Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2024-12-04 22:16 UTC · Community Announcements · Brilliant Game Studios
Here's a small update for you all! Some nasty bugs have been squashed. Hope everyone is having a fantastic week! - Fixed XP bug that caused rewards (exp and items) for all completed quests to repeat on load. - Removed stats that had no purpose from the stats menu. - Added more stat tracking to profile stats - Fixed infinite wall jumping in Konstanz Mine and other areas
2024-11-12 19:51 UTC · Community Announcements · Brilliant Game Studios
Hello everyone. We have a decent little update for you all! I hope everyone is having a fantastic week so far. Here are the many fixes and changes made to version 1.01. - You can no longer respawn at dynamic dark portals (this is to prevent players getting stuck in a death loop). - Decreased the vertical range of ground fire, and the Ground Slam or Earth Shield ability - Kirkwall Barricade quest fixed. - Removed heavenly weapon spawner from Ernwick guard tower. - Fixed blunt and 2H axe weapon sounds. - Fixed how Noble Double Rifle is held in the hands. - You can no longer be attacked during ci
2024-10-09 18:55 UTC · Community Announcements · Brilliant Game Studios
We have substantial hot fix here for you all! -Zombie levels increased for northern side, also additional level 100 zombie armies added to certain areas. -Musket ammo saving fixed. -Issue fixed that caused the paddle map marker/waypoint to double up and stay after picking it up. -Fixed issue where 'Fisherman' achievement would unlock even when you had not yet achieved it. -Fixed Over wall quest bug, where quest starts before foot tower is finished. -Added more high level weapons to northern side. -Added sledge hammer to weapon spawners. -Fixed bug that caused dynamic portal spawning to not wor
2024-10-03 17:55 UTC · Community Announcements · Brilliant Game Studios
Version 1.0 is finally here! We would like to thank you all for your support and patience in this long journey. Below is a list of all the new content and features! -Northern Half of the Island Completed: Explore new regions with a multitude of challenges and hidden secrets. -Full Main Quest Line: Embark on an epic adventure culminating in a showdown with the final boss. -Level Cap Removed: Experience limitless progression with our new infinite leveling system. -Major AI Improvements: Enjoy completely dynamic pathfinding for all AI—you can run, but you can't hide! -Ai can also "hear" the playe
2024-09-28 01:28 UTC · Community Announcements · Brilliant Game Studios
Full Release is Finally Here! It’s been an incredible journey, and thanks to the additional funding and your unwavering support, we’re thrilled to announce the completion of The Black Masses! Get ready to dive into an expansive world like never before. What To Expect: -Top Half of the Island Completed: Explore new regions with a multitude of challenges and hidden secrets. -Full Main Quest Line: Embark on an epic adventure culminating in a showdown with the final boss. -Level Cap Removed: Experience limitless progression with our new infinite leveling system. -Major AI Improvements: Enjoy compl
2024-01-22 19:17 UTC · Community Announcements · Brilliant Game Studios
Since the start of the new year, the majority of our team is now working on The Black Masses (Before that, a small portion had been working on it since our last July) . We are working towards full release of 1.0. Going from beta to full release takes time with such a small team. We have not given any public updates because we wanted to wait until we had a solid release date, but since it's been quite some time we wanted to give you a small progress update. At this time we do not have an official release date, but we are hoping for the end of February. When an official date is set we will be su
2023-07-21 18:05 UTC · Community Announcements · Brilliant Game Studios
Hello everyone! Some may know that today we did the full release for UEBS2. https://store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2/ Over 2 weeks ago, a portion of our team has officially been shifted to resuming development for Black Masses. We are still some months away from an update, but we want to be transparent and let you know that development is officially resuming. We are excited to finally finish this game. We again apologize for the situation we ended up in. We are a small team, and funding comes from our own pockets. However the release of UEBS2 has allowed us t
2022-11-07 17:51 UTC · Community Announcements · Brilliant Game Studios
