2026-07-02 13:01 UTC · Community Announcements · Cogwheel Software
Hello again after a few months of silence - I'm still here, and so is Hidden Deep!What's going on, and why has it been so long without another update again?Well, once again I fell into a trap I've fallen into more than once with Hidden Deep. It usually goes like this: first I add something new, like a new monster or a new level, and then I decide that it's not enough for an update. If I add two or three new monsters, it still feels weak, because everything else would basically stay the same, and you'd have to replay the same levels just to encounter them. If I add two or three levels on top of
2026-01-11 22:50 UTC · Community Announcements · Cogwheel Software
Hello!This update restores split-screen mode, which stopped working after the addition of online mode. Currently, split-screen works with old split-screen maps, but all multiplayer maps will soon be supported.Cheers,Wookie
2026-01-05 10:24 UTC · Community Announcements · Cogwheel Software
Hello!This tiny hotfix fixes the "Could not get texture description" crash bug that was appearing on some PCs.By the way, I would like to announce that an update with new content (levels and monsters) will be available next week.Cheers,Wookie
2025-12-29 18:00 UTC · Community Announcements · Cogwheel Software
Hello everyone!Here goes another small pack of fixes:Single player:Fixed crash-bug when character steps on slippery surfaceServer racks did not react to player actionsMultiplayer:Fixed a major desync when a character accidentally falls off an elevator or platformSpiders was buggy on footbridgesNote regarding split-screen co-op:Due to deeper code problems I temporarily disabled split-screen. It will be back by January 10, 2026. I apologize for the inconvenience! Cheers,Wookie
2025-12-24 07:53 UTC · Community Announcements · Cogwheel Software
Hello everyone, I really wanted to release a large content update before the holidays, but unfortunately I was literally 2–3 days short. I decided that fixing bugs, especially the critical ones, was more important, so once again I had to postpone the new creatures... but not for long :).There are quite a few changes in this update. Some fixes revealed deeper underlying issues that needed to be cleaned up properly. That said, I do have a small surprise for you, but more on that in a moment.Below is the full list of fixes and improvements:Fixes:Plasma cutter charges and oxygen tanks did not work
2025-12-14 03:02 UTC · Community Announcements · Cogwheel Software
Hello,This tiny hotfix fixes crash when shooting AK-47. I didn't upload the sound effect by mistake, so it's no wonder the game crashed. I'm very sorry :(Cheers,Wookie
2025-12-12 07:07 UTC · Community Announcements · Cogwheel Software
Greetings!After a few enjoyable and very productive in terms of catching bugs multiplayer sessions with my wonderful Discord community, here comes another batch of fixes. I’ve fixed about 10 crash bugs, all related to multiplayer.More fixes are on the way, along with more play sessions. Feel free to hop onto the Discord!Cheers,Wookie
2025-12-08 17:30 UTC · Community Announcements · Wurst Prime
Greetings everyone,with this patch the number of players for the multiplayer beta expands to up to eight players, together with various bugfixes and improvements:A new advanced inventory system with individual packs instead of simple quantity counters. You can have multiple pieces of the same weapon, ammo and other items now have limits per inventory cell.New: Zombies in multiplayer maps!Added 8 types of door keys to diversify future level structures.Removed Divide_by_zero bug that occurs when played on Full Screen.Removed crash bug when exploding hole with C4.Stay tuned for new content update
2025-10-29 23:08 UTC · Community Announcements · Cogwheel Software
Greetings!Here's another batch of fixes:Three random crash bugs like while switching weapon and other unpredictable moments Broken character sync after leaving the crane in multiplayerBullet impact FX did not fire when monster got finishing shotProblems when switching between Scan-Ball and character both in single and multiplayerAlso:Added camera zoom adjustment in graphics settings in case your character renders too small. Also suitable for video captureTweaked Big-Fly monster so it can be killed with two 9mm shots instead of three if you hit in the center (belly).I'm still investigating crit
2025-10-26 17:27 UTC · Community Announcements · Cogwheel Software
Hello explorers!The brand-new game code has brought some brand-new bugs :)So I’m not wasting any time — fixing them right away:Bugs fixed:- Many stability issues related to save points, entering cranes and other- Fire and flamethrower issues related to monsters - Overlapping inventory of different players in online mode- Crane-digger in the last level (you cannot use old savepoint in this case and must reload level)- “Big-fly” monster was flying in water sometimesTweaks and improvements:- Added Nitro .700 to campaign (day 85) and Depth Survivors (one per match)- Added sounds of monsters splats
2025-10-23 16:28 UTC · Community Announcements · Wurst Prime
Greetings explorers, Sincere apologies for the long waiting time. There is no sugarcoating and no real excuse able to somehow justify this long silence - But what is the most important: At no point came it to my mind to quit or abandon the project, though I have to admit that while the time flew by there were days that felt worse than others. Being a solo Developer comes with a lot of benefits, but as well all of the burdens - I'm sorry that in the end it was a very long run for all of you without any substantial updates or content. So I thank the Hidden Deep community, my friends and family f
2024-12-24 06:06 UTC · Community Announcements · wookie22
Hello everyone! I'm happy to announce that Multiplayer for Hidden Deep is here! I have to admit that the last month has been the craziest coding marathon of my life. I told myself I couldn’t let you down again, and I was determined to deliver on time this time - before end of 2024. That meant working at a ridiculous pace, and unfortunately, I didn’t get everything done that I wanted to. I got so close to the goal I’d planned, but time is merciless, and you just can’t stretch it no matter how hard you try. With just a few hours left until Christmas, family dinners waiting, and no more time to s
2024-11-27 18:35 UTC · Community Announcements · Cogwheel Software
Hello everyone, I’ve seen the comments and messages, and I just want to say - Hidden Deep is NOT abandoned. I’m still here, working on it every single day. This game is my baby, and there’s no way I’m giving up on it. That said, I owe you an apology. I know it’s been a while since the last update, and I get why some of you are frustrated. The truth is, working on multiplayer has been... a beast. There were moments where I felt totally stuck, like maybe I’d bitten off more than I could chew. But I kept going, slowly but surely. Honestly, I’m not great at keeping everyone in the loop while I’m d
2024-04-25 17:43 UTC · Community Announcements · Cogwheel Software
This fix will hopefully address the game crashes on Directx 11 that some users have reported. Unfortunately, neither I nor my testers were able to replicate this error but I did found possible problematic spots in the code. PS. Multiplayer news soon.
2023-12-22 23:14 UTC · Community Announcements · Cogwheel Software
Greetings explorers! I have a long-awaited fix for you: UI scaling to high resolutions. All main UI elements have been redrawn to achieve a high level of detail. Additionally, the patch includes: - performance optimization for DirectX 11 - fixed problem with key assignment, especially on AZERTY keyboards where there was a problem with the Z key - fixed loss of stability when playing on a gamepad - some minor fixes ALSO I have one more little bonus this time only on the EXPERIMENTAL branch: - In Survivors mode, I added an anti-fall jet engine. When you start falling, you can press the space bar
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