Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:23 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 June 2020 22:46 UTC · Community Announcements · Halfgeek
Greetings adventurers, Firstly, thank you all for the support! I was recently made aware that Steam enabled Trading Cards for Nomads of the Fallen Star, due to enough player interest. {STEAM_CLAN_IMAGE}/34274166/5eeafc8fc00a4c09d9544460a290078b595ce1c7.png It has been done and sent for approval, and shall be released as soon as it's approved! Regards, Huy
23 August 2019 12:10 UTC · Community Announcements · Halfgeek
Just a small update to fix a reported bug: * The mercenary mission to deliver a data-crystal to an agent in hostile territory could lead to combat against the wrong faction target or wrong NPC (near dead). It should now be functional and more dangerous (as intended). Have a good weekend and thank you for the support! -Huy https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34274166/91ceaf4994d8a3b2f9d52d263a32983138a27e91.jpg
6 May 2019 01:45 UTC · Community Announcements · Halfgeek
Changes in v1.08: * The slider when buying tradegoods has been changed to be less fiddly, it's now more precise for smaller amounts. * NPC scavengers when they have a bounty hunt contract vs player squad will now accept smaller bribes. Misc notes from the developer: I've ported the game over to mobiles, both iOS & Android recently, making the UI & text more suitable for smaller displays and touch interface. Android: https://play.google.com/store/apps/developer?id=Halfgeek iOS: https://itunes.apple.com/us/developer/anh-huy-phan/id896041754 Future game project: I had two game in mind that I want
21 March 2019 01:59 UTC · Community Announcements · Halfgeek
Patch Notes (version 1.07.7): * Added separate icons for the current time mode, pause, 1x and 2x time in the top-left menu, besides the time-dial. * Clicking on these time icons will trigger the appropriate time mode. The current method; to cycle through pause/1x/2x modes, will remain as is for those who prefer less clicks. * When entering menus where time is paused, the game will remember your previous time mode. When you exit menus, it will no longer force 1x resume, but it will select the previous time mode. Thank you for playing and providing feedback. If you enjoy the game, please leave a
13 March 2019 03:22 UTC · Community Announcements · Halfgeek
Patch Notes (version 1.07.6) - Added a function to discard unwanted cargo & equipment. In the squad inventory menu, + Left-Click on tradegoods or equipment icon to throw it away. - Expanded the Communications Log to include more older messages by selecting the next page icon (if there's older logs). - Updated tooltip for the Handgun Specialization Perk to indicate that it does not apply to Energy Weapons. - Changed the way the repair tools function, the squad will now only repair equipped weapons, armor and shields to not waste repair tools. Thanks to all of you guys for playing and supporting
3 March 2019 04:25 UTC · Community Announcements · Halfgeek
Patch Notes (version 1.07.5): - Lowered the crafted armor optimal level for all recipes. The intent is to make armor crafting more attractive and viable compared to high tier armors from the factions. - Lowered Lamellar Armor damage resistance from 40% to 35% (damage threshold/absorb remains unchanged), it was previously too good for the common availability with stats similar to more advanced synthetic Combat Armor. - Fixed a bug with the Perk "Quickfeet", it should now correctly trigger +2 AP on movement once per turn. Thanks for playing and supporting my gamedev journey! Have a good week, -H
26 February 2019 23:37 UTC · Community Announcements · Halfgeek
Patch Notes (version 1.07.4): - Camera panning with the key will extend further, enabling you to pan across the entire worldmap. You may also right-click on the map and the camera will position there, releasing right-click will snap back to the squad. - The player squad will only interact with resource nodes on the map if they directly click on it. This should prevent annoying unwanted interactions during travel. - The 3rd squad member can be recruited earlier, this change is intended to improve early game progression. - Outposts will only show the mission icon if there is an available mission
23 February 2019 10:13 UTC · Community Announcements · Halfgeek
Patch Notes (version 1.07.3): - Fixed some typos and a few dialog choices. - Increased the NPC Scavenger jealously AI factor, when you compete with them on trading and trade missions, they will be more envious and it could lead to anger and other bad things. - Slightly reduced the maximum amount outposts will pay for Fuel Cells & Firesand. Both are lightweight tradegoods with too high profitability making it a no-brainer choice. Thanks for playing and I hope you all enjoy it, have a good weekend! -Huy
17 February 2019 22:50 UTC · Community Announcements · Halfgeek
Patch notes: - The communications log for trade missions also displays the quantity of tradegoods that the town or outpost seeks. - Fixed a dialog bug when attempting to bribe hostile faction militia warbands. - The faction militia warbands have learnt to demand fraction-based bribes instead of a flat amount. As always, thank you for the support. If you enjoy the game, please leave a review to help me able to remain a gamedev. I plan to make a grand Heroes of Might & Magic 3 inspired dynamic open-world game as my next project, and I know I'm going to bite off more than I can chew, but I'll hav
14 February 2019 09:59 UTC · Community Announcements · Halfgeek
Just a small one today. Patch notes: - The Option to auto-pause the worldmap on loading from town/battle also applies to when crafting is complete. The intent is to help players who miss the notification not waste crafting time idling. - Expanded the comparison tooltip (on mouse-over) for Weapons added in the last update to Armor & Shields too. - Fixed a bug with the squad sometimes moving to a new destination when clicking on the dialog choices to exit an interaction. The weekend is nearly here, have a good one all and thanks for the support! Oh, happy Valentines! :) -Huy
13 February 2019 05:41 UTC · Community Announcements · Halfgeek
Some more improvements based on player feedback. Patch notes: - Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight. - Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit. - Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions
12 February 2019 10:41 UTC · Community Announcements · Halfgeek
Just a small one today based on player feedback. Patch notes: - Added option to enable auto-pause when entering the worldmap from town or battle. You can toggle it on (default is off) in the Options menu. - Doing the Merchant Guild patrol missions and escorting caravans will also increase standing with Derelict City up to neutral. This should help those who found themselves on the bad side of DC and unable to enter to recruit a squad member. Thanks for the support and have a good week! -Huy
11 February 2019 01:50 UTC · Community Announcements · Halfgeek
Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34274166/f526e3782c79d4b7e3335b345db951cd33502a1a.jpg I've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raide
10 February 2019 04:34 UTC · Community Announcements · Halfgeek
Just a small one today... Patch notes: - The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight. - Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power. - Added to the armor tooltip the AP penalty of th
9 February 2019 10:44 UTC · Community Announcements · Halfgeek
I've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34274166/91ceaf4994d8a3b2f9d52d263a32983138a27e91.jpg Patch notes: - Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better! - Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate. https://steamcdn-a.akamaihd.net/steamcomm
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1011070/raw.
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