Plans for Dark Data Going Forward
Hey guys, I know it has been a long time, but check this post out to get up to date! Development Update Love you all and appreciate all the interest and support. -Mitch
In a world driven by blackmail, time is not money...crime is. Do you have what it takes to uncover the truth while staring at the business end of a gun? Dark Data is a local multiplayer FPS based on the unreleased mid-nineties film of the same name.
| App ID | 996000 |
|---|---|
| App type | Game |
| Developer | Enlightened Realm, Pixelfoot Games |
| Publisher | The Incubator |
| Homepage | http://enlightenedrealm.com |
| Release date | 2019-09-05 18:33 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/996000 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DarkData.exe | windows | ||
| 1 | DarkData.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:09 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 4304935 | 2019-10-31 22:15 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 996001 | windows | 1.15 GB | 433.16 MB | 5829541818510609535 | ||
| 996002 | macos | 1.23 GB | 485.93 MB | 7321159968441364896 | ||
| 996003 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 4304935 | public | 2019-10-31 22:15 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey guys, I know it has been a long time, but check this post out to get up to date! Development Update Love you all and appreciate all the interest and support. -Mitch
Hi All, We're very excited to release this patch, and even more so for content we'll be releasing at the end of the month! We've got new levels, a new game type, updated player feedback, bug fixes, and more! ....full notes below, and stay tuned for some big additions! Update Includes: -Metro Level -Reimagined St. Clair Below Level -"Occupation" King of the Hill style Game Type -Updated Feedback from explosive, fire, and weapon Damage -Improved Explosive Damage Logic -Brightness, Contrast, & Gamma Options Settings -Character Selection Bug When No Custom Characters Built Fix -End Of Match Missin
Hi All, We're cooking up some really sweet new content here but they'll take a little time. For now there's some delicious (and wayyyy better) UI updates throughout the game, new outfits and accessories, N64 controller support....full notes below, and more exciting news to come soon! Update Includes: -New Accessories -New Outfits -Resolution and UI Scaling Fixes -Reload-Interrupt Bug Fixed When Player Only Has One Weapon -Improved Throwing Knife Mechanics -In-Game Global Score Interface -Updated Mouse and Keyboard Input Maps -Bots are conscious of avoiding suicide with remote mines -Improved B
Hello All! After a few long, coffee-fueled nights, we are happy to announce that the game is released! We're exhausted. That being said, we hope you enjoy! We also have the new intro narrative cinematic out on the store page to give a little backstory into the untold narrative universe of DARK DATA. We dream of one day having the resources to do a single player campaign, and we hope others agree. We're just super grateful to have had the chance to work on the game so far, it's been fun. DARK DATA has been a labor of love for some time now, and we do have our eye on some quality fixes we'd like
Hello all! We've run into a few issues in the 11th hour and launch will be delayed a short time - should be available for sale in the next few days, hopefully tomorrow! Thanks for bearing with us! Pat + Mitch Lead Devs @ Pixelfoot Games
The retro-styled first-person shooter is hardly a new phenomenon: Ion Fury, Amid Evil and Dusk are only three recent examples. But Dark Data feels especially novel, as its clearly a hat tip to a distinctive, platform-specific style of FPS, namely, Nintendo 64 classics like GoldenEye 007 and Perfect Dark. Those games haven't exactly aged well (I'm sure many will disagree with me, and that's ok), which is probably why it's taken so long for a game to ape their style. Dark Data nails the aesthetic, especially the awkwardly chunky character models. That said, modern concessions
Full appinfo as delivered by Steam PICS, changenumber 35808743. Also at /api/app/996000/raw.
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