KotCT v1.2.3 for Windows Live!
Somebody fixed a language bug a couple years ago and forgot to move it to the main branch. I'm not pointing any fingers, but it might have been me. I assure you I have been disciplined to the fullest extent of the law.
Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks.
| App ID | 998850 |
|---|---|
| App type | Game |
| Developer | Ponywolf |
| Publisher | Ponywolf, LLC |
| Homepage | https://ponywolf.com/knightsofthecardtable |
| Release date | 2018-12-28 17:26 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/998850 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | kotct.exe | windows | ||
| 1 | KotCT.app/Contents/MacOS/KotCT | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:37 UTC | $4.60 | $4.60 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9065256 | 2022-07-05 16:57 UTC | ||
| beta | 9065256 | Bleeding Edge Beta | 2022-07-05 16:51 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 998851 | windows | 21.06 MB | 14.04 MB | 9043032656243259899 | branches: beta | |
| 998852 | macos | 24.11 MB | 14.55 MB | 4735833411122781436 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9065256 | public | 2022-07-05 16:57 UTC | 3 hours ago |
| 9065256 | beta | 2022-07-05 16:51 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Somebody fixed a language bug a couple years ago and forgot to move it to the main branch. I'm not pointing any fingers, but it might have been me. I assure you I have been disciplined to the fullest extent of the law.
We got a slew of new users from the Summer Sale and the Itch Bundle. And when you get an extra 10,000 people or so playing your game you are going to find some issues. We also updated the game to use the latest version of our favorite newly rebranded engine--Solar2D. Many of you may see stability and speed improvements versus earlier builds. Here's a quick list of (some of) the fixes in 1.2.2: Forge now has the ability to load the character sheet Fixed an issue where Mac users could get an error dying on level 105 Fixed reward for "Bandaider" who is unlocked at level 38 or by Resurrecting 5 ti
We pushed a new version of Knights of the Card Table into the "bleeding edge" beta branch. It fixes a few minor issues and tightens up some of the levels and speeds up a play-through quite a bit. We're doing some QA on it for the rest of this week and assuming there's no issues, we'll release it early next week. In other news, we're launching RogueJack, a Rogue-like BlackJack game next week as well--May 27th to be exact. {STEAM_CLAN_IMAGE}/34104855/70f8d6a9feda8f792695657bdfe0486c79d15dd8.gif RogueJack is a blend of old school dungeoning that utilizes BlackJack (or 21) as its battle system. As
Nearly one year since Knights of the Card Table was released, we have packaged up the Game of the Year Edition* (*as picked by 4 out of 5 of our Moms). This version contains multiple bug fixes and the Expansion Island Pack! if you already own the main game, everything just slots in automagically. {STEAM_CLAN_IMAGE}/34104855/e898c1565e7f224a65928cda79d1eea3c6923741.png DAILY CHALLENGES Participate in one of over 30 new daily challenges to unlock hordes of random loot! Each day has it’s own unique rules and let you try on some wicked equipment load outs. We’ve also improved stability and made ma
Try before you buy. We've just released a 18 level demo that intros you to the basics of the game and gives you a chance to see what it's all about. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/eab40391b478928e4fa8cae30c980251b547fc30.png We've got about 6 months of updates under our belts, so it you tried it and thought it just needed that extra little something, meybe check us out again.
We’ve built a daily challenge system into Knights of the Card Table as a full fledged (and free) expansion! Grab KotCT v1.1.1 to play https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/4252f22ff589c20b1d53287788590ab8ebd82b30.png Challenge Island Expansion Over 30 new levels! Daily rewards! New weapons! A proper final end crawl! Bug fixes Fixed banished description (English only) Fixed weird text rendering issue on manual on iPhone XS Max Better Expansion Island manual page
A pretty small update to bring all PC formats up to the latest version. Updated the SDK version and dropped the Steam DRM (so be kind.) You should also see improved load time on startup and for the rare person with a PC and Mac, save games should be synced between both systems. Enjoy!
That is all. Well not really, 1.0.8 is pretty much the culmination of all the feedback across all platforms (yeah, I know it's crappy to release a causal game on both PC and mobile, but we don't care.) I'm super proud of the team, our publisher, our families and friends who stuck by us and made this thing a reality. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8f9bd5d42e031aa2a5c27740e701c551353a101c.jpg
This probably won't stay in BETA for long, as it feels pretty solid and fixes a bunch of things... But we always appreciate people giving it a good go. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8f9bd5d42e031aa2a5c27740e701c551353a101c.jpg Continue for long dungeons Save floor mid dungeon for levels > 9 Kill all double clicks on overlay open or close Reduced save game thrashing Hardening settings Dagger stat update Reboot map on reload from continue Fixed map lock on return Keep game scene from getting other UI events More translations Make levels with forced g
Quite a few updates since 0.89... Getting pretty close to the 1.0 release. Lots more balancing to the AI that builds dungeons and the difficulty curve on this version should feel pretty good. We also added two new character unlocks to the map in the begining of world #2, so if you are past that, it's worth your time to pick those up. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/f58dbc820d7d6737883341377eaeb2906fb01358.png Have a crawl this weekend and let us know if you find any issues! Already unlocked notification when you own something First puzzle is a bit ea
So many updates I can't even talk about it. No seriously... Ever beta update since 0.81 and both PC/Mac support. Faster gameplay, no more buying unlocked levels. Mission balancing... All kinds of stuff! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/e536c7a0efec328fe3f83d8bae8431dd224d9bf0.png Modify final levels to not be as brutal Reduce freezer's full mission count Sanctify mission counts reduced Resurrection mission counts reduced Reduce explosion mission counts Fixed count descriptions on monster missions Reduce power card and health card mission counts Fix st
Now that the game is finding a wider audience, we're getting more feedback than ever to take it from good to great (or okay to not too shabby). Thanks to everyone in the forums for being vocal about what's working for you or not. It's out now for (Windows only for now) and you can get to it by right-clicking on the game, selecting properties and then choosing the "beta" branch available in betas tab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/eab40391b478928e4fa8cae30c980251b547fc30.png Typo/grammar fix map dialog lvl 6 Added burst to deadly cards and manual Au
That's right folks, starting with Knights of the Card Table 0.81 we will be officially supporting Windows and macOS packages on Steam. Cloud saves and all the like are also working right out out of the box https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8e9dc79c576e731dcc3d0198be69eb0347d7da07.png As usual, there's a bunch of other fixes and improvements with this release including: Fix for fresh install Last of the dialog fixes Fix for fireball/freeze spells showing up in earlier levels Level 26 fix Fixed some missing dialog Updated streak gold Added crit to basic
KotCT has 85 separate missions that unlock gold, pops or equipment. Many of these are inactive until you complete the mission prior. We've now hooked up our mission system to Steam Achievements so you can show off your progress to your friends and enemies. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/90c29aff8a7e579508db405ae913662c8aca8794.png We've built icons for about 15% of the missions from easy to hard and dropped them into the BETA branch. So feel free to test them out there. (You will need to reset your progress to see any mission you already completed.)
It's cold. I'm mean like really cold... kinda everywhere. So the team used this time being trapped inside to fix more stuff, translate even more stuff, and add a winter wonderland to levels that are freeze spell related. (There's rain in some levels too, so go find some.) We're also internally testing a macOS build which should time up with our multi-platform release on Febrrrrruary 13th. Just in time for that valentine--you know who we're talking about. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/b0e753a62d77756a2cc8e6f535a3595b3a825540.png Reduced background f
Full appinfo as delivered by Steam PICS, changenumber 34843278. Also at /api/app/998850/raw.
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