Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-02-16 16:50 UTC · Community Announcements · Sean SoldOut
{STEAM_CLAN_IMAGE}/33908715/022d3f0ba3f85208887eb69be4fdb4445b0bc9b7.png With Disjunction now out we have been really thankful to see it being played far and wide. If you bought the game, massive thank you from the teams here. But if you are still on the fence then this Accolade trailer should give you more insight to the reception Disjunction received. Thank you TechRapter, Eurogamer, VideoGameZone, Noisy Pixel, GamesLore and many others for the wonderful reviews. Since launch Disjunction has been also streamed by big names like LIRIK, SheriffEli and DasMEHDI which the streamers and their aud
2021-01-28 14:00 UTC · Community Announcements · Sean SoldOut
Disjunction is out! It’s hard to believe that this day finally came, but here we are. We’re so incredibly excited to be able to share this game with everyone! Nearly four years ago, my brothers and I quit our day jobs to start working on Disjunction full-time. Given that we’d never made a game before, we tried not to get too ambitious; “let’s just spend a year making a cool, small game and then get our old jobs back,” was our mentality going in. Suffice it to say that a lot has changed since those first few weeks of development. Our ambitions grew, we signed with a great publisher, and the att
2021-01-20 14:38 UTC · Community Announcements · Sean SoldOut
One of Disjunction’s key features is the ability to play through levels how you want - whether it be using stealth and subterfuge, hectic gunplay, or a combination of the two. We were inspired by games like Deus Ex and Dishonored, where choosing how to deal with enemies is half the fun of navigating through a level. As a baseline, each playable character in Disjunction has a melee attack (non-lethal), a ranged attack (lethal), and various abilities (non-lethal) to help them overcome whatever obstacles might lie before them. Through the course of a level, you can mix-and-match these capabilitie
2021-01-13 12:00 UTC · Community Announcements · Sean SoldOut
Our new trailer features all that Disjunction has to offer: intense gameplay, a rich story, and consequential choices. You get to see Frank, Joe, and Spider running and gunning through levels using their unique abilities like Frank’s Shockbolter or Joe’s Force Grenade. You also get to see them taking a stealthier approach and sneaking past enemies using Spider’s Holoprojector or Frank’s Smoke Grenade. People love a challenge, and we can guarantee you that Disjunction’s stealth-action gameplay will not disappoint the hardcore fans! As some of you know, Disjunction is very much an RPG, and we pr
2021-01-11 17:16 UTC · pressakey.com · Darius Kubisch
Sold Out und das New Yorker Entwicklerstudio Ape Tribe Games haben heute den Releasetermin zum Cyberpunk Stealth-Action-RPG Disjunction bekannt gegeben und stellen parallel dazu eine spielbare Demo auf Steam für euch bereit. Der von Tech Noir-Klassikern inspirierte Titel spielt in der dystopischen Unterwelt New Yorks im Jahre » Komplette News auf pressakey.com lesen
2021-01-06 12:00 UTC · Community Announcements · Sean SoldOut
Disjunction features a wide range of enemies for you to sneak past, shoot through, or blow up. Whether human or robot, each of Disjunction’s enemies poses a unique challenge for you to deal with - whether through their ability to detect the player, kill the player, or alert nearby enemies. Enemies in Disjunction are broken down into two types (human or robot) and further subdivided into tiers (1, 2, or 3). An enemy’s type describes its general capabilities, and its tier describes its power. Human enemies are generally more straightforward to deal with than robots. They all only have two eyes,
2020-12-25 12:30 UTC · Community Announcements · Vince SoldOut
I think I can safely say that 2020 has been a challenging year for many of us. We’ve all had to deal with unexpected circumstances and hardships. We’ve all had to live with the spectre of COVID looming over us. We’ve all had to make do without a meal from our favorite restaurant or a theater screening of an exciting movie. I’m sure we’re all a bit tired of it. The future world presented in Disjunction is bleak, grim, and generally unpleasant. It’s a vision of humanity that exists only if we collectively make all the wrong decisions and let our worst impulses override our shared empathy for one
2020-12-16 14:11 UTC · Community Announcements · Sean SoldOut
We’ve briefly mentioned Disjunction’s story and branching dialogue in the past, but this week we’re going to take a deeper dive into the specifics. The majority of Disjunction’s story is presented through branching narrative between the three main characters and the denizens of New York that they meet throughout the game. In these conversations, players can select from a variety of responses that can often lead to very different outcomes. As an example, Frank (the first playable character) is told early on in the game to infiltrate a medical clinic silently and non-lethally. If he fails to do
2020-12-09 12:36 UTC · Community Announcements · Sean SoldOut
Player choice is one of the key pillars of Disjunction, both in terms of gameplay and in terms of story. Similar to some of the classic games that Disjunction takes after, players can choose to play through the game using stealth, violence, or a varying combination of the two. Levels, abilities, and enemies are all designed with this in mind, allowing players to feel both challenged and rewarded by the way they choose to overcome encounters. https://i.imgur.com/ZdTjMfV.gif For example, there’s nothing preventing the player from going in guns blazing, mowing down their enemies at every opportun
2020-12-02 12:50 UTC · Community Announcements · Sean SoldOut
Upgrades in Disjunction boost your character’s abilities - making them more powerful, adding special secondary effects, and changing the way you approach encounters. Whether you want Frank’s Smoke Grenade to deal damage-over-time with an added Tear Gas effect, Joe’s Dermal Plating to discharge damage to nearby enemies, or Spider’s Cloaking Field to remain active even after she attacks, Upgrades substantially improve your capacity to sneak and clobber your way through missions. Each Character in Disjunction has a unique Upgrade Tree with eight Upgrades to choose from. For each of the four abili
2020-11-26 18:28 UTC · Community Announcements · Sean SoldOut
Hello everyone! We at Ape Tribe Games wanted to take a little time out to wish you all a Happy Thanksgiving. We know that the current climate of the world is making it hard to celebrate Thanksgiving in the traditional ways we are all accustomed to and that celebrations with family and friends will take a slightly different turn this year. However, there is still an incredible amount for us to be thankful for. We are three brothers making this game and it is fair to say that we will always (being family) be thankful for each other and the support our whole family has given us throughout our tim
2020-11-19 13:02 UTC · Community Announcements · Sean SoldOut
{STEAM_CLAN_IMAGE}/33908715/50f125a00d853e86c91c2011b1e95a59b39ac044.gif Talents in Disjunction represent permanent bonuses to your character’s passive statistics. Whether you want to play as a melee combat expert, ghost-like stealth character, or a beefy tank with a lot of health, Talents allow you to customize each character to fit your playstyle. Each character in Disjunction has a unique Talent Tree with four paths within it to choose from. You can choose to specialize fully within one path or mix-and-match different talents to finely tune how you want each character to play. As an example
2020-11-04 12:01 UTC · Community Announcements · Sean SoldOut
{STEAM_CLAN_IMAGE}/33908715/38493f2b8510ee8d94fc5a753388a2e7035fda9b.png Since Disjunction is set in the near future, we knew from the beginning that we didn’t want some of the more high-tech elements of traditional cyberpunk stories. We didn’t want flying cars, human-looking robots, or mind-uploading machines. We wanted a setting that felt rooted in reality and that felt plausible in the year 2048. Because of that, the game’s sense of style and design took a lot of inspiration from retrofuturism. The aesthetic of Disjunction isn’t glitzy or sophisticated. It’s grimy, crumbling, and somewhat d
2020-10-28 12:03 UTC · Community Announcements · Sean SoldOut
{STEAM_CLAN_IMAGE}/33908715/58f7f9dcf6f4b64580bff653a3baef9650978f9b.jpg The third character that you play as in Disjunction is a grey hat hacker who goes by the alias “Spider.” Spider made a name for herself in cyberspace while escaping from her past in the brutal Chinatown underworld. She used to work as a hacker for a Chinatown crime syndicate named the Harmonious Path, which her family has strong connections with. After several years, she grew disillusioned and cut ties with both her family and her past. At the start of the game, Spider has managed to eke out a living on her own, living a
2020-10-21 11:32 UTC · Community Announcements · Sean SoldOut
{STEAM_CLAN_IMAGE}/33908715/c53c1532e9084c307339a7b7d3402b77458f550a.jpg Joe “Lockjaw” Murphy, the second character that you play as in Disjunction, is a washed-up boxer and ex-con trying to recover from the mysterious death of his daughter, Maria. Joe has a checkered past, made up of stints in the military, organized crime, prison, and unlicensed boxing. He’s been through a lot, and has had time to regret most of the decisions he’s made. Maria was one of the few things Joe did not regret. At the start of the game, Joe is severely depressed and emotionally unstable. Since Maria’s death, he has
Full appinfo as delivered by Steam PICS, changenumber 37950403. Also at /api/app/979310/raw.
{
"appid": "979310",
"common": {
"name": "Disjunction",
"type": "Game",
"oslist": "windows",
"osarch": "",
"clienticon": "8d14cb2c05a02508b60ba4db7ac8f7797b7b324e",
"clienttga": "c31942dd144704021a99ff0332ef6c7524857257",
"icon": "3603c14e0961ce011b0aa9ff1e1ab1707e71e77b",
"logo": "6d893858c765a09cb431b1aa127939b408c17322",
"logo_small": "6d893858c765a09cb431b1aa127939b408c17322_thumb",
"releasestate": "released",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"spanish": "1",
"schinese": "1",
"tchinese": "1",
"russian": "1",
"japanese": "1",
"brazilian": "1"
},
"osextended": "",
"content_descriptors": {
"0": "5"
},
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1651104000",
"tested_build_id": "6153972",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Disjunction",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "37.45624270711784",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "37.45624270711784",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1620222452",
"associations": {
"0": {
"type": "developer",
"name": "Ape Tribe Games"
},
"1": {
"type": "publisher",
"name": "Fireshine Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23",
"2": "3"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_22": "1",
"category_45": "1",
"category_46": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1611842372",
"metacritic_score": "67",
"metacritic_fullurl": "https://www.metacritic.com/game/pc/disjunction?ftag=MCD-06-10aaa1f",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "979310",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "122",
"1": "6426",
"2": "1742",
"3": "5613",
"4": "4637",
"5": "1774",
"6": "4231",
"7": "4115",
"8": "3871",
"9": "4791",
"10": "6971",
"11": "3964",
"12": "19",
"13": "5030",
"14": "1687",
"15": "3942",
"16": "4166",
"17": "5372",
"18": "4182",
"19": "492"
},
"review_score": "6",
"review_percentage": "71"
},
"extended": {
"developer": "Ape Tribe Games",
"publisher": "Fireshine Games",
"homepage": "http://www.disjunction-game.com/"
},
"config": {
"installdir": "Disjunction",
"launch": {
"1": {
"executable": "Disjunction.exe",
"type": "none"
}
}
},
"depots": {
"979311": {
"manifests": {
"public": {
"gid": "7241863616311940663",
"size": "395132778",
"download": "214789536"
}
}
},
"branches": {
"public": {
"buildid": "6153972",
"timeupdated": "1611863458",
"timebuildupdated": "1611862306"
}
},
"privatebranches": "1"
}
}