Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2026-08-11 20:15 UTC · Community Announcements · Tokyo Warfare Project
Finally,The update is ready. During last weeks I've been working like a beast to materialize this massive update that brings the game to where I really whanted to be. You can tell by the review number that this game flopped on Steam, thanks to Xbox users the game could last a bit longer but never fully develop to what it was meant to be. So with previous and this update I can consider it now finished.Consider this update a sign of gratitude to all the ones to purchased the game. There are a couple of small things that I plan to fix and after summer and I'll do the console port. Afterwards, I'l
2026-07-25 00:00 UTC · Community Announcements · Tokyo Warfare Project
Hi.As you know, development on Tokyo Warfare Turbo stopped a few years ago.Right now I'm deep into development of the Initial D game. It's an extremely complex project: advanced physics, a new graphics approach that has even required me to build hardware more suited to an R&D lab than a game studio. All that complexity, combined with a project reset because the initial visual approach wasn't convincing me in terms of effort-to-result ratio, has inevitably taken its toll on me.The last TWT update also left a bad taste in my mouth. On one hand, I fixed the gameplay so that AA units focus on heli
2025-01-21 01:20 UTC · Community Announcements · Tokyo Warfare Project
Ok, so here we're with an unscheduled update that brings not just some fixes but a NEW MAP! {STEAM_CLAN_IMAGE}/34347451/52857d59db0120bc923ebc06922cec5962f43317.png A port of Bagger Lander map from the original TW. I've polished out the the map so it delivers an smooth gameplay, aswell as done small tweaks here and there. Hope you like it! There are changes in the AI target designation code. I've rewrriten it from the ground up. It is not so noticeable in Free4all where I left mostly as is, yet in both cases if there are helicopters, unlike before, AA will take care of them and tanks will be f
2025-01-14 20:51 UTC · Community Announcements · Tokyo Warfare Project
-Added Chinese language. ( I used LLM so if you notice something weird please notify) -Improved Steam Deck performance. Even it works 60fps out of the box, there where a few things worth polishing out. Don´t get too excited, I'm note retaking the project.
2022-07-29 09:23 UTC · Community Announcements · Tokyo Warfare Project
Hello, I'ts been a while!. I've been working on porting the game to Play Station. It's been a hard work but at least its done. The bad news are that unlike on Xbox, the release has been a flop, hence future updates are compromised. YET, this update comes with new stuff!! NEW URBAN MAP {STEAM_CLAN_IMAGE}/34347451/5c5476fa37550f28574faeba57aeed5ed676d9cc.png Due to low sales I could not keep on with the Akihabara HD model. Yet I felt like the game needed another urban map, and here it is! GARAJE MODE {STEAM_CLAN_IMAGE}/34347451/219779edb23eaebd52e044c27dca27f09dbfa1f3.png You can enjoy the nice
2021-05-18 16:10 UTC · Community Announcements · Tokyo Warfare Project
This is likely the last update, I've worked like an slave to make this project work but I failed, the number of reviews can give you an idea of how south the thing has gone, the only reason I managed to keep on updating has been the somewhat decent performance in Xbox, thank you Xbox players!. Steam has become an horrible place for developers and I whant to keep exploring other platforms, I'll soon start working on the Play Station version. Thanks Sony for letting me in. CONTENT 11 New vehicles, with 2 helicopters! {STEAM_CLAN_IMAGE}/34347451/bd724978f6360ff62dafafdd3f08312c9c423dd8.png -Hmmv
2021-02-05 21:37 UTC · Community Announcements · Tokyo Warfare Project
HELLO! MULTIPLAYER is finally here!! So much hardwork!! I'm so tired that I can barely find energy to writ this news. Multiplayer is marked as alpha becasue despite the core features are working I've limited hability to test. So there could be bugs or issues I was not able to run into, that said everything is spected to work. In multiplayer Team Deathmatch and Deathmatch modes are available. EU, US & JP servers are availalbe. More asian servers will be enabled in a future release. Only ping limitation is that high ping players can´t create matches, this is so the AI bots (if added) don´t lag o
2021-01-27 17:34 UTC · Community Announcements · Tokyo Warfare Project
Hello. I'm glad to announce that at the end of next week, the game will be updated. This update will feature MULTIPLAYER mode in alpha stage. The major features of the multiplayer will be running but expect some to be missing, and possibly, bugs. Deathmatch & Team Deathmach (extra mode in near future) It will initially release with 3 servers, US EU and Japan. On release there will be no ping limitations other than high ping users won´t be able to create matches. See you next week.
