2026-05-06 17:13 UTC · Community Announcements · JordyL
Ave Aspirants!It's time for a news update from Aegic Entertainment!The 3 of us are in the deep-end of the 1.0 Update but I wanted to share some news about the status. It's going to be a bit vague still because it's too soon to really reveal specifics, but I'll tease some screenshots as well so you can see we've been busy!1.0 ProgressIn general development is going very smooth - we anticipated a lot of time between the last Major Update and 1.0 but we are currently ahead of schedule. For the 1.0, just like with all other Major Updates, we're not shy about bold & fundamental changes. For the 1.0
2025-11-26 09:40 UTC · Community Announcements · JordyL
AVE ASPIRANTS!WWAATD Patch v0.88 is out now!Changelog - BalancingDoubled Max Stamina Recovery (When you take damage, your Max Stamina also goes down, but recovers over time - twice as fast now)Minimum Stamina from Max Stamina damage changed to 60 (from 50)Slightly reduced the effects of character body physical animation (creating more stability)Adjusted camera height up a bit (and fixed bugs related to camera height on Vertically Challengd & Giant)Adjusted camera pivot (aiming up towards the head should be easier and feel more natural now)Made the AI transition from entering the arena to fight
2025-11-20 17:35 UTC · Community Announcements · Lino
AVE ASPIRANTS!V0.87 is OUT NOW!v0.87 is primarily another balancing patch but we also addressed some of the more pressing bugs.From our testing, the difficulty and general flow of the new AI is in a much better spot now. We've added breathing room, new attack movement logic, and custom code to improve flow of 1vsMany situations and reduce team damage. Additionally, Commoner, Gladiator and Lionslayer now all feel very distinct and the pressure ramps up dramatically as we've scaled the AI's abilities more based on the difficulty setting. Give it a go and let us know if you agree it's playing bet
2025-11-16 02:55 UTC · Community Announcements · JordyL
AVE ASPIRANTS!1 day 1 patch! The Anniversary Update was released yesterday and met with a lot of kind words and valid feedback - thank you! On DifficultyI've been rebalancing the game (trying to avoid resorting to dumbing down the AI) to match the added difficulty, this patch continues that.First - I want WWAATD to be a challenging game, it's part of the DNA of the game - but it has to be hard in a fun way, and not feel 'just unfair', of course. The previous version had the AI very passive and static, so this is definitely an improvement, we just have to finetune it.There's 3 pretty fundamenta
2025-11-14 18:00 UTC · Community Announcements · JordyL
Early Access v0.85 - Anniversary UpdateHello all! Today is a special day in the life of We Who Are About To Die, as well as in my life, to be honest. The game was in solo development for 7 years until Early Access launch, and has been in Early Access for 3 (with wonderful teammates for most of that!). Today marks the 10 year anniversary of the project.The game is also 30% off to celebrate, please help share the word! I started this project having absolutely no idea that it would come this far, changing my life the way it did and become my full time career. This thing has been with me for the b
2025-11-13 18:05 UTC · Community Announcements · JordyL
AVE ASPIRANTS!Welcome back to the third and last Preview on the upcoming Anniversary Update. First, a surprise - eagle eyed gladiators will have noticed the Anniversary for the game is actually ... tomorrow. Well, sharpen your daka's and chaka's:The update is dropping tomorrow! AI Gravitation PointsA quick second dive into the AI!The AI in WWAATD uses "steering behavior" - basically, the AI doesn't have logic to go from hardcoded A to B to C, they instead have a list of general desires steering their movement every second. They want to move towards their enemy, away from allies, away from trap
2025-11-11 20:53 UTC · Community Announcements · JordyL
AVE ASPIRANTS!Welcome to Preview #2 of the upcoming content update. (Celebrating the anniversary of the game!)In Preview #1 I gave some info about 1.0 and look at some of the new traits, attributes system as well as some of the new items.Today I'll reveal more content and dig into the big overhaul this update will have: the AI overhaul (the second one if anyone's counting!)Total AI OverhaulAfter the last Major Update (Blood & Sand) where we massively improved combat and animations, the AI started to fall behind again in terms of quality. For me it was the one big weak link in the game's combat
2025-11-05 20:43 UTC · Community Announcements · JordyL
Ave Aspirants!Today the team and I bring you Preview #1 on the next update - we're doing another (regular) update to celebrate the anniversary of the game, as every year so far.Before we take a look, here is some important news about Aegic Entertainment & We Who Are About To Die!BIG NEWS: 1.0 is coming!First - over the summer I've hired 2 new full time devs, we're now 4 full time devs working @Aegic on We Who Are About To Die. Production has picked up!This is partially in preparation for the 1.0 release of We Who Are About To Die and for whatever new game after we'll make. (thinking far ahead!
