Skautfold: Moonless Knight is a very open-ended Metroidvania, featuring a totally unique battle system. Set in an alternate history Japan in 1900, Lovecraftian horrors have plagued the world, as our very Moon opens up and becomes our end.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:58 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
8249713
22 February 2022 07:21 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228990
windows
from app 228980 · shared install
1029171
219.08 MB
198.22 MB
1947033013602753986
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
8249713
public
22 February 2022 07:21 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
23 June 2026 14:49 UTC · Community Announcements · Pugware
If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off!
13 April 2026 18:33 UTC · Community Announcements · Pugware
Granser act 1 (of 3) the sequel to Skautfold is now OUT! It is less Lovecraft and more JRPG and Anime, but the entire Sakutfold series was simply a prequel setup for this story and game. If you like what you see, consider supporting it.
26 December 2021 17:04 UTC · Community Announcements · Pugware
As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able
20 October 2021 17:22 UTC · Community Announcements · Pugware
https://store.steampowered.com/app/1778830/Skautfold_Knights_End/ The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all.
27 June 2021 09:26 UTC · Community Announcements · Pugware
The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End, will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline based combat system, with active defensive and aggressive play using the final iteration of the Guard system. Planned release date is this Halloween, so October 31st. If you wish to know more in detail read on. Story: The finale will follow the First Knight Lennecia as she undertakes a personal journey to save Saragat f
20 March 2020 11:25 UTC · Community Announcements · Pugware
Not gonna list out the various small bugfixes I had in the last week, updating almost daily, they were too minor to mention. --- Boss Rush added. The mode can only be accessed if you have the final boss achivement, or have a clