2026-09-04 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! Two blog posts ago we shared our first preview of the upcoming blueprint system. We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy & paste of buildings. Therefore today I present our first iteration of how such a system may look like. Blueprint Ghosts When you place a blueprint you’re now creating a so-called “blueprint ghost” instead of instantly spawning the buildings itself. The ghost acts as a preview of a planned building: {STEAM_CLAN_IMAGE}/38913947/8208365e83ebd2de671830761742f78078
2026-08-21 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re starting with a preview of the upcoming conveyor lifts, and afterwards I am once again asking for your feedback. This time about the power system. Conveyor Lifts Please enjoy the first video of the new conveyor lifts. They are still work in progress have some minor issues, but you can see the core concept working here: Work in progress Based on your feedback we went with the design that only has a single opening on each end. So far playtesting seems positive, the lifts open a bunch of new possibilities for vertical gameplay an
2026-08-19 13:01 UTC · Community Announcements · Labubu mommy
Summer is coming to an end... I wish I had a duplicator to make another one! {STEAM_CLAN_IMAGE}/38913947/a3e7768e5bc874aaefbf9805a8865ba684aedb24.png Here's to the next one! Oh, and if anyone has seen BB, please tell them to come home. We miss them very much. // Foundry Team
2026-08-07 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you see is almost certainly not in its final form. Basic copy and paste (WIP) Those of you who have been using the Duplicationer mod before will see some similarities here. That is because Erkle, who has made it and countless other mods, has been working on our team for over two years. And now he’s doing the development on the real blueprint feature. Our officia
2026-07-24 14:00 UTC · Community Announcements · Labubu mommy
Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that. Small Conveyor Lifts Now for today I wanted to address another age old request: Small conveyor lifts. For a very long time we have been asked to add 1x1 conveyor lifts so that belts can easily go up or down without the larger footprint of slopes or freight elevators. The reason we haven’t was because they aren’t trivial to implement and that I always felt like t
2026-07-10 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress, we’re finally ready to show it. Redesign Goals Before we look at what we’ve come up with, let’s summarize the key points we were trying to achieve: Allow loaders to transfer from machine to machine without a belt. Allow loaders to transfer directly from belt to belt. Reduce the amount of unique items. Improve user-experience and reduce the amount of clicks ne
2026-06-26 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on how the map is generated, allowing us to to zoom out the map a tiny bit. But with trains and growing factories it felt like an even better overview of everything was needed. After another round of performance optimizations you can zoom out roughly 4 times more than before! {STEAM_CLAN_IMAGE}/38913947/ffcce3e82741e9076a672dcb0a405ed12deccecd.png Zoom level on t
2026-06-12 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. {STEAM_CLAN_IMAGE}/38913947/d7090b9acc7ce66b439ef814561c711f4a85e4e3.pngWork in progress If you played the game for long enough, you have seen our Assembly Lines which are used to make the humanoid robots. Every step is visualized, and you can see the robots being manufactured step by step. That is a very unique feature and we think it deserves more attention, so we’re experimenting with bringing the small Bots to the Assembly Lines as well. For this to work we need a smal
2026-05-29 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord, but this time it was more than ever. Over 125 comments just on Steam (that’s over 9 pages!) and many more on other channels. It’s nice to see that there is genuine interest in the game and in the direction it develops. Rest assured that we have read every message and we’ll take them into account when we work out the plans for the future. We don’t have a fully scoped plan yet, regular
2026-05-15 14:00 UTC · Community Announcements · Mr.McDuck
Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the situation and reacting to any bug or issue reports, but ultimately this has been a relatively smooth update launch. What would you like to see next? As the dust settles on Update 4, we are getting ready to decide on what comes next. So it’s time to get that conversation going, and I’d like to hear your thoughts about what you think FOUNDRY needs the most. Whatever you’d like to s
2026-05-08 13:49 UTC · Community Announcements · Labubu mommy
Been having your eyes on Foundry but can't make it fit it into your budget? We got you!This weekend FOUNDRY will be free to play until May 11th!Download and play NOW and get your friends who's been a little too invested in their own life to join you. A new life is calling, a FOUNDRY life.
2026-05-04 13:48 UTC · Community Announcements · Mr.McDuck
Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes showing up as blurry when using 'E'. Fixed a crash that could occur during world generation. Fixed layout issue with creative mode frame height. Fixed a crash that could occur when painting trains when connected to a dedicated server. Fixed crash when modifying track layout after a station is demolished while a train is inbound. Added icon to heavy caster at the power grid frame. Fi
2026-05-01 14:00 UTC · Community Announcements · Rambus
Foundry, from an Itch to RealityToday Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a retro Minecraft aesthetic. The story of how Foundry came to be what it is today hasn’t really been told before, and I wanted to at least share my own first person account on the many random strokes of luck that allowed this game to exist the way it does today.A fortunate day in 2018Patrik, an avid Buildcraft and Factorio player, had a simple dream, to build the ultimate voxel fa
2026-04-29 15:53 UTC · Community Announcements · Mr.McDuck
Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed issue with map icons sometimes being incorrect. Fixed issue where enabling the construction drone while in the galaxy view could cause the entire world to not render anymore. Fixed a bug with R&D lab XP calculation. Potential fix for players who were no longer able to start the game after Update 4. Pressing 'E' on a building now picks the closest screen panel to make fullscreen
2026-04-28 13:01 UTC · Community Announcements · Scrappy Platypus
Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! The 4.0 update brings a few key, frequently-requested features to Foundry.Key features:Trains: Unlimited long distance transportation possibilities with a flexible train system.Xeno Power Plant: Generate high amounts of power with a power plant made out of multiple large buildings.Info Overlay: We added a toggle-able info overlay that makes it easier to check if everything is working properly in your factory.Construction Drone: A remot
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