Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-03-28 09:08 UTC · Community Announcements · Mast3rHax0r
Alrighty then, it's been a good while since the last update, but this one is gonna be a big one. The biggest additions in this update are the new game mode, and the steam achievements. Now, you unlock the Time attack mode after beating the game for the first time, and this mode is purely made for speedrunning purposes. There are also some bonus challenges in the achievements, like beating the game without getting any upgrades. Besides these, we also made a lot of tweaks, and balance changes based on the feedback that we've gotten so far. Tweaks and changes Time Attack -mode added Added banners
2019-03-05 14:42 UTC · Community Announcements · Mast3rHax0r
We've finally done the finishing touches on the soundtrack, and it has now been officially released. You can find the soundtrack from Bandcamp, and from Youtube at this time, and we may upload it to other sites as well, and maybe even to Steam itself in the near future. The soundtrack itself consist of 15 different tracks, and you can listen to all of them from the links below. Bandcamp: https://samilahtinen.bandcamp.com/album/continue-original-soundtrack Youtube: https://youtu.be/nhRJL5rsXN8 That about wraps it up for now, but we got more news and updates coming soon!
2019-02-27 13:04 UTC · Community Announcements · Mast3rHax0r
Time for another update, this time a smaller one, mostly focused on small tweaks to the game: Fixes Pause menu navigation has been fixed Fixed a bug with the player respawning Tweaks Vsync has temporarily been disabled Cutscene letterbox effect added to the tutorial intro, and to the ending sequence Shield and Sword grunts are now properly targeted by the Dash attack Tweaks to tutorial behaviour Minor tweaks to the ending cutscene
2019-02-25 17:07 UTC · Community Announcements · Mast3rHax0r
Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track). Fixes The game now supports multiple aspect ratios, instead of just 16:9 Fixed the crash on startup issue Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily. NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them Player now correctly uses energy with the corrupt ability World Branch 1 Part 2 arenas now save properly Hub area datapools no longer have collision for player Fixed the environment c
2019-02-22 15:47 UTC · Community Announcements · Mast3rHax0r
CONTINUE is finally here, and we're even offering a 15% discount during the launch week, so what are you waiting for!
2019-02-20 10:36 UTC · Community Announcements · Mast3rHax0r
Hi everyone! As you may have noticed if you saw the launch trailer, the release date has been locked down, and it's going to be this Friday (the 22nd). It's been a long time coming, and we can't wait to finally release the game out into the wild! Because the wait was a little longer than we had originally planned, we're also going to be doing a small launch discount during the first week! Cheers The Pixel Pinecone team
2019-02-11 07:32 UTC · Community Announcements · Mast3rHax0r
Things have been quite hectic at the Pixel Pinecone workshop for the past few weeks, but we have a small update for CONTINUE. Since the last update, things have been going smoothly, and we can confirm that the launch of the game is happening quite soon. In order to keep things (and this update) a little more exciting, we will be posting a launch trailer later this week, that will reveal the release date of the game so stay tuned for that!
2019-01-30 10:54 UTC · Community Announcements · Mast3rHax0r
Unfortunately, I'll have to inform you that CONTINUE will have to continue development for a bit longer than expected. We're going to have to delay the launch by roughly a week, due to issues that need to be addressed before the launch of the game. The end goal of this, is obviously that you will get a better, and more polished experience when the game comes out. Sorry for the inconvenience everyone. We will confirm the exact date of the release as soon as possible, so hopefully you can be patient with us for just a little bit longer
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/996920/raw.
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