Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 November 2020 17:38 UTC · Community Announcements · Trickjump Games
Survivors! Version 1.02 is now available with the following changes: New Features Dismantling an object now displays how much you have/can hold of those materials Hold SHIFT or Right Bumper when you Take All to only pick up ammo you need Added hotkeys to weapons, boosts and throwables on the HUD Bridge towers will now hide when you are near them Fixes Dying during the final mission now fails the mission correctly Increased the spawn rate during the Mobile Lab mission Fixed an issue when dragging a throwable or boost onto one that's equipped in the Inventory Fixed an issue where the Back button
28 October 2020 10:29 UTC · Community Announcements · Trickjump Games
Greetings Survivors! Version 1.01 RELEASE is now available with the following changes: New features: Guns will now auto-reload when out of ammunition The Sharpshooter character now starts with the Chesterfield as a secondary weapon You can now choose to disable Friendly-Fire when creating a new session Looting a container displays how much of an item you already have/the max you can hold You can now disable Screen-Shake from the Options > Graphics menu Added Storm Drain tiles to the Docks Area Tanks now have health-bars Several mission types will no longer auto-fail at nightfall, but will not
20 October 2020 14:20 UTC · Community Announcements · Trickjump Games
Greeting Survivors! The 10 Miles to Safety 1.0 update is now available to download, and this includes a host of new things including: New Scientist Character - a hazmat-suited character who's impervious to fire. New Mobile Lab missions - complete specific kill challenges in each zone to be rewarded with loot and computer logs charting the story of the infection. New Taser melee weapon - Shocks and stuns enemies... the non-lethal option! Reworked and optimized co-op multiplayer code. Off-screen mission pointers now more accurate. Lots of bug fixes and optimizations. Even though this is our firs
15 June 2020 15:41 UTC · Community Announcements · Trickjump Games
Survivors! Version 1.15 is now available with the following: FEATURES Attachments have been reworked and new attachments have been added including Quickdraw mags, Holo & ACOG sights and compensators New areas such as Trailer Parks, Burning buildings in the Suburbs and more Docks areas FIXES Achievements should now trigger reliably You can no longer accidentally join a game when you are a long way ahead of the host
22 April 2020 11:20 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/c217899949cc91771945d7782cdfc36053061083.pngSurvivors! Version 1.14 is now available with the following: FEATURES New Medic character - less health but regenerates over time and revives team-mates much faster Lots of improved Gamepad functionality including Character Name Entry & Inventory Stack Splitting Vault & Roll is now located on the LEFT thumbstick on the gamepad to avoid interfering with the communications menu Removed broken bridges in the Docks Canals area to make navigating this section easier FIXES Barriers constructed during the Ferry mission are now re
26 February 2020 21:37 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/ed9d28ea3d1ac46f39c2bf6ad4f1107beed92d59.png Survivors! Version 1.13 Early Access is now available with the following: FEATURES New Communication Menu: Hold C to open the communication menu then choose one of the preset messages to ping the other players in a session. Alternatively, open the menu while highlighting any item to point it out to the other players New RELOAD and OUT OF AMMO warnings under the target cursor let you know when you need to reload or rearm in a busy firefight The Flamer has been buffed significantly: Enemies caught in the flame-jet receive d
24 January 2020 14:01 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/6de030bc3252f9454f227ecb2b3979d4f6f288a1.pngCan you survive our new Survival Mode? Choose a Zone - each zone is a small area of the campaign Each zone starts at a different Outbreak Level Gear up by looting or finding the random Supply Drops The Outbreak Level increases every morning you survive Play single-player or online co-op - Survive as long as you can! Unlock more zones and starting Outbreak Levels as you go Coming soon!
