2026-08-10 10:30 UTC · Community Announcements · Sido0onie
Hi Detectives, it’s time for a new Dev update from me!To start off we’re working on a patch at the moment for Shadows of Doubt that should be out before the end of August that is going to feature a couple of quality of life improvements and updates.The first change that we’ve implemented is the ability to turn off certain killer types that you may or may not like. I know a lot of people weren’t keen on the kidnapping cases or didn’t want to deal with the sniper cases so you can now turn them off. Or alternatively, only play them if that’s what you want to do. This is an update that will be ava
2026-05-05 09:24 UTC · Community Announcements · Sido0onie
🚨📰 Extra Extra, a new Shadows of Doubt video DevBlog has just been released 📰🚨 In this latest blog, Cole outlines his plans for 2026 and drops some hints at what is coming next 🤫 Watch the full update below 👇https://youtu.be/B9mEgTNn-igTranscriptWelcome to a new video Dev blog. So I haven't really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design phase, really. Mostly because there's not really a lot to talk about when you're just kind of fixing things like it's not... It's not really a topic of conversation. It's not re
2026-04-30 12:42 UTC · Community Announcements · Meg
Hello detectives! Thanks for all your continued feedback. We've been working on a bunch of fixes which are now live in the game: Fixed: Navigation on Virtual Keyboard going to incorrect buttons. Fixed: Navigation on Virtual Keyboard becoming unresponsive. Fixed: Kidnap cases added objective feedback (when kidnapper frees victim) Fixed: Kidnap cases remind player kidnapper is still at large if not caught. Fixed: Kidnap case ‘free the victim’ case form objective read as completed when it wasn’t. Fixed: Kidnap case form not detecting if kidnapper was arrested. Fixed: Some cases where apartment fu
2026-01-12 15:56 UTC · Community Announcements · Rob_Fireshine
Hi Detectives!The Shadows of Doubt Steam Workshop is now live!Stretch your creative muscles as well as your detective ones with new modding tools and full Steam Workshop support.These new workshop tools allow you to create your own citizen conversations, v-mails and newspaper articles. Change certain in-game item properties like weapons, books and consumables. The Dialogue & Player Interactions system functionality has been expanded to enable players to create new citizen interactions, enabling the creation of side quests and similar new objectives.All of your mods can then be uploaded directl
2025-11-24 12:14 UTC · PC Gamer · Fraser Brown
Since the earliest days of humanity's experiments with legal systems, we've been trying to find a way to make murder less appealing and trickier to pull off. Criminalising weapons, prison time, law enforcement—it turns out all we really needed was an extremely busy toilet... Read more.
2025-11-03 15:24 UTC · Community Announcements · Damian | Fireshine Games
Hello detectives! We have a brand new update for you all with a bunch of fixes. Check out the specifics below;Revamped camera image saving system; photographs you take in game now should be completely accurate when you load save games as we have switched to a system that saves image data to disk.FixesFixed: Crime scene tape appearance is now represented properly in CCTV images.Fixed: Player is now visible again when crouched during actor sighting check.Fixed: Player collider sizes could not set correctly when switching between rat/non-rat modes (could result in weird crouched movement).Fixed:
2025-09-21 11:00 UTC · PC Gamer · Rick Lane
I didn't think there were many ways to make Shadows of Doubt a better detective game—aside from giving the whole thing a vigorous polish. ColePowered Games' sleuthing simulator procedurally generates an entire city's worth of crimes to solve, somehow creating genuine deduction puzzles out of a bucketful of random numbers. Granted, it also tends to create a lot of bugs and dead ends in the process. But when Shadows of Doubt works, it's one of the best games ever made... Read more.
