Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-30 17:12 UTC · Community Announcements · Wessel Stoop
As you might know, at the moment I'm running a long livestream, simulating evolution 24/7. It's all epxplained in this video: We've been able to follow the planet Wright-2b for almost a week now, and the moving continent (named 'Rupert' by the community) is about halfway its journey. Many interesting things are happening, like: The two main continents are each hosting their own plant family: the western one is mostly red, the eastern one is mostly blue. The ocean was covered in floating algae for days, until the animals evolved eggs that could handle stronger ocean currents, which caused a hug
2026-06-25 07:39 UTC · Community Announcements · Wessel
Streaming evolution simulation indie game The Sapling, 24/7 for 2 weeks: We started on planet Wright-2b with a simple alga and underwater animal, turned on random mutations, and now we watch what evolves. Introduction to the project:Introduction to the world:
2026-05-16 12:05 UTC · Community Announcements · Wessel Stoop
Balancing and fixes for animals Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural (already in the previous patch logs, but now it's working) Sessile animals with moving juveniles now actually move to the ocean floor and stop moving as adults (thanks, Cody Beaver, Cringus Ringus, Spectator, Acarlis, mic biology!) Idem for ocean floor walkers (thanks, Ancient Relic!) Optimized species population size tracker in situations with many species Balancing and fixes for plants Grass is now removed from a cell when
2026-04-07 08:24 UTC · Community Announcements · Wessel Stoop
Balancing and fixes for plants Major rebalancing of leaf statistics, so you will more variety in the leaves evolving Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!) Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!) Balancing and fixes for animals Added a simple balance system to prevent animals that look like they will fall over from evolving Various legs besides the body now have special requirements for the
2026-03-17 09:03 UTC · Community Announcements · Wessel Stoop
Working on land animal evolution Made the evolution of land animals more likely Animals with aquatic eggs that can only walk very slowly are now considered land animals if they also swim very slowly If there are only very few land species, subspecies branch off into their own species earlier Visualization: only reuse a model for an existing species if the subspecies has the same limbs. If not, a more accurate model will be used, but it will be recolored to match the original species color so you can quickly spot what animals are what species. Other changes to the simulation Animals no longer r
2026-03-07 05:51 UTC · Community Announcements · Wessel Stoop
More work on the project to make the game easier to understand Added a habitat map for the plant and animal editors, so you can quickly see where in your world this planet will survive Moved the 'this organism has a problem' message out of the editor side bar for editors, so it has more space for a more detailed explanation For the plant editor, merged the energy usage and energy profit bars into a single colored energy bar For the plant editor, made the 'amount of offspring' visualization textual For the planet editor, changed the season and ring toggles in the planet editor to have icons Add
2026-02-24 05:25 UTC · Community Announcements · Wessel Stoop
A completely new cladogram view I've replaced the old cladogram view, because playtesting quite consistently showed that nobody was using it. The game is now using a completely new chronogram approach as can be seen in both Species ALRE and The Bibites. It should give a much better 'zoomed out' overview of which species branched off from which one at what point in time. Even though previous changes to speciation drastically reduced the number of species, the trees in this new cladogram/chronogram can grow quite large, so this view has been heavily optimized. Perhaps surprisingly, by far the ha
2026-02-14 05:21 UTC · Community Announcements · Wessel Stoop
Major simulation change If an animal is in a location that contains food, it will no longer leave that location until all food is gone (except plankton, which requires swimming through). This makes it a lot easier to keep various animals alive, addressing a recurring complaint... but also leads to crowded environment (and, following that, possibly low FPS) more quickly. Thanks Luka159, Generaldisblief, Wind_kaffee! Various changes to make the simulation easier to understand When placing down organisms, a minimalist version of the requirements panel is shown floating near your cursor Took the '
2026-02-03 19:48 UTC · Community Announcements · Wessel Stoop
Overhauled optimization mechanism that decides which 3D models to show Building procedural 3D models on the fly is expensive; on most modern hardware, showing an accurate model for each plant and animal in realtime is not feasbile. Therefore, as an optimization mechanic, until now only populous species got their own models, which was an acceptable approximation for some time. However, ever since I made a change to how speciation works a few years back, causing many more species, a lot of players noticed this optimization mechanism partly ruined the gameplay experience for them. The revised spe
2026-01-24 05:48 UTC · Community Announcements · Wessel Stoop
Completely overhauled how species are detected So far, species classification was based on the features of an organism. Simply put, if a plant evolved a new type of leaf, or an animal evolved a new type of fin, the game decided this was a new species, without giving it further thought. For longer simulations, this resulted in hundreds of thousands of species (99% of which only had 1 organism before going extinct), eating up RAM and disk space. Now, instead, the game only considers a subpopulation of a species a new separate species if it's large enough. This solves many of the tech problems an
2026-01-10 07:21 UTC · Community Announcements · Wessel Stoop
This is the first time the new movement update is available to everyone, regardless of whether you chose the beta. A quick overview of all new features: This is what has changed since the movement update patch last week. Fixes for juveniles and the red torso length handle in the animal editor When changing posture of adults, and juveniles have the same posture, also change it for the juvenile... fixes unexpected behavior and ALSO prevents crashes related to accessories on top (thanks, Shemariguess, al!) For juveniles, have the handle at the correct position also when the posture is different f
2026-01-03 19:27 UTC · Community Announcements · Wessel Stoop
Improved upright bipeds Added arm swing animation for animals with arms Upright bipeds no longer have their feet clip through the ground when placed Upright bipeds no longer slowly sink into the ground when walking Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms Other animation improvements Revised walking animation parameters for the 'long but lightweight leg' and 'sturdy' limbs Remodeling the hopping leg to better work with the procedural walking system Improved special animation for 'water surface walker' (thanks Komodo, TealClaw, Jupiter ha
2025-12-27 12:12 UTC · Community Announcements · Wessel Stoop
Resurrected the scenarios Tested and rebalanced all scenarios to work with the new features of the movement update Redesigned the soil statistic button to have a planet icon Added new terrain overlay steepness stats and climate zones to all scenarios For all scenarios, added new limbs to 'anchored body parts' (which don't require mutations to reach) wherever it made sense Prevented plants spreading all of their seeds in the beginning of their life (which could happen with large seed surpluses that the disaster scenario requires) Resurrected the daily challenge Linked the new random terrain gen
2025-12-20 05:53 UTC · Community Announcements · Wessel Stoop
Reintroduced the 'randomize all' button The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you. Polishing walking animations Fixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation Made it possible for some (fast) leg
2025-12-13 19:56 UTC · Community Announcements · Wessel Stoop
More work on animation Added sleeping animations: animals squatting, moving head down and to the side Added egg laying animation (best visible in animals with a tail, because they move it up) Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them) Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins More natural flying animation: made downwards wing movement faster and upwards wing movement slower Made undulating swimming animation symmet
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/997380/raw.
{
"appid": "997380",
"common": {
"name": "The Sapling",
"type": "Game",
"oslist": "windows,linux",
"osarch": "",
"logo": "a07bc03de836310407d22eac52d30084ef325414",
"logo_small": "a07bc03de836310407d22eac52d30084ef325414_thumb",
"icon": "5956ebdd630163765a0dba8b35d8b787e56ef76d",
"clienttga": "82dc0c369e212d5251fe68568f504d8e8888dbe3",
"clienticon": "4edf90fb8c87cc6f15b76390c90d377dce6773ca",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1736899200",
"tested_build_id": "15545230",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-4RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "The Sapling",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "43.29054842473744",
"height_pct": "94.68059843267633"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "43.29054842473744",
"height_pct": "94.68059843267633"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1706009357",
"associations": {
"0": {
"type": "developer",
"name": "Wessel Stoop"
},
"1": {
"type": "publisher",
"name": "Wessel Stoop"
}
},
"primary_genre": "28",
"genres": {
"0": "28",
"1": "70"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_23": "1",
"category_45": "1",
"category_46": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1576146642",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "997380",
"store_tags": {
"0": "10235",
"1": "3810",
"2": "5300",
"3": "5794",
"4": "30358",
"5": "7926",
"6": "599",
"7": "5125",
"8": "5160",
"9": "1673",
"10": "1036",
"11": "1654",
"12": "1695",
"13": "597",
"14": "4182",
"15": "4166",
"16": "493",
"17": "492",
"18": "4234",
"19": "1662"
},
"review_score": "8",
"review_percentage": "89"
},
"extended": {
"developer": "Wessel Stoop",
"publisher": "Wessel Stoop",
"homepage": "http://thesaplinggame.com"
},
"config": {
"installdir": "The Sapling",
"launch": {
"0": {
"executable": "the_sapling.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "the_sapling.x86_64",
"type": "default",
"config": {
"oslist": "linux",
"osarch": "64"
}
}
}
},
"depots": {
"997381": {
"config": {
"oslist": "windows",
"osarch": "32"
},
"manifests": {
"public": {
"gid": "1280222024776928323",
"size": "691673955",
"download": "420339648"
},
"foodfire": {
"gid": "898737288997590600",
"size": "520697585",
"download": "315673488"
},
"scarysexy": {
"gid": "1369423346421599314",
"size": "591994025",
"download": "343435488"
},
"seasandbox": {
"gid": "3366983313057020718",
"size": "350636306",
"download": "169811824"
}
}
},
"997382": {
"config": {
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "5172833496527308247",
"size": "716850044",
"download": "437557088"
},
"foodfire": {
"gid": "7639980843187443130",
"size": "539876012",
"download": "324526336"
},
"scarysexy": {
"gid": "1661890327018703781",
"size": "612519637",
"download": "357849088"
},
"seasandbox": {
"gid": "1760643467153032540",
"size": "369068718",
"download": "177958224"
}
}
},
"997384": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "7372877885172430836",
"size": "697440611",
"download": "423706192"
},
"foodfire": {
"gid": "7320285725283609068",
"size": "526091443",
"download": "317115376"
},
"scarysexy": {
"gid": "3141063755612755579",
"size": "597340639",
"download": "344997008"
},
"seasandbox": {
"gid": "1689139007057002692",
"size": "355982960",
"download": "171556464"
}
}
},
"hasdepotsindlc": "1",
"baselanguages": "english",
"branches": {
"public": {
"buildid": "23265879",
"timeupdated": "1778932414",
"timebuildupdated": "1778932127"
},
"foodfire": {
"buildid": "15545230",
"description": "Last build of the Food & Fire update: v11.31",
"timeupdated": "1737788695",
"timebuildupdated": "1725024462"
},
"scarysexy": {
"buildid": "20595199",
"description": "Last build of the Scary & Sexy update: v12.83",
"timeupdated": "1768028549",
"timebuildupdated": "1761766240"
},
"seasandbox": {
"buildid": "10754397",
"description": "Last build of the Sea & Sandbox update: v10.30",
"timeupdated": "1737788709",
"timebuildupdated": "1678697953"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Wessel Stoop/The Sapling",
"pattern": "*"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataLocalLow",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "Wessel Stoop/The Sapling",
"replace": ".config/unity3d/Wessel Stoop/The Sapling"
}
}
}
}
}
}