Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2020-09-23 22:31 UTC · Community Announcements · Marbalista
Marble Odyssey is released! Marble Odyssey is a speedy, action-filled, puzzle/adventure where you guide our brave protagonist Odie, the marble, as he endeavours to rescue his friends, who have been kidnapped and scattered across a chain of islands. Who would be so devilish to do such a vile deed? Play Marble Odyssey and find out! It has been quite literally an odyssey bringing this game to life! Many adventures, pitfalls and meanders were encountered along the way, but... finally, the gates are open, many islands of adventure lie ahead of you. Download Marble Odyssey NOW and join in the fun!
2020-09-22 22:50 UTC · Community Announcements · Marbalista
Well, the time has come (well almost) and Marble Odyssey will be released on the 23rd of September 2020 at 11pm GMT Please forgive the pun, but it has certainly been a journey (yes, an odyssey!) reaching this point, and much development and play-testing ground has been crossed. But now we move on to a new phase, inviting in a whole new family of players to pit themselves against the foul kidnappers of innocent marbles! We're really looking forward to seeing you all pitting your scores against others on our world Leaderboards. Even more so, we can't wait to see your gameplay videos, and your fe
2020-08-09 22:54 UTC · Community Announcements · Marbalista
This release brings (mainly) a new GAME DEMO, which can now be downloaded from the Store Page. As well as quite a few buffs to Levels, the Settings UI and much more. A friend of ours (an ex Bitmap Brother star coder no less!) asked, why no Demo? And he was 100% right. So, a few days later the changes were all in place to build the game with a smattering of levels (10) to give a reasonable taster of how Marble Odyssey plays. Before this, or focus was on quality and game-play. Whilst working on improving the look of our Settings and Title Menus, a tester asked if we could add Tooltips to our Set
2020-06-08 13:41 UTC · Community Announcements · Marbalista
This release brings a new Early Access price of $18.99, and has been massively focussed on level polish in Gameplay and Set Dressing... Price Change Since we launched on Early Access the game has had a price of $29.99. We chose to go in at this level, as we only wanted players that wanted to be involved in the on-going development process at a relatively early stage (warts and all). Now, that process is nearing its close, so we feel a change in pricing makes sense. From this release onwards, the game will retail at $18.99 USD. This new price will include 2 free Level Packs. Each Level Pack wil
2020-05-19 18:07 UTC · Community Announcements · Marbalista
This release was mainly focussed on two features... One: Baddies did not react naturally when they were blown up with a bomb. To address this, we had to add a new state the Baddies could be in, Stunned, and then handle all of the effects being stunned entailed. Such as NOT completing on-going attacks, powering down charge ups, being confused for a while, wobbling around, making a sound when they are hit etc. Two: The level Pipe Dream had a pretty cool concept, and some of it was roughed out. But it needed some extensive work to take it nearer to completion. That work is now complete. Please gi
2020-04-23 00:29 UTC · Community Announcements · Marbalista
This release is mainly focussed on polish and bug fixing, though there ARE some new features and indeed two more levels (read below). IMPORTANT NOTE. We have introduced Keys, given in-game for free, which grant access to future Level Set packs. For Early Access customers, one of the benefits was several free packs and when they become available, these keys deliver on this promise. To gain these keys, you MUST load and play the game NOW, as they may be reduced or removed in future Early Access rounds. So, be warned, play the game NOW, or lose this benefit! So, back to this release. There are th
2020-03-03 20:50 UTC · Community Announcements · Marbalista
It's been quite a while since we did a formal release. That's because we thought it was better to just get our head down and crank out new features, new levels and so on. Looking ahead, we could see that our planned launch date was not achievable, so we decided to push the completed games release date to early April 2020. Our main focus has been on adding 20 more levels for launch, integrating with Steam and improving the tutorial levels. Based on feedback from customers, we decided that 20 levels in the launch release would not cut it. But at the same time, producing sets of levels bigger tha
2019-10-20 20:48 UTC · Community Announcements · Marbalista
New Level: Escalade One level we (the dev) personally really enjoy is All That Glisters. So our new level, Escalade takes the mezzanine structures, with ramps to a whole new level. This level ascends rapidly via a winding route, passing through a zone patrolled by a THOR baddy, and well... just load up the game and give it a whirl Minor Feature: Slimy Wet Rocks! Updated the tufa and rock shaders with a new World based mapping. This makes the rocks and tufa look like it has algae, and is wet where it enters the water.
