Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-03-28 09:03 UTC · Community Announcements · PsychoFlux Entertainment
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6188768/efab4791c242911d7fb384c5bab6381370169683.png On March 26th 2020, we have reached our 4th anniversary milestone. In the recent days we have finally begun to produce good results, but there's still much to be done. Thank you for everyone's continuous support. To celebrate our anniversary, we're holding a special promotion! Get the games we're publishing at a discounted price this weekend. The discount rate goes up to 75%, and has been applied to most of our games on Steam. The offer ends around March 30th and 31st, so don
2020-03-04 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
The games industry (and the games press) have always had a weird relationship with old games. From the open hostility of publishers in the 2000s to the overdone retro stylings of the 2010s, we remain in an uneasy entente with our ancient past. Many will insist that very old games were better. Others have played them since, and found them wanting. There is a way to reconcile these factions. That way is being pioneered by the unsung master of modern rebuilds of archaic arcade ar…cology? No that doesn’t work. The point is, Hijong Park makes brilliant games based on hits from the 1980s
2020-01-24 02:09 UTC · Community Announcements · PsychoFlux Entertainment
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6188768/04e01f130a8599d0f70684fc6a79f864b017f9a3.png Greetings from PsychoFlux Entertainment! We're going to talk about the change of our pricing policy, for most of the free games we're servicing. We have been servicing a lot of free games by offering main game for free, with an $1 empty DLC for donations; so the users who are satisfied by the game are able to support us and the developers by purchasing the DLC, which also makes the game stay in your Steam library. However, some of the players told us that the game won't stay
2019-10-04 10:08 UTC · Community Announcements · PsychoFlux Entertainment
Bullet Case is now an obtainable item and will give you 1000 points when obtained. Minor bug fixes.
2019-10-01 09:43 UTC · Community Announcements · PsychoFlux Entertainment
The room where the enemies remain is now marked in red on the minimap. {STEAM_CLAN_IMAGE}/34091025/84d45dc1c719151269e860aa2d5e7b908e487b7d.png
2019-09-29 23:28 UTC · Community Announcements · PsychoFlux Entertainment
Adjusted the color of the wall slightly darker.
2019-09-29 02:37 UTC · Community Announcements · PsychoFlux Entertainment
Pixelated the laser to add more retro feel. {STEAM_CLAN_IMAGE}/34091025/d95f966a3dac49997654a830748506e510fa5950.png Barrigates spawned when the player moves to the next room will not disappear until the player is far enough away from them. Yadcian Shock Troopers will now predict a player's movement whenever they fire a weapon. Now the Robot Guards will react faster.
2019-08-26 11:40 UTC · Community Announcements · PsychoFlux Entertainment
1.4.7 The graphics of the Evil Faces will vary depending on their health. Adjusted the player's laser sound effect to be less noisy. 1.4.8 Reduced the number of enemies spawned in later dungeons.
2019-08-23 03:19 UTC · Community Announcements · PsychoFlux Entertainment
Reduced the difficulty of the game slightly. The scoreboard has been reset.
2019-02-25 19:38 UTC · Community Announcements · PsychoFlux Entertainment
The way the enemy Evil Face moves has been changed. Now the player character becomes invincible for a while(2 frames long) when it moves from one room to another.
2019-01-22 13:09 UTC · Community Announcements · PsychoFlux Entertainment
Fixed an issue where you would hit by the Evil Face while moving to the next room, when it almost caught up with you.
2019-01-21 07:04 UTC · Community Announcements · PsychoFlux Entertainment
The time it takes for the Evil Faces(enemy unit that appears when you explore 35 or more rooms) to spawn has been adjusted as follows. Depth 1: 2 seconds Depth 2: 1.75 seconds Depth 3 or deeper: 1.5 seconds (same as in v1.4.1 or earlier)
2019-01-20 09:15 UTC · Community Announcements · PsychoFlux Entertainment
Now when the player is running away, Treasure Ghosts will be regenerated in the room where the player is, rather than chasing the player over the rooms. Now when you've finished exploring every rooms, it'll take a little longer for Evil Faces to spawn.
2019-01-17 07:10 UTC · Community Announcements · PsychoFlux Entertainment
Fixed an issue where you couldn't attack the Core when you're playing the game with the controller.
2019-01-16 07:16 UTC · Community Announcements · PsychoFlux Entertainment
Fixed an issue where you couldn't destroy the shield of the Cores when you're playing the game with the controller.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/978790/raw.
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