17 April 2014 18:35 UTC · PC Gamer
Have you played every single game in your Steam library? No? Neither have I and that accomplishment is apparently just a small sand grain in the over 288 million games in Steam collections that have never felt a press of the Play button. That's a surprising figure from a new report by Ars Technica researching the most active and popular games on Steam straight from the recorded statistics of some of the platform's 75-million-strong community. Ars' method for its number flood involves sampling registered games and their played hours via profiles and their unique Steam IDs. With the help of a
13 March 2013 19:27 UTC · PC Gamer
Tripwire President John Gibson holds an M1 Garand inside the team's studio, one of the guns carried by the Americans in Rising Storm. Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the equation." Gibson also expressed frustration over how difficult it
2 March 2013 18:00 UTC · PC Gamer
The quiet rage of a man who can't remember which pocket his keys are in. Call of Duty - what a monster. With clockwork precision a new edition pops up every year and sells millions without fail. It's doing perfectly well, but in spite of an audacious shift to a far future setting in Black Ops 2, it's becoming increasingly repetitive. It's become a slapstick dose of noisy annual nonsense with an arcade multiplayer mode attached. It's a game about gun-lovin' superheroes who are 90% bicep and 10% stubble shooting hundreds of enemies, shouting and occasionally getting into knife fights. Activisi
26 February 2013 19:25 UTC · PC Gamer
On March 1st, 2010, Activision fired Infinity Ward heads Vince Zampella and Jason West. Things were said, lawsuits were filed, Zampella and West formed Respawn Entertainment, half of the Call of Duty studio's staff walked out, EA jumped in and got sued too, then Yakety Sax played until everyone got tuckered out. Amid all that, Respawn seems to have developed a very blurry game, which may come into focus at E3 according to a pair of tweets from Zampella. I've gotten a 'few' questions about @e3expo plans this year. Yes, we will finally be at E3!— Vince Zampella (@VinceZampella) February
30 January 2013 20:35 UTC · PC Gamer
The debate over the relationship between violent games and violent behavior continues inside and outside the United States. In its initial response to the tragedy in Newtown, CT, the US government said it intends to ask the Centers for Disease Control to “study the root causes of gun violence, including any relationship to video games and media images.” Critics cite studies that link aggression and violent games, claiming that interactivity as a component of games makes them unusually potent. One politician labeled games as "electronic child molesters." It's an enormous and serious topic—one
17 December 2012 19:41 UTC · PC Gamer
Outspoken Activision CEO Bobby Kotick was recently the subject of an extensive profile by The New York Times which charted his rise as the head of one of the most prolific publishers in the industry. As part of the interview, Kotick said the decision to fire Infinity Ward co-founders Jason West and Vince Zampella after they were planning to switch publishers in breach of contract was an easy one. "You find out two executives are planning to break their contracts, keep the money you gave them and steal 40 employees," Kotick said. "What do you do? You fire them." West and Zampella, now in char
5 November 2012 23:46 UTC · PC Gamer
It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit's gaming community flitted between poring brainpower over why reflections don't commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of th
30 October 2012 14:12 UTC · PC Gamer
The actor behind the most famous walking talking 'tache in gaming, Bill Murray (not that one), has made mention of a somewhat inevitable follow-up to Modern Warfare 3. "Yeah, on Monday I am off to meet Infinity Ward about the next game, Modern Warfare 4, I’m doing work on the sequel to Modern Warfare 3, it carries straight on and I only ever appear in the Modern Warfare games” he told This Is Xbox. It looks like Treyarch and Infinity Ward will continue to share the Call of Duty series year on year. I quite like the idea that Modern Warfare will continue as an ongoing 24-esque action series w
23 October 2012 08:15 UTC · Shacknews · Steve Watts
The controversial "Favela" map has been reinstated in Call of Duty: Modern Warfare 2, after being pulled temporarily due to complaints of religious insensitivity. A small update will let the map show up on playlists again, with the offending portions now removed. The patch is only 17 MB, reports MP1st, which is likely just enough to change the map's trouble spots. So far the patch has only hit the PlayStation 3 version of the game, but this should mean we'll see it coming to all platforms soon. The Favela had previously reused assets from a picture frame in a bathroom, apparently unaware that
17 October 2012 13:03 UTC · PC Gamer
Launch trailers usually go up at a game's launch. Not so in the case of Black Ops 2, which has boldly put this video out a whole month early. Unless this isn't a trailer to celebrate the launch of the game but a trailer for the launch event itself, in which case the arrival of Black Ops 2 on shelves will herald no small amount of flaming, screaming death, destruction, gunfire, horses and humourless-looking men throwing themselves off cliffs and out of planes. Most companies settle for free drinks and a tombola, but not Activision. Well, gosh. The promise of more tactical play in the Strikefo
11 October 2012 09:53 UTC · PC Gamer
An analysis of the Windows 8 app certification requirements by programmer and tech blogger Casey Muratori suggests that games with a rating over PEGI 16 or ESRB Mature will not be allowed on the Windows 8 storefront. This means we won't be seeing many of the current crop of games on the store, or, given the proliferation of rating-baiting neck-stabbing seen at E3, many of next year's either - not unless publisher's are willing to heavily sanitise their content. The guidelines are pretty explicit about creating a walled-garden within Microsoft's hitherto anything-goes OS. As section 6.2 of th
8 October 2012 06:45 UTC · Shacknews · Alice O'Connor
Activision has temporarily pulled the Call of Duty: Modern Warfare 2 multiplayer level 'Favela' from the map rotation following complaints that a quote attributed to the Muslim Prophet Muhammad was written on a texture used in a bathroom. As you may imagine, some took issue with hanging holy words above a toilet. A picture frame texture used twice in the level in a bathroom features ornate calligraphy of the quote "Allah is beautiful and He loves beauty," Kotaku reports. That's probably not the only place it was used in MW2, though, and it reappeared in Modern Warfare 3's DLC re-release of Fav
10 September 2012 08:55 UTC · PC Gamer
Some cheeky blighters have obtained what Activision are calling a “development demo build” of Black Ops 2, and uploaded a vid to prove it. It’s an extremely short snippet of action, and overlayed with a superfluous dev interview and some dreadful music, but it does show off the capabilities of the engine. Spotted on Kotaku, the video sees the player activate a no-clip mode, allowing the camera to zip off, around and above a rather pretty hillside township - which the player then proceeds to fill the the bodies of his foes. A crossbow makes a brief cameo and the video ends with the player run
14 August 2012 17:19 UTC · PC Gamer
When you shoot someone in Call of Duty, there’s a noise. It's positive feedback—a fwip-fwip-fwip to let you know that your bullet, knife, claymore, or phoned-in helicopter is hurting someone. While visiting Treyarch I asked the Black Ops 2 sound team about the creation of the simple-but-essential effect. PCG: Why does it sound the way it does when I shoot someone in Call of Duty? Brian Tuey, Audio Director: So... The sound has impact and it has meaning and it's useful and all that, but it's not a particularly pleasant sound, especially in isolation. There was a time recently where I was like
9 August 2012 14:50 UTC · PC Gamer
Modern Warfare 2's No Russian mission asked players to choose to take an passive or active role in an airport civilian massacre. It caused quite an uproar back when it was released, but a lot of time has passed. A legal battle has been fought, a new studio has been formed, and many of the designers who worked on Modern Warfare 2 at Infinity Ward are now working for Respawn Entertainment. Mohammad Alavi is one of them. The designer responsible for one of Call of Duty 4's most memorable levels, All Ghillied Up, also had a hand in creating Call of Duty's most controversial moment. With the lega
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