2019-10-17 01:29 UTC · Community Announcements · Marbalista
THOR, yes, he's such a bad a*rs* that his name is in BOLD, yes BOLD!. THOR is a new Bad guy to pit yourself against. The level All That Glisters featres one of these new bad chaps, so load up, and roll at it... New Feature: THOR (baddie) THOR is something more of a slow and deadly type. He rolls around, exuding menace and when he gets close, well.... New Feature: New Attack Method Load the game, pop over to Thor on All That Glisters and say hi... New Feature: Baddie Speed Baddies now have a speed/acceleration profile per type. This means we can balance a baddies attack method vs its speed. Aft
2019-09-25 01:12 UTC · Community Announcements · Marbalista
Intended to be a smallish release, one thing lead to another, and suddenly here we are with a couple of NEW features, and some pretty decent enhancements to existing elements. The new Energy Pickups, tweaks to the energy system and the Brake ehancments nudge things in the right direction we hope. So, let's take a look. New Feature: Pickups The Joypad Y button or SPACE on the keyboard will now use any Pickups you have ready to go. Pickups are shown via a small icon in the upper right of the viewport. This is a set of features that we intend to expand on over time, but for now, we'll kick things
2019-09-16 00:07 UTC · Community Announcements · Marbalista
This patch brings a pretty focussed single feature, which is that the game now pauses when the Steam Overlay is displayed. Although this may seem like a small feature, it actually involved some quite involved work. Once the basics were in place, i.e. the pause when the Steam Overlay was displayed, it did show that a few of the features of the game did not actually pause correctly (this is an on-going task). From this, a rabit hole opened up, and we had to visit a number of elements to ensure they paused as they should. The end result is that the pause is now a little more robust. If your inter
2019-09-15 01:05 UTC · Community Announcements · Marbalista
Well, it's the small hours here in Marble towers, and we have just put the finishing touches to a pretty focussed update. A request came in, to ensure that the game pauses when the Steam Overlay is displayed. Seems a fair point, you have the overlay open, so you probably want to do something in it... So, we jumped on it. Its just about complete, but its a little late here, so, we'll carry out a little more testing tommorow, and hopefully have a new release out in the evening. We'll give a little more detail on the changes at that point. See you then!
2019-09-09 16:02 UTC · Community Announcements · Marbalista
The time is here. Marble Odyssey has been released on Early Access and is now available for purchase! The price for Early Access is $29.99 (or equivalent in your local currency). What will you get for this? 20 initial levels (in various states of completion). Access to our Beta programme. Exclusive access to Early Access chat channels. Access to new levels and features, as they are developed. Talk directly to the game devs. Your feedback and bug reports will be listened to and great ideas WILL make it into the game. Post-release, the first FOUR (yes 4!) level expansion packs are free, with 20
2019-09-09 13:35 UTC · Community Announcements · Marbalista
We still on track to launch Marble Odyssey on Early Access today at 10AM PST. The price will be $29.99 (or equivalent in your local currency). What will you get for this? 20 initial levels (in various states of completion). Access to our Beta programme. Exclusive access to Early Access chat channels. Access to new levels and features, as they are developed. Talk directly to the game devs. Your feedback and bug reports will be listened to and great ideas WILL make it into the game. Post-release, the first FOUR (yes 4!) level expansion packs are free, with 20 levels in each pack! You'll join us
2019-09-03 18:07 UTC · Community Announcements · Marbalista
We will launch Marble Odyssey on Early Access on Monday 9th September, at 10AM PST. The price will be $29.99 (or equivalent in your local currency). What will you get for this? 20 initial levels (in various states of completion). Access to our Beta programme. Exclusive access to Early Access chat channels. Access to new levels and features, as they are developed. Talk directly to the game devs. Your feedback and bug reports will be listened to and great ideas WILL make it into the game. Post-release, the first FOUR (yes 4!) level expansion packs are free, with 20 levels in each pack! You'll jo
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/995310/raw.
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