemies Balancing / Tuning: Lazeye range reduced to 4.5, Wolfie range reduced to 3.5, GameSpeed scale reduced to 1.3 and 1.6, Increased Skrap-Elem and Skrap-Phys HP in Biome 3 from 140 to 280, reduced bias to 0.6 each Lowered Snobahl bias in Biome 3 to .5, Increased Carrier HP from 200 to 800, lowered Bias to .1, Increased Megajet HP from 750 to 1000, lowered Bias to .3, Increased Krush HP from 500 to
2026-03-09 20:10 UTC · Community Announcements · ghost vibes
Hey trainers!Welcome to both our V1.0 launch week AND tower defense week - Is it purely coincidence, or has this been planned since September of last year? I guess we'll never know!For those of you YET to play Rogue Monster Rush, now is the best time to grab it, while it's at its early access price AND with TD week % discount. After this week the game will go up to its retail price of $11.99.Thank you all to those of you who've already picked up the game, or have been playing since Early Access, you're appreciated and your feedback matters. We're already hard at work at a hotfix, and a demo! S
2026-03-08 00:56 UTC · Community Announcements · ghost vibes
Hey trainers!We're so excited to announce that Rogue Monster Rush has hit v1.0 after a year in Early Access. Before you jump in, here's an overly-simplified list of (mostly) everything that's changed since our EA build.Changes/Additions:-4 new monsters-3 new areas-Lots of new enemies, elites, challenge rifts, and bosses-In-game shop (penny pincher the hermit crab)-Rewrote our entire monster progression system-Redid most systems in the game for better perfomance, user experience, and gameplay loop-Removed perk cards based on user feedback-Replaced perk cards with Monster Boosters (Randomly roll
2026-01-19 20:39 UTC · Community Announcements · ghost vibes
Rogue Monster RushRoad to 1.0: Escape from Early AccessHey All!Just checking in to talk about where we're at in our Early Access journey, and show you some fun things we're working on! Full transparency, we're aiming for a March 7 release date for V1.0 to coincide with a certain upcoming event. So get your tower defendin' pants on and get ready. Level DesignBiome 2 - Gravebound Happy to announce that Biome 2 is in-game, working, and feels awesome. We're working on the boss design now and will have a test branch soon. Join our Discord if you're interested in trying it before the official launch
2025-11-19 02:10 UTC · Community Announcements · low class smut
We've been heads down working on a massive overhaul to the entire game, which will pave the way for all the content we've got lined up heading into 2026 and v1.0 of the game.In December we'll be lauching the "Monsters Reborn" update. This update changes monster progression, our UI and UX surrounding upgrades for your monsters, town, and NOW player abilities too. We've heard your feedback loud and clearly, and have implemented much of it! In February, you'll see our biggest content update since the launch of the game. "The Everisles" update introduces 2 new biomes, more monsters, enemies, and a
2025-09-16 03:01 UTC · Community Announcements · low class smut
We've watched the let's plays, we've heard the feedback, we've watched the livestreams. Tutorials are HERE. No longer will you have to flock to the interwebs, forums, or Discord to find out what does! GhostProgrammer has ensured he has been able to address most, if not all, of the most common questions that have arisen. So the next time you load up RMR, you may just learn something new. We're hard at work on both a roadmap, as well as a BIG monster overhaul, that will replace monster upgrades, evolution, meta progression (not egg level), and then some. Stay tuned for more info. Lastly, I apolo
2025-07-09 05:55 UTC · Community Announcements · low class smut
Based on some of your feedback and bug finds, this patch introduces a few things for a better robot crushing experience. Bulldoze Mode No longer will you accidentally click on a tree in the middle of an insane smite frenzy. Bulldozing trees and rocks now functions differently: Click on the bulldoze icon in the top left (or keyboard shortcut B), then click and hold on a blocked tile to clear it! Gilded Bots Golden robots now have a chance of spawning every wave (increased spawn chance the longer you go without seeing them.) They're gold-plated, have increased HP, and drop a nice little gold bon
2025-05-18 04:00 UTC · Community Announcements · ghost vibes
Hatchery Update! It’s finally here. The Hatchery update brings a fun new way to collect and upgrade monsters to Rogue Monster Rush. This update also brings with it a bunch of new player abilities, game optimizations, QoL improvements, and more! Let’s dive in: The Hatchery and Egg Levels Spend 3 stars to purchase an egg from the Hatchery. Eggs have a progress bar that is filled passively with XP gained during your runs. Once that XP bar has been filled, your egg is ready to be hatched. Head back to the hatchery to hatch it and see what’s inside! If you hatch a monster you do not currently have
2025-05-15 04:49 UTC · Community Announcements · ghost vibes
Hey all! We have a massive update coming this week, while we're saving the full details of the announcement for the launch post, there are a lot of awesome things to look forward to. {STEAM_CLAN_IMAGE}/45332876/99b1c6132f7199a7567ce618840aa843f3b0e5c4.gif TLDR; Hatchery adds egg purchasing and hatching, which gives your monsters permanent stat upgrades and eventually unlocks new monsters Awesome new player abilities QoL improvements like frame limiting, vsync, save file clearing Performance optimizations {STEAM_CLAN_IMAGE}/45332876/66578cc983c77d97464cf8d8eade2d184e4bbe50.gif We're uploading a
2025-02-17 20:03 UTC · Community Announcements · papa squat
Feb 17, 2025 - TLDR; Consistent Treasure Islands, Click-to-hatch Eggs, Giving correct tiles to place, Optimizations and Bug Fixes Added: -Move and Sell monsters during combat phase! -2 Treasure islands are now spawned guaranteed by default -NEW UPGRADE: Treasure Island! Spawns 1 additional island (2 to 3) -Treasure islands have a guaranteed perk chest with a chance for a gold chest as well -Damage Numbers: Optimization and Performance -Eggs are more interactive! Icons + Click to hatch Bug Fixes: -Bug Fix for starting a game w/ less than a full party -Bug Fix for camera shake when in 1.5x or 2x
2025-02-10 02:28 UTC · Community Announcements · papa squat
-Fixed rare bug where victory screen would appear on boss battle when clearing enemy wave before boss -Enemy spawn rate reverted to original build (faster)
2025-02-09 01:44 UTC · Community Announcements · papa squat
-Boss 1 Rework (No longer gets stuck either) -Added Zoom functionality to gamepad (Right Joystick Up/Down) -Fixed Gamepad Ability UI becoming stuck on screen -Fixed Expand prompt not appearing -Elekit new sound fx (electric kitty zap) -Monster balancing pass (Elekit, Farseer biggest changes) -Capped Interest at 100 gold max -Increase Smite damage -Megarak spawns 2 Minarak instead of 3 -Increased chance to unlock biome secret monsters from treasure islands -Fixed population not counting correctly for egg monsters -Quit Run now awards all earned XP
Full appinfo as delivered by Steam PICS, changenumber 37790982. Also at /api/app/971220/raw.
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