13 January 2020 12:15 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/feb83a513dcd05b203dca20b8cf408d40ba4ad0d.png Survivors! Version 1.11 is now available with the following new features and fixes: FEATURES Added 100 achievements - the full list can be found here All characters now have a male or female option pickable from the New Character screen Buddies are now more effective, tougher and cannot be killed by the player. However they will only stay with you for around 5 minutes before going on their way, though they will not leave you during the Night-time Gamepad aiming has been tuned so that the auto-aim will not lock onto enemie
2 January 2020 14:40 UTC · Community Announcements · Trickjump Games
Happy New Year Survivors! Version 1.10 is now online with the following new features and fixes: NIGHTMARE MODE Continue your journey from a character that's made it to safety with a host of new items, weapons and enemies in a more dangerous world. Once you complete a Normal game you'll also unlock Nightmare as an option when starting a new character. NEW WEAPONS {STEAM_CLAN_IMAGE}/35860186/4bfaecc04223ebef6fcc73dfdc5b599ad52a5bcb.png Crowbar - melee weapon Magus .45 revolver - powerful armour-piercing revolver Nailgun - powerful SMG with craftable ammo Hedge-trimmer - melee weapon with a long
12 December 2019 16:39 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/c00997394b18821297e15c3604a23fa0c08b0af5.jpg
3 December 2019 13:45 UTC · Community Announcements · Trickjump Games
Survivors! Version 1.09 is now online with the following: {STEAM_CLAN_IMAGE}/35860186/c0e53a419d7080e16bb168fd333f2e7daa9a8d26.gif FEATURES New "Quarantine Wall" stealth mission in the middle of the City - find your way over a massive wall hastily built by the authorities without being spotted by the lethal guards patrolling it! More blocks, buildings and rooms in the City The City Park is now larger The River mission now transitions into the City directly FIXES Fixed an issue with the mouse locking onto targets Fixed an issue with very small mouse movements not registering Fixed various issue
18 November 2019 15:18 UTC · Community Announcements · Trickjump Games
Survivors! Version 1.08 is now live with the following changes: FEATURES New gamepad aiming system for much easier and more intuitive aiming, building and throwing grenades There's a new "Kick/Ban Players" menu in the pause menu for managing players online You can now optionally map keys to each Boost & Throwable item The mouse wheel will now cycle throwables when you have one ready to throw New molotov and nailbomb graphics You can now see when the daytime progress meter is paused (e.g. in missions) You can now see the Outbreak Level an online session is on in the Join Game menu FIXES The tre
13 November 2019 19:43 UTC · Community Announcements · Trickjump Games
Just an early sneak peak at all-new female versions of the Brawler and Engineer characters! More to come soon! {STEAM_CLAN_IMAGE}/35860186/23dbed196a63dbde123805437b58d1dfb5d8e562.jpg
12 November 2019 15:09 UTC · Community Announcements · Trickjump Games
Survivors! Version 1.07 Early Access is now live with the following changes: {STEAM_CLAN_IMAGE}/35860186/6c8391d58831711d764c884c87f325d6b98dfe38.pngFEATURES New Zone: Docks Canal - A maze of interconnected barges between the Upper & Lower Docks Increased the overall pacing of the game Events in the Suburbs and City can now occur on any street corner You can now hold Z/X or D-Pad Left/Right to rotate the view 45 degrees Boosts are now D-Pad Up and Throwables are now D-Pad Down on the gamepad FIXES The tree will now be breakable correctly if you fail the Lumber Truck event in the Suburbs Woods
5 November 2019 20:31 UTC · Community Announcements · Trickjump Games
{STEAM_CLAN_IMAGE}/35860186/de5589e44d71a8b9e759aee2460fba09b118a14f.png Survivors! Version 1.06 is now live with the following: FEATURES • New "Suburbs Woods" zone between the Lower & Upper Suburbs (around 9 miles to safety) • Defending the Docks area is now more difficult due to more ramps • Reset to Defaults added to both main menu & in-game Settings > Controls menus FIXES • Fixed some issues loading checkpoints created from the Save & Quit menu • Removed the Select Melee Weapon mapping (it was redundant) • Unmapped keys now fixed at game start-up automatically • Options sub-menu no longer
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