Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-02-24 14:55 UTC · Community Announcements · koochy_rat
- Added new 'Always Fly' option in Settings which allows flying with no collisions - Disable character footstep sounds when full body is off. Since you have no feet - Fix hanging when exiting Sandbox level - Fix hand collisions not reset when exiting Sandbox level
2021-01-04 15:35 UTC · Community Announcements · koochy_rat
Changelog: Add option to hide full body Adjust player model height to accommodate shorter or taller players Improved turning with less tool and weapon bounce Fix player body getting stuck in slow motion Fix melee hits incorrectly entering slow motion Set default slow motion on new saves to 100% Fix legs running away when walking and turning Fix two handed tool/weapon grabs in normal levels Fix incorrect grabbing offset in normal levels Disable smooth grab assist for in progress parts for more precise handling Fix incorrectly large hitbox for screwdriver and other tools Fix UI scrolling stickin
2020-12-22 18:00 UTC · Community Announcements · koochy_rat
{STEAM_CLAN_IMAGE}/34128451/cef3f4eb0b370996f9246d43dfc18537343baf2f.gif Now with full physics active ragdoll mannequins! They will find you and kill you! This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added. New obstacles, fences and walls have been added to sandbox mode to allow you to build a fortress and defend it from enemy mannequins. Advanced climbing AI
2020-11-07 11:01 UTC · Community Announcements · koochy_rat
This will be a major update with lots of new features. The interaction system has been reworked completely to use a full physics player body. This allows for more realistic object and weapons handling compared to just floating hands. Also the mannequins have gained awareness and now fight back! They are no pushover and will climb over obstacles to get to you. Most of the features are almost done, just a lot of bug fixing and tuning to do. Full body active ragdoll physics. Grab, pull, punch and knock over enemy mannequins! Player full body with physics and locomotion. Also much requested gravit
2020-05-11 13:54 UTC · Community Announcements · koochy_rat
Now featuring true 3D bullet holes with actual depth, enhanced sounds, debris and slow motion. High performance precision calculated bullet ballistics, trajectory, penetration, deflection and tumbling. Shooting things has never been more satisfying! Full changelog: New true 3D bullet holes with depth New precision calculated bullet ballistics New realistic debris effects and sounds New smoother super slow motion for all objects Improved grabbing in slow motion and time stop mode Improved motion smoothing for fingers, physics weapons and tools Smooth grab transitions when grabbing and reverse g
2020-03-12 05:10 UTC · Community Announcements · koochy_rat
A preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made. {STEAM_CLAN_IMAGE}/34128451/94f5f8c15985f937e53cfb1d3b504991a9f5d467.png {STEAM_CLAN_IMAGE}/34128451/af4cee9e0df286671f08476994babb24f70e60a0.png
2019-11-12 15:05 UTC · Community Announcements · koochy_rat
- Fix right hand getting stuck on teleport mode when pointing at UI - Fix hands detaching from self when tools and weapons are handled back and forth - Fix hands disappearing when the held bomb explodes in-hand - Fix electric screwdriver left hand offset
2019-10-25 11:40 UTC · Community Announcements · koochy_rat
Now with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!) Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything else you can think of! This is still in early access, with limited objects and features. In the future, features such as saving/loading, more vehicles and objects, vehicle/weapon/contraption building, Steam Workshop, game modes, and much more will be added! Full changelog: - New Sandbox Mode allows for spawning and bui
2019-08-24 11:00 UTC · Community Announcements · koochy_rat
Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism! Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too. Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like! New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision dete
2019-07-17 07:24 UTC · Community Announcements · koochy_rat
Now you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback. New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a room, or outdoors or underwater. Windows Mixed Reality controller bindings have also been added. Your hands should now work. Changelog: Add physical haptic feedback for grabbing and touching Add environmental audio effects for all levels Add Windows Mixed Reality controller bindings Fix double handed grab causing positio
2019-06-26 03:43 UTC · Community Announcements · koochy_rat
Now with full finger tracking, advanced hand and finger physics, and natural grip system, you can use your hands like never before in a VR game! Grip, pinch, roll, twirl, palm and pickup multiple objects exactly like you would do with your real hands. Individual finger physics even allow for balancing things or wedging objects between your fingers. There is no other VR game with this level of hand physics! Best experienced with the Valve Index controllers, but also works with the Oculus Touch and Vive controllers. Change log: New full finger tracking, advanced hand and finger physics and natur
2019-06-07 05:24 UTC · Community Announcements · koochy_rat
Valve Index controller support is coming soon! Full finger tracking, dynamic per-finger grip and two-handed pressure-sensitive pinch grip will be implemented. You can now grip, rotate, twirl and manipulate objects naturally. These also work for the Vive and Oculus Touch, but with less finger control. Check out the video of it in action: https://www.youtube.com/watch?v=PotmpNs8ESM
2019-02-12 06:52 UTC · Community Announcements · koochy_rat
New Custom graphics mode allows for customizable post-processing settings. Enable/disable bloom, SSAO, HDR, FXAA, TAA, MSAA up to 8x, and new eye adaptation setting (experimental). Eye adaptation is an auto-exposure that simulates your eye's pupil response and brightens dark scenes and darkens bright scenes. The effect is subtle but most noticeable on the Titanic and Space Station levels. Fix thumbstick movement on the Oculus Touch to not depend on the capacitive sensor. Was causing movement to not be detected if pushing on the edge only. Fix electric screwdriver and rocket launcher grip angle
2019-01-31 08:04 UTC · Community Announcements · koochy_rat
Prepare for the ultimate destruction experience! Available now for the HTC Vive and Oculus Rift! Edit: Thanks for all of your support! We even briefly made it into the Top 10 Selling VR games list!
2019-01-23 14:08 UTC · Community Announcements · koochy_rat
Everything is looking good to go! Check out the two new trailers on the store page. These show all aspects of the gameplay from disassembly to destruction. There does not seem to be any major issues blocking us from releasing on schedule. Right now we are just fixing minor bugs, fine tuning stuff and polishing cosmetics. We are adding more accurate interior colliders to the space station so that players may mess around inside and have mannequin astronauts floating around inside. Also enhancing the lighting and textures. We haven't added interior colliders to the Titanic, a perpetual fan favour
Full appinfo as delivered by Steam PICS, changenumber 34842693. Also at /api/app/973700/raw.
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