2025-09-18 16:19 UTC · Community Announcements · Rob_Fireshine
Hi Detectives! You can now activate new modifiers that change the way you play the game. Including…Snail Nemesis You are immortal… However, somewhere, a snail is always slowly moving towards you. If it touches you, you die instantly. Rat detective You are the “Rat Detective”. You are only 10cm tall. You can climb on walls and ceilings. You can sneak past people and make less noise. However, if you are spotted, prepare to get stomped on! Fame and fortuneYou are a world-famous detective. Good luck hiding in the shadows while people are chasing you down and asking for your autograph. Film NoirExp
2025-06-19 10:51 UTC · Community Announcements · Rob_Fireshine
Hey detectives. It is new patch time! With some new fixes ahead of our next content update which is coming soon 🕵️Fixed: At least one case of unresponsive UI when pinning CCTV print-outs. Fixed: Days of the week now abbreviated when appropriate in most non-ENG languages. Fixed: Discovering an employment contract did not update the citizen’s address details. Fixed: Discovering an wallet/purse did not update the citizen’s address details. Fixed: Player was unable to hold a commemorative bas-boule in their hands (no options for throwing, putting down). Fixed: When 2 or more hand-in case routines
2025-04-29 11:55 UTC · Community Announcements · Rob_Fireshine
Hello detectives! The “Off-Duty” update is live now! This is our first content update of 2025. You can now get into the detective spirit and chill with a pack of smokes when a case just gets too demanding (we do not recommend this in real life 😅) Want to relax after a long day of sleuthing? Try a round of the brand-new digital card game, Wizards. A fantasy-themed grid-based card game. Be the first to bring your AI opponent’s HP to 0 to win. Strategically place your cards on the board, utilise their unique abilities, and watch the battle ensue each turn. Go a little rogue and take on a secret
2025-04-25 15:22 UTC · Community Announcements · Rob_Fireshine
{STEAM_CLAN_IMAGE}/35172403/c591c51a599bed63443dad78fbe2cd47416aaca0.jpg Hello detectives! As we've mentioned in a previous dev blog, the Shadows of Doubt investigations are continuing throughout the year. We are happy to now show you our 2025 development case board outlining our upcoming updates and patches! The first update lands on Tuesday, the 29th of April. This update adds a new side mission, the ability to smoke, a new in-game card game and new items. Along with more bug fixes and QOL improvements. Soon after, we will have a dedicated patch coming out, focusing on fixing reported bugs,
2025-04-02 17:02 UTC · Community Announcements · Damian - Fireshine Games
We’re excited to announce that Shadows of Doubt is part of the London Games Festival event on Steam! London is one of the most diverse, vibrant, and creative cities on the planet—and its games industry is no different. Games London’s mission is to make London the games capital of the world, supporting local businesses, connecting developers with investors, and hosting the UK’s biggest games event. To celebrate the 10th anniversary of the London Games Festival, Fireshine Games is thrilled to highlight some of the incredible titles developed and published in London. As part of the event, you can
2025-02-05 14:00 UTC · Community Announcements · sean.campbell
Hello detectives! This is a follow-up blog from the last one where I discussed new content for Shadows in 2025. We have fleshed out some plans now and I wanted to share a little on what we're working on for the game this year. If you haven't already, I recommend reading the last blog post for some content: Mainly that we have decided to not add anything massive as to do so would likely cause issues with the game systems we've already spent a lot of time working on over early access & beyond. With that in mind, let us jump in! What I do want to focus on this year in addition to more bug fixes i
2025-01-21 10:59 UTC · Community Announcements · sean.campbell
Hey detectives, time to investigate a fresh patch for you all after checking it out on the experimental branch. More news to come on the plans for the year soon as well! Much improved mini-map rendering speed Fixed: Citizens could become stuck in a loop cleaning up receipts from the floor in their home if certain conditions were met. Fixed: In certain circumstances the player could give items to dead citizens. Fixed: Taking a bullet casing from an apartment-stored inventory could result in a non-droppable item that the player could repeatedly take. Fixed: An inaccessible light switch could spa
2025-01-15 14:06 UTC · Community Announcements · sean.campbell
Hey folks, we have another new experimental patch for you all. Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered). Please do see the public bug list with comments from Cole about what is being worke
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