Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2020-02-05 19:42 UTC · Community Announcements · Jerc
Substance Designer 2019.3.2 is a bug-fix release and includes: Fixed Linear sRGB to ACEScg node: I/O labels are incorrect ACEScg to sRGB node: Output labels is incorrect Panorama Light nodes: adjust Temperature range Severe performance drop and freezes when tweaking a nested graph with 'In-Context Editing' active Crash when deleting multiple nodes in FX-Map Designer's process may stay alive after quitting Added Add Color Management support
2020-01-27 18:03 UTC · Community Announcements · Jerc
Substance Designer 2019.3.1 has been released and features tons of fixes! Fixed: Severe performance drop and freezes when tweaking a nested graph with "In-Context Editing" active Cannot enter enum value out of in Integer1 tweak Comment is not moved when the corresponding frame is displaced Input names are missing on custom instance node Thumbnails may be rendered when loading graph even if the corresponding option is disabled in the Preferences Negative alpha shows checker no matter the display option Surface conversion from 32f to 8bits fails with high values Top/left skew and 'Make Square' s
2019-12-19 17:48 UTC · Community Announcements · Jerc
Substance Designer's Winter 2019 release is now available! This is the last major release for owners of the 2019 version. Color Management, with OpenColorIO support. Ensure consistency between your materials and renders between Substance Designer and your renderer of choice with the popular ACES color profile. https://i.imgur.com/GUYcjXE.png A new Curvature from Mesh baker provides much more accurate bakes with smoother results and better handling of intersecting geometry among other improvements. https://i.imgur.com/IR0EEgE.png The Ambient Occlusion baker is also getting some love with a new
2019-11-26 22:47 UTC · Community Announcements · Jerc
Fixed: Crash when baking using a skew map resource with an invalid link UV sets other than 0 are not taken into account on Embree 'Bent Normals from Mesh' outputs incorrect results with UV sets other than 0 on DXR 'UV Set' parameters are reset to '0' value when reopening baking window 'Position' outputs a black image with UV sets other than 0 Smart Auto Tile: sampling issue in 8k Atlas Splitter: Shape Detection fails in some cases, precision parameter should be exposed Pow does not return the right value in some cases Flood Fill to index: incorrect result when published to sbsar Crash while lo
2019-10-24 15:40 UTC · Community Announcements · Jerc
Substance Designer 2019.2.2 hot-fix release is now available. Fixed Node menu filtering is incorrect when using Value outputs Crash when displaying the node menu Search tool appears when using shift shortcut Crash when consecutively spawning node menus from value input connector Comments containing long strings are cropped Flow highlight is incorrect when creating a node using the drag from connector menu Crash when removing all graph items from scene while loading a different graph Crash when using to create node while using click and drag from connector Crash while using the 'Node Finder' to
2019-09-22 18:46 UTC · Community Announcements · Jerc
Fixed: Atlas Splitter: some outputs are not cropped correctly when using the "Auto Crop" option Material Height Blend: cooking error related to inexistent parameter "Plane Light": pattern UV Mode does not work correctly "Height to Normal World Unit": input is forced to 16bit Unexpected shapes when using angular 'Bevel' node with no tiling on small shapes Icons for sbsar are not visible in library Using "\" for filtering Url no longer works Filter values are case sensitive Search filter does not work when "Compositing" is checked Double-clicking specific cells and dismissing the change reverts
2019-09-09 23:27 UTC · Community Announcements · Jerc
New Dot node, Spacebar menu and performance improvements, new advanced shaders and a full set of nodes dedicated to editing HDRI, this release packs new features for everyone! Read our blog-post for all the details. Full release notes: Added: New ‘Panorama Light’ shapes New ‘Panorama Nadir Patch’ filter New ‘Panorama Nadir Extract’ filter New ‘Panorama Straighten Horizon’ filter New ‘Panorama Rotation’ filter New ‘Panorama Position’ node New ‘Panorama Physical Sun and Sky’ node New ‘Panorama Gradients’ nodes New ‘HDR Merge’ filter New ‘HDR Preview’ filter New ‘Color Temperature Adjustment’ fil
2019-05-31 00:05 UTC · Community Announcements · Jerc
Fixed Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect "luminance_offset_map" input is not used by "Flood Fill Mapper Color" 'Flood Fill Mapper Grayscale' node generates stepping artifacts Cannot publish Height Extrude Embedded presets in sbsar are not loaded in Designer Baker name is not correctly displayed in the baker list "View outputs in 3d View" does not work for values Crash when correcting a wrong parameter type SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters some sbs can't be updated in 2019 Crash when importing a specific .obj
2019-05-17 01:01 UTC · Community Announcements · Jerc
https://i.imgur.com/mk3dxQO.png Substance Designer is seeing its most significant update in a while this Spring with a brand new version of its core Substance Engine (v7) as well as improved scripting API, some impressive new nodes and an additional performance boost on the bakers side. Learn all about it! Added Add 'updatePackages' parameter to the SDPackageMGR.loadUserPackage() method to control if the updaters should be applied or not on load Add the ability to disconnect a SDConnection Add class SDSBSARExporter to publish a SDPackage Add SDHistoryUtils class to manage undoable commands Add
2019-04-16 22:14 UTC · Community Announcements · Jerc
A new update has been released for Substance Designer: Changed: Normal Transform/Material Transform: add an option to enable Scale and Skew transformation Fixed: Swirl filter does not work correctly when random functions are used in parameters functions Normal Transform/Material Transform: Normal is not normalized after a scale transformation Swirl gives incorrect results when amount is random Crash when shift-dragging an output then switching to ctrl-dragging Crash while manipulating split points Performance drop when displaying node badges Using custom actions could crash after 30secs Enable
2019-02-21 20:37 UTC · Community Announcements · Jerc
Substance Designer 2018.3.1 - 2018.3.3 Fixes, fixes everywhere! 2018.3.3 Fixed: PBR Base Material outputs does not have the right group name 2018.3.2 Changed: Add a label indicating the current suffix setting for "Match By Name" Fixed: Crash while manipulating split points Invalidation issue when input node bitdepth is changed Thumbnail computation options no longer work Empty space is displayed under the breadcrumb with a specific UI layout Link style is incorrect in context Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens Shape Splatter Blend Color: no option t
2018-12-05 20:26 UTC · Community Announcements · Jerc
https://i.imgur.com/JPaQ00j.png This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use. Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added Add a Breadcrumb when editing sub-graphs / funct
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/978690/raw.
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