Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2021-09-21 07:11 UTC · Community Announcements · DepthQVR (Developer)
{STEAM_CLAN_IMAGE}/38798699/726ccaf26f6c9e29ef1c8901f97678a1d07bc2a1.pngGameplay Changes: Created a new game space and experience with a mysterious 'look', illuminated by programmable volumetric spot lights and leveraging Realtime physics: the Event Space. The Event Space features replaceable textures and decorations and a central stage that dramatically rises from beneath the floor to reveal a featured Hero object, character, or characters. For AQUA, this featured character is an imposing, towering digital recreation of the Mask of Melpomene the Muse of Tragedy, courtesy of the 'Muzeul Școlii
2021-05-21 23:37 UTC · Community Announcements · DepthQVR (Developer)
Gameplay Changes: Made a complete 'Tabula Rasa' (i.e. 'Blank Slate') theme set of essentially test pattern images to replace every texture and demonstrate theme-change capability. This theme requires the original full minute to load and replace all the assets. Added sine wave band to floating spheres to add dimensionality in Desktop Mode. Reward-based scoring system improvements behind-the-scenes, 'coming soon' to a future major revision. Housekeeping Changes: AQUA Skin assets are now 'baked in' at Startup, so the initial load time is reduced significantly. Added command line and config.ini pa
2021-04-13 20:11 UTC · Community Announcements · DepthQVR (Developer)
Gameplay Changes: DEPTHQVR_AQUA now supports Steam VR and 'Desktop' gameplay modes. 'Desktop' (non VR) is supported via Keyboard/Mouse and Xbox Controller; an extendable Hand is controlled using the Mouse, WASD Keys, Arrow Keys and Xbox Controller Joysticks, Rocker Arms, Triggers and Buttons. • Use WASD / Arrow Keys or XBox Controller Left Joystick or Rocker Buttons to Move/Gaze Up, Down, Left & Right. • Use Mouse or Xbox Controller Right Joystick to position Hand. • Use Left Mouse button or Right Xbox Trigger (or X Button) to reach out and touch objects. Double click any of the three to reach
2021-02-18 22:49 UTC · Community Announcements · DepthQVR (Developer)
Housekeeping Changes: • Bug fixes in motion-sensitivity-based agency and dashboard controls. • Within the Poseidon scene, the character now consistently targets the viewer with trident lightning regardless of motion-sensitivity choice. Game Play Changes: • Additional AQUA theme details were added within the main vertical space, following the fishbowl opening. • New floating liquid-themed interactive touch objects added in the main vertical space, with secondary "easter egg" surprises, special effects, and behaviors. • Interactive Jellyfish now cause secondary collision effects with other Jelly
2020-12-31 05:36 UTC · Community Announcements · DepthQVR (Developer)
Housekeeping Changes: Ride speed selection interface, Asset load progress notice, Virtual hand controller functions upgraded, Auto-calibration within game space Game Play Changes: To start, pick a fish or two Choose a 'Tour' button, Quick or Full. Try Quick to get familiar with the ride and Full for extended play. Enjoy numerous improvements to graphic details, models, lighting, sounds, and touch object behaviors. Access more adventurous user agency features based on your motion sensitivity. In the 'Bonus Challenge' round; Collect objects, see if you can steal Poseidon's Crown (best in Full To
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1026760/raw.
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