Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2021-05-13 18:29 UTC · Community Announcements · Eugene Kisterev
Hi! We are back with some improvements and fixes in patch 1.2.018. Here is a list of fixes: Fixed the display of the "Hunger" status." Fixed an issue with the character skin from the "Digital goodies" DLC" Many performance improvements have been made Fixed layering of the item information interfaces in the inventory and the open container Fixed a bug where it was possible to reload weapons while in hiding Fixed the "Ancient Gods" skill" Fixed minor UI issues Fixed some transitions between locations Lot of small level design improvements Good luck with your survival! Eugene @ Mandragora
2021-04-08 17:51 UTC · Community Announcements · Mandragora
Hi! Here's what patch contains: Fixed the slider for adjusting the brightness Optimized shaders and overall game performance Improved and optimized the operation of Field Of View enemies Rebalanced by the number of Seeker in the game locations Fixed a rare bug where Obelisk could switch game acts Fixed a rare bug with the game crashing on the final cutscene Fixed some bugs in Russian localization Fixed the overlay of the act name and location on the item descriptions in the container when hovering over them Fixed a situation when parsing a mine for spare parts, when there is not enough space i
2021-03-26 13:35 UTC · Community Announcements · Mandragora
Hi! Here's what patch contains: Fixed a bug with forgetting vertical sync settings Fixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings Fixed an inventory overflow bug Fixed a bug in the yellow room at the Cinema - Entrance location, where loot was not selected Added the "Old Gods" skill Added the "Visual Acuity" skill Added the "Critical Strike" skill Added the "Shooter" skill Increased Molotov Cocktail damage by 25% Increased stretch damage by 25% Added " Fragmentation Grenade" Added voice acting for grenades Added camera effect for explosions A
2021-03-16 12:18 UTC · Community Announcements · Mandragora
Hi! Here is what patch contains: The cultist can't longer teleport to adjacent rooms Fixed the color scheme of the game for better readability of the content The character's flashlight stopped shining through the walls Fixed the disappearance of corpses after switching between locations Fixed audio spam if you close the global map while scanning The Wheel of Death debuffs stop working for the duration of the bossfights After the battle with the boss, the player gets extra time to find the obelisk, and clear the level of infection Fixed incorrect colliders and added missing colliders Blind mons
2021-03-11 18:40 UTC · Community Announcements · Mandragora
Hi! Thanks a lot for your bug reports and feedback on our forums! Here is what patch contains: Aligned the transition icon from the Living Rooms to the Bridge Fixed early possibility to leave the Labyrinth location Some visual fixes to scenes and interactive objects Fixed possibility to leave the Labyrinth location through a closed door Fixed the missing shotgun from the character's hands when dying in the Clinic Fixed a bug in the location with the third boss Fixed a missing icon for the "Resourcefulness" skill The reload time now depends on the number of rounds Fixed a situation where the po
2021-03-08 16:57 UTC · Community Announcements · Mandragora
Hi everybody! Today we're happy to deliver you a huge free update! We worked really hard last 3 months on it. Here is just major points above lot of small fixes: New location "Clinic" Improved firearms system New "Deadly roulette" mechanics Save system 2.0. Smooth, async, tested and stable save system! (old saves will not work in new build. To continue playing with old saves please find our game in Steam library -> Properties -> Beta versions and select "old_save_system" there. We highly recommend you to start the game from the beginning. Clinic location is the first one!). Reduced build size
2020-11-03 16:58 UTC · Community Announcements · Mandragora
Hi! This is a hot fix following our latest big update. Here is the list of changes: Main menu selector fix Death Face hunting fix Location transfers fix Fixed circle bar for hold interactions Fixed minor issue with keyboard button icons in fullscreen tutorials Minor fix for particles on some interactive objects More to come. Please leave your feedback on our forums. - Eugene @ Mandragora
2020-10-29 11:42 UTC · Community Announcements · Mandragora
Hi everybody! We’ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it. The game’s world is constantly expanding, and over time, you might have gotten lost in the Skyhill condominium. In order to solve this problem, our designers have thought of a nifty navigation system. This update is dedicated to this new feature. In addition, we’ve paid great attention to the details that’ll make it easier for you to interact with the game world. We sincerely hope that you wil
2020-09-29 16:17 UTC · Community Announcements · Eugene Kisterev
Hi! My name is Eugene. I’m the founder of the Mandragora studio. In this post, I’d like to tell you what’s going on with SKYHILL: Black Mist now, and also share our plans for the project’s development. In retrospect Our game’s rating was 17% the day after the release. We admit that the game was released with serious technical issues that prevented many of you from enjoying your survival at the Skyhill condominium. We tried to fix the main technical issues with urgent updates within the next 2-3 weeks. We watched a huge number of streams and recorded walkthroughs. And we are very pleased that t
2020-08-20 13:36 UTC · Community Announcements · Klabater
Hi guys! Heliborne is one of the most successful Klabater's releases. Initially released in 2017, it remains one of the publisher’s flagships. Today we would love to let you know that the game just debuted in its ultimate shape! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33938074/b679693ecfa085b455b2ba8cff0639dc9f29d810.jpg Heliborne, the Ultimate Helicopter Warfare Experience, is now taken to new heights as the game officially becomes Heliborne: Enhanced Edition! The game’s definitive edition brings not only tons of improvement and new content but also debuts at a new
2020-08-04 13:16 UTC · Community Announcements · KlabaterCM
THIS IS THE ZODIAC SPEAKING COMING TO PC, on SEPT. 24, 2020 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33938074/0fcac166e2c7d5cb3cf8cfe2e4b430bfced1d3e1.jpg Hi folks, In Klabater we focus on narrative and story-driven games regardless of the genre. This is why we sometimes share some information with all the fans of our games here on Steam via publisher announcements. Please don't be mad, we do it when we feel you really may be interested in a certain game if you liked other games we have published ːsteamhappyː. Today we would like to introduce you to This is the Zodiac
2020-07-10 11:16 UTC · Community Announcements · Mandragora
Hi! This is a small patch with some fixes: Fixed inactive barricade and door in transition place between Offices and Gallery locations Fixed some colliders of boxes Fixed some Garry's reactions for some closed doors and limousine Elevator button from Parking to Offices is now saving it's state correclty Fixed elevator's logic in Offices Opened exit from Cinema with horror film room In appartments added an ability to go through wooden boards Fixed boss logic in Basement Fixed some visual bugs Fixed transition between Museum and Office Fixed Storage GUI which overlaps with item description in in
2020-06-28 20:51 UTC · Community Announcements · Mandragora
Fixed bug with breaking special axe item Rebaked lighting on the roof Added quest to Storage loaction
2020-06-26 21:07 UTC · Community Announcements · Mandragora
Fixed bug with disappearing skill when you click on it Fixed lighting in Hub Fixed stuck in walls bug in first bossfight Fixed lighting in Wendy's appartments Added missing icon for arcade token Fixed lighting on Roof location
2020-06-25 17:12 UTC · Community Announcements · Mandragora
{STEAM_CLAN_IMAGE}/34953130/43b622f269609c70e8973d10447764783315afea.png Hello everyone, We keep watching and analyzing the way you play our game on streams and videos. We have noticed that one of the major problems that you encounter is the fact that storages at the obelisks are barely used because there aren’t many obelisks in the game and they all are located pretty far from each other. So, we’ve decided to detach the storage functionality from the obelisks and to introduce Personal Storages as separate objects. Now they are situated in the majority of locations and this will let you use th
Full appinfo as delivered by Steam PICS, changenumber 37130809. Also at /api/app/990360/raw.
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