Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-05-17 11:04 UTC · Community Announcements · The Pixel Mine
We’ve been working with the team over at LIV to add mixed reality streaming support to The Morrigan and as of today it’s now available for everyone to use! Many of you will already be aware of LIV, but for those who aren’t LIV is a platform for enabling mixed reality streaming placing you or your avatar in the game. Just plug in your webcam, calibrate the camera and then see yourself in the game. To enable LIV support, right click on the game in your library tab. Go to properties and select the beta tab. From there select LIV Support from the drop down menu and you’re all set for some mixed re
2021-02-18 11:20 UTC · Community Announcements · The Pixel Mine
* Added option to hide damage numbers * Fixed issue on some devices where the screen would flicker on changing level * Updated to Unreal Engine 4.26 * Minor bugfixes
2020-07-31 16:05 UTC · Community Announcements · The Pixel Mine
It’s been a while since the last update. It turns out adding multiple languages to a game is a non-trivial matter. Who knew? Added French translation Added German translation Added Spanish translation Added Simplified Chinese translation UI updates Some bug-fixes based on feedback If you find any issues with the translation, please let us know and we will get onto fixing them.
2020-03-31 14:51 UTC · Community Announcements · The Pixel Mine
After a year of Early Access, The Morrigan is finally out as a full release! A big thanks to all those who played during Early Access and helped make the game better. We feel that the game has reached a level good enough to warrant removing the Early Access tag. This doesn't mean that this is the end of updates for the game. It's not the end, but perhaps it is the end of the beginning.
2020-02-28 16:51 UTC · Community Announcements · The Pixel Mine
Over 50 achievements added to the game! Fixed the appdata folder to read TheMorrigan rather than Raiders (the prototype name). You can copy over the saves folder if you want to keep the save games see this post for more info. Also fixes previous config issue when updating and not being able to move. Added a new arena level - this one more suited to archery. Added one new weapon unlocked on completion. Bugfixes.
2020-02-12 11:37 UTC · Community Announcements · The Pixel Mine
Added three new levels to complete the game, end sequence, and credits. Added four new enemy types. Added three new weapons. Weapons can now be thrown at enemies and do damage. Added graphics options for anti-aliasing. You can now choose 4x MSAA (best quality), 2x MSAA (good quality), FXAA (low quality), and off for no anti-aliasing (lowest quality). Additionally, on headsets other than Oculus (which uses dynamic resolution) you can also tweak the base screen size for more performance customisation. This should only be an issue for Vive Pro / Index headsets with their higher resolution screens
2020-02-04 16:29 UTC · Community Announcements · The Pixel Mine
There’s some exciting news to share. We’ve teamed up with Deep Dive Interactive to bring you the Master Swordsman VR bundle If you’re a fan of The Morrigan, you’ll love Vengeful Rites. It’s a great title full of adventure, magic and, of course, swordplay. Best of all, you can now get it for 20% off if you already have The Morrigan. We’re very pleased with this collaboration to bring fans of VR RPGs together and to get everyone a great deal on VR content. Check out the latest trailer for Vengeful Rites below: And The Morrigan's trailer:
2019-11-01 18:27 UTC · Community Announcements · The Pixel Mine
We've had a few reports of audio issues for some players. This hotfix addresses those issues.
2019-10-22 17:19 UTC · Community Announcements · The Pixel Mine
Halloween has come to The Morrigan!
2019-10-22 08:38 UTC · Community Announcements · The Pixel Mine
Player movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think! There is an option now to toggle running rather than press to run Fixed an audio issue with spacialisation - the game should sound quite a bit better now Changed key behaviour to activate on overlap with lock rather than trigger press Weapon attacks no longer activate with small movements when running Quiver position has been moved and its tracking sped up so it’s easier
2019-09-28 09:57 UTC · Community Announcements · The Pixel Mine
It’s been a bit longer between updates than usual, because we wanted to deliver a fairly large content update rather than drip feed small changes. We’re continuing to push through with Early Access and full release is in sight! Here is the change list: * Three new levels added to the game, taking the total to 10 plus the arena * Added new wall and floor models for more variation in the levels * Two new enemy types: one boss type and one regular * Three new weapon types * Climbable areas are now highlighted in gold, and not just vines are climbable now. This allows greater variation in the clim
2019-08-18 16:11 UTC · Community Announcements · The Pixel Mine
There's a new update live today that fixes a few crash bugs that have been reported. More content and levels are in production, but they are not in today's patch.
2019-07-15 12:53 UTC · Community Announcements · The Pixel Mine
The latest update has now been promoted to the default branch. Valve Index is now fully supported. Thanks to all those on beta that helped test this out. Additionally, all platforms have had control systems updated. Full patch notes are here
2019-07-09 13:31 UTC · Community Announcements · The Pixel Mine
This update was all about adding the controls and options all you brave Early Access people have been asking for. Also we’ve added full Steam Input support, so remapping commands should be easier. Here’s the changelist for this update: Valve Index Valve Index is fully supported, with grip controls, finger mapping, custom buttons and graphics for the device. Vive touch-to-move is now an option for Vive controllers (off by default) if you are using touch-to-move, pressing the touchpad will sprint teleport is now touch-to-activate, touchpad-click to confirm turn left/right is now on touch Oculus
2019-06-12 18:43 UTC · Community Announcements · The Pixel Mine
Update time again. As usual we will stick this on Beta before it’s pushed through to live. This update is now live on the Default branch. Here’s a list of some of the main changes: Difficulty levels have been added. Two harder versions of the base game are included. Difficulty levels modify many different elements to increase the challenge. Let us know what you think of the changes. Enemies now have a knockback chance on hits and can even fall over if knocked back into something. New enemy added: Flaming Skull. Level stats and rankings are available at the end of a level. Trophies to record yo
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/985260/raw.
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