Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:30 UTC.
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2020-03-26 23:12 UTC · Community Announcements · WotA Game
Dear Atlantean leader, Even though the IRL world is blatantly copying WotA and looks like its about to come to an end, today is a celebration day ! The early access version of WotA has turned one year old so today, we're having cake ! {STEAM_CLAN_IMAGE}/34598225/7d44946e47fbbf6b55ba814f8d12b857eed0de43.jpg The marathon isn't over of course, a big thank to all who have been supporting the game so far ːsummer2019flagː. _met44 Have fun and be safe throughout those dangerous times. ps, quick little teaser regarding the next update v2.8: it will feature significant improvements to the AI of the gam
2019-11-27 22:48 UTC · Community Announcements · WotA Game
Welcome back fellow Atlantean leader! What can you expect from your best strategic and economic skills put in action ? Well expect that, and also more. More incentive, more progress options, more rewards ! Behold, the long awaited brand new Quest System. -- Each game, you are now offered 10 levels of quests with increasing difficulty and rewards. Each level is composed of 2 quests with a random objective and reward. Objectives can be anything you do in the game, such as exploring, building cities, creating troops, battling, placing facilities and so on. Rewards can be as insane as a permanent
2019-06-29 18:24 UTC · Community Announcements · WotA Game
Hello Steam ! This update brings the long awaited missing planned facilities. The Factory features a really cool burning inferno of molten iron visual and works similar to crops, it increases it's owning city production material generation after 1 minute. Docks on the other hand have a unique capability. Knowing the world was crumbling down your architects have been busy working on a way to strengthen the land. After countless days of research it appeared the best way was to build docks preventively. It strengthens the tile it gets built on, making it far less fragile after 2 minutes of fillin
2019-06-09 19:17 UTC · Community Announcements · WotA Game
Hello Steam ! Today's update takes multiplayer to a whole new level. Multiplayer clients use to suffer from several parts of the game not looking the way it should, and while the game was usuable it was indeed a disadvantage to be the client in a multiplayer game due to limited visual feedback. Clients will now see everything in game just as anyone else, including planned army actions (even chained actions), every little bit of info you can see through clouds around your visible area. Replay map at the end of the game is now also complete for clients ! Usage of the lobby has also been improved
2019-05-25 02:13 UTC · Community Announcements · WotA Game
Hey Steam ! This is a short one you're gonna enjoy
2019-05-20 15:29 UTC · Community Announcements · WotA Game
Hello Steam ! This new update comes in a little early because of a crash that has been occuring that needed urgent fixing. That crash started occuring when the engine was updated in v2.2 for unrelated reasons and went unnoticed until recently. Be assured that the whole team at Metaphore Games is being violently slapped with slippers as punishment. The aforementioned crash is occuring in the engine code which I cannot fix on my end, I have however been able to identify its specific location and thus, setup a work around. In this build you will not see cities and battles in the minimap and as we
2019-05-15 09:21 UTC · Community Announcements · WotA Game
Hey Steam ! It appears some of our fellow Chinese players have issues with the workshop. To circumvent the issue Chinese has been made available by default in the game and has been removed from the translation pack on the workshop. Additionnaly, here is a quick rundown of how to grab languages from the workshop in Waves of the Atlantide: - On the main menu, click on the flag on the side of the logo - If your the language you desire isn't already listed, click the "More" button - Search for your language in the workshop and subscribe to it - Back in game your language should be immediatly avail
2019-05-09 14:04 UTC · Community Announcements · WotA Game
Hey Steam, What an insane ride this has been so far ! Huge thanks to everyone who has been helping out to get there. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34598225/db8753cb7de8f8e055e7c6d9b21fe13bf5f2a9a3.png Today the workshop opens up, with support for community translations ! The workshop being an amazing tool and considering how modular WotA is, expect some cool additions to what you can publish to enhence and customize the game ! French is officially supported, and 6 other languages, Chinese, German, Japanese, Korean, Russian and Spanish are made available imm
2019-04-29 11:39 UTC · Community Announcements · WotA Game
Hello Steam ! This update brings some new technologies, allowing for more production material or food generation per city on one hand, and on the other allowing armies to move or colonize significantly faster. Alongside those newly added techs, others have been balanced to make the exploration branch a more interesting option. Battles no longer suffer from some long standing issues. It now get resolved faster, so taking over enemy territory will be easier to achieve. Defending also becomes slightly more challenging due to having less time to react in case of attack, thus planning defenses beco
2019-04-26 21:19 UTC · Community Announcements · WotA Game
Hey Steam ! Here goes a little hotfix for yesterday's update. Placing facilities as client in multiplayer didn't work in some cases, that is now fixed alongside the yield icon not showing up as it becomes ready. As a bonus something that I've been meaning to introduce for some time, an element in the HUD that shows how long until the next food tick. There are also a few more bug fixes that I had been working on, all listed bellow: Visuals - Now showing a timer for the food gains in hud Balance - Streamlined game time calculations to prevent latency from affecting production results Bug Fixes -
2019-04-25 19:48 UTC · Community Announcements · WotA Game
Hello Steam ! Today, is a big day. Today WotA is turning one month old, no longer a todler aye ! Today WotA exits its early bird pricing phase. And today, WotA fullfils its promesses. Roadmap was set to be challenging, and it was beaten. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34598225/baa50644ddcc43e456b8d100e80be3eb676711ae.png Behold, the new facilities features to develop your empire by building on wasteland around your cities. Technologies to strengthen your armies and including flamming arrows to bring havok upon your opponents. The first iteration of achieveme
2019-04-15 10:05 UTC · Community Announcements · WotA Game
Hello Steam ! Today's patch comes in a bit earlier than planned, fixing an issue with specific types of keyboards. There is now a new option in the Input category where you can chose between Qwerty and Azerty if the automated detection fails for your hardware. And it is not all ! Battles UI has been extended to show health and amount of troops involved. While the design isn't final yet it should already be clear enough to showcase what is going on in battles for everyone ! Tutorial also got a significant lifting, making it better looking, with less text and more interactions ! Hopefully that w
2019-04-12 14:38 UTC · Community Announcements · WotA Game
Hello Steam ! I've been meaning to post this for a few days and so now that v1.9 is out, there we go: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34598225/ab81dc7b8e7dbcf05d22cc9f8ec0b12c519154b1.png It is available on the hub (link here) to keep it easily accessible over time. Feel free to comment there if you have any question. Regards, _met44
2019-04-11 21:15 UTC · Community Announcements · WotA Game
Hello Steam ! Today's patch ships with several suggestions from our fellow community. First, please welcome the new member in the AI familly, the baby. That adorable baby AI will help newcomers familiarise themselves with their surroundings until they can hopefully take on actual challenges ! Exploring the world will now bring additional benefits in form of one time only resource loots that can be found on plains. This is a first pass and there will be more to it over time, for now when you see sacks of grain or gears on the ground simply visit the tile with an army to collect food or science.
2019-04-05 18:08 UTC · Community Announcements · WotA Game
Hello Steam ! Today's patch will bring joy to all multiplayer lovers ! It focuses mainly on improving the multiplayer experience, fixing issues and adding some of the missing game data to clients. Visually, aside from a last couple minor issues, the game will now appear to MP clients identical to the singleplayer, and all weird behaviours should already be sorted out. There's also a few sens making changes recommended by our fellow community, fixing some ways to break the tutorial, and naming cities in such way that it can be kept track of. And finally a healthy amount of fixes and improvement
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/992210/raw.
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