2020-12-10 11:13 UTC · Community Announcements · Tokyo Warfare Project
Hi Just whanted to let you know that I'm exclusively working on bringing this feature to life, I've updated to latest networking libraries and I'm upgrading the existing code. https://www.youtube.com/watch?v=PPAyEThpKG4 Best. Dev.
2020-11-27 19:17 UTC · Community Announcements · Tokyo Warfare Project
Hello, --------------------------------------------------------------------------------------------------------- 03/12/2020--> small patch over this update has been added, details bottom of this news update -------------------------------------------------------------------------------------------------------- This update adds a new map, Wasteland, features a terrain shading technique with tessellation, it allows for the tank threads to penetrate terrain. {STEAM_CLAN_IMAGE}/34347451/46d376b69bf3b7480c0c5141f9e2d2f22871344b.jpg Wasteland and Winterlands maps feature terrain tessellation. Some p
2020-11-27 18:37 UTC · Community Announcements · Tokyo Warfare Project
Hello. After many years of hard work and continuous updates I think this game deserves recognition. At the moment, lays forgotten in the dark, at the very bottom of the pile of ignored games, still keeps getting udpates, 2020.3 coming with a new map in a matter of minutes right after this vote request is placed. Best. Dev.
2020-11-08 00:31 UTC · Community Announcements · Tokyo Warfare Project
Hi! With a complete overhaul of the graphics, the 23 new vehicles look better than ever before!. TWENTY FREAKING 3! {STEAM_CLAN_IMAGE}/34347451/cadd44db157145d351504dd691e7327715fa3699.jpg Here the complete list: Leopard2 Merkava3 Merkava4 M48A3 T-62 BMP3 ISU-152 SdKfz 234 2 Puma Armored Car M8 Greyhound armored car Daimler MK II armored car M26 Pershing Medium Tank M5A1 Stuart M10 Wolverine M24 Chaffee Sturmtiger heavy mortar Type93 Kokusan Type1 Chi_He Type3 Chi_Nu Type4 Ke_Nu Jagdpanzer IV PanzerIII PanzerVSdKfz 250 Graphical overhaul is now complete, game looks nicer than ever. The handlin
2020-10-22 10:45 UTC · Community Announcements · Tokyo Warfare Project
Hi, I just whanted to let you know that biggest update to date is around the corner, its scheduled for somewhere in Novemeber 2020. Stay tuned!!
2020-08-17 23:51 UTC · Community Announcements · Tokyo Warfare Project
Hello. I'm back, so is the game. This update focuses in graphics. {STEAM_CLAN_IMAGE}/34347451/f6d92764e71fd33c99506c3d00fd63b23f02c89f.jpg Enhanced anime mode shading Switched from linear to gamma space-->better colours Antialiasing technique upgrade from FXAA to TAA Sunset and Night modes!! both added to all nature maps and Sunset to harbour map. {STEAM_CLAN_IMAGE}/34347451/efb3c63c65a77fc39b8abaeaa0e16a0975373c53.jpg Upgraded desert map textures {STEAM_CLAN_IMAGE}/34347451/666f353b5a5f4fbc3b0330f3abec821e40a171c9.jpg Game engine upgraded {STEAM_CLAN_IMAGE}/34347451/0a3d6fa9ce90dbbebd50257e09
2019-12-02 11:20 UTC · Community Announcements · Tokyo Warfare Project
DESCRIPTION OF UPDATE Before all I whant to let you know that Xbox version has done quite good, tx to MS for this opportunity, their staff also is very proffesional, something I can´t say from Steam. The Xbox launch will allow the tame to keep alive. Steam version release was certainly weak and I was considering if it was even worth continuing. Steam staff behaved in a very unprofessional way during the launch and I really got deceived, only thing that keeps me on this platform is you. I'll keep updating the game by porting from Xbox to PC but I won´t be developing any PC specific feature. I d
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