2025-07-02 16:51 UTC · Community Announcements · Lino
A patch with bugfixes and optimisations!V0.81 out now! v0.81 is primarily a bugfix patch, but we also wanted to reintroduce the teeth in the game a bit: Blood & Sand made things a bit too easy! Aside from a small army of bugfixes, in this patch, the AI is generally more competent and active, stamina has been rebalanced and Controller controls have gotten some upgrades.AI behavior and combat improvementsAI now attacks more frequently, is generally more active.Fixed a bug that prevented AI from throwing weapons or taunting Fixed a bug that made AI dashes basically have no effect, reintroducing d
2025-06-18 16:59 UTC · Community Announcements · JordyL
Early Access v0.8 - Blood & SandFull ChangelogWe Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you!We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by the community. There's lot to explore with the Blood & Sand update! For more details, check out Preview #1, Preview #2 or Preview #3, or check out this overview video, which is a complete look at all the new stuff in Blood & Sand! (I recommend watching on Youtube!)MAJOR new content & featuresNEW: Sandbox ModeSandbox mode allows you to customize dozens of setti
2025-06-08 18:29 UTC · Community Announcements · Lino
Ave Aspirants!It's already time for Preview #3 of the Blood & Sand update! We're getting closer and closer to the update release - we'll reveal the release date for the Blood & Sand update at the end of this post!In this Preview, let's dive deeper into the Physics Overhaul, Optimizations and more Career changes!Combat - Physics Overhaul!Blood & Sand brings a pretty extensive Physics Overhaul. Now I want to preface this by saying, this kind of stuff will still happen: The game is designed like that! Goofy antics intact.As seen in Preview #1, Blood & Sand has hit-reaction animations now, where i
2025-06-04 18:43 UTC · Community Announcements · Lino
Ave Aspirants! Lino here, co-developer on We Who Are About to Die. Like Jordy, I wear a lot of hats: coding, art, design,... The main difference? Unlike Jordy, I usually do my work with pants on! I'll be showing some of my work in this post! For Preview #2 of the Blood & Sand update, I'm excited to share some of the latest updates to the Career management and combat visual effects, as well as a call for closed testers! Patrons Upgrade! {STEAM_CLAN_IMAGE}/36402388/51879856b2e49c175297ffc78db7762704c94501.png From the start, we’ve always intended for Patrons to play a meaningful role during a ru
2025-05-26 18:18 UTC · Community Announcements · Lino
Ave Aspirants! Since the last update, we've been working non-stop - there's a lot to update you on, so let's jump right in. We're now Aegic Entertainment! {STEAM_CLAN_IMAGE}/36402388/5575a2396d3da883412571fbd39daf3d8185efd2.png I'm very proud to be introducing you to our studio. It has been 10 years in the making. It's been a crazy journey, from solo dev in my underpants to game studio (in our underpants). I'm glad to finally have a name now too. https://aegicentertainment.com/ (We're also hiring!) Want to keep up to date, join our discord here and subscribe to our newsletter (No spam, only bi
2024-12-22 19:08 UTC · Community Announcements · Lino
Ave Aspirants! For the holidays, here's our last present of the year to you - a new update: new content, general game-improvements and bug-fixes!. The game is also 30% off for the Winter Sale! Before we get into it, I want to take a moment to reflect on 2024 and thank everyone for standing by the game and by us: thank you. It has been an incredible year of massive updates and I feel like the game has been absolutely transformed this year. I'm really happy with the our progress and how far it has come, and that we've still been making bold choices and overhauls in development. It's been a long
2024-11-25 22:18 UTC · Community Announcements · JordyL
Gladiator's Revenge v0.71 changelog Ave Aspirants, 0.71 is here: a small bug-fixing patch! {STEAM_CLAN_IMAGE}/36402388/0da879dde9d11df4ccbf87a958d47c4fd05ed92a.gif Bugfixes Fixed an issue where players saw a debug backstory Fixed issue where you couldn't claim victory on Condemned after your target week has passed Fixed an issue where passing Baegar as Veteran Aspirant without defeating him would trigger victory condition Fixed an issue where you could roll Condemned and switch to a lower difficulty mode Fixed an issue where item rank-up rewards could fail Fixed incorrect sounds on bronze scal
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