Hello everyone. As some of you may know, development for TBM was put on hold for some time. As promised, development of The Black Masses will soon continue. We estimate development should start sometime in the early new year. We understand it's been a very long road, but TBM has been very costly for our studio, as it has not seen any profit. As some of you may know, we released Ultimate Epic Battle Simulator 2 into early access in May. We are pleased to say that UEBS2 has been a success, which will allow us to complete The Black Masses. As a labor of love, we will continue development of this
2022-04-20 22:06 UTC · Community Announcements · Brilliant Game Studios
Hello everyone. The Black Masses has been a long ride for the team here at Brilliant Game Studios, we have a huge love for the world we created, and the community behind it. The timeline was longer than anticipated, and we’ve heard your feedback for an increase in updates for the game. We had also wished to have provide more frequent updates. We are currently working diligently on Ultimate Epic Battle Simulator 2. Below I will go over some of the reasons TBM has not seen an update for a while, and why we have shifted development to UEBS2. The Black Masses has been a huge undertaking and an epi
2021-09-18 02:15 UTC · Community Announcements · Brilliant Game Studios
Beta v0.1 is now live everyone! Explore the vast new city of Midridge, rich with content and lore. Jump back into the main quests with many hours of new content. Tuesday Hotfix: -Finale beta cinematic issue fixed where sometimes the cinematic would not play at end doorway. -Debug text removed during steam friend invite. -Other small fixes. NOTE: We have already patched the issue where a high level player profile appeared for some people. For those of you who updated earlier and still have the high level profile, we suggest deleting this profile as playing on this 'test profile' will cause issu
2021-07-23 16:43 UTC · Community Announcements · Brilliant Game Studios
We are working hard to get beta in your hands! Much of our effort have been shifted to prioritize The Black Masses, and we are really excited for the largest update yet! We cannot reveal too much due to spoilers, but here is the full detailed map of the main city. We are working long hours to fill this place with content. The city is roughly 1km across and the total area is larger than the starting demo area, but with dense city scape rich with content. We hope the wait will be worth it. We are also working hard to improve and stabilize performance. Regards, Brilliant Game Studios. {STEAM_CLAN
2021-04-30 23:39 UTC · Community Announcements · Brilliant Game Studios
Hello everyone. It's been a while since our last post and we want to thank everyone for their patience during the continuing development of The Black Masses. Part of the reason for the delay, is the absolutely massive main city 'Mid Ridge'. We think this city may be one of the larger/complex cities attempted in a indie studio our size. However, the hard work has payed off! The city is mostly done. It's really difficult to put into words, just how big and complex this city is. You know you've created something massive when you continue to get lost in your own creation. Below we will show just f
2020-12-08 01:35 UTC · Community Announcements · Brilliant Game Studios
We fixed a few issues that came with this update. -New safezone bugs that caused players to fall through floors fixed. -Crossbow and musket fire sounds fixed. -Multiplayer sounds fixed where other players crossbows sounded like a musket rifle. -Buffed new secret high level weapon. Hope everyone is doing well!
2020-12-05 06:23 UTC · Community Announcements · Brilliant Game Studios
The wait is over! Explore almost the entire half of the Island, along side new abilities, story quests and side quests! We shall list the new features below! -Almost the entire lower half of the island is now explorable(Except the large city connecting the 2 sides). -Level cap raised to level 60, with a large array of new blessings/abilities! - Improved walking and stepping physics to prevent getting stuck on walkways and falling through stairwells (also fixed a crash condition here) -Added molotov cocktails. -Thrown item damage now scales with survival attribute. -Profile saving now attempts
2020-11-12 23:53 UTC · Community Announcements · Brilliant Game Studios
{STEAM_CLAN_IMAGE}/34136744/dbb0db568f5b038d4ade42dea5213c471403eab9.png Hello everyone, I do apologize for the silence, but we have been working very long on the largest content update so far. Well over half of the island will be explorable, with the story quests continuing with 2 more towers to infiltrate and many other quests. Level cap will be increased as well as new abilities, significant performance increases focused on GPU memory and AI crowd performance. Memory usage in general has been lowered as well. We hope to have this in your hands in the next 2-3 weeks. Have a fantastic week/we
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/992910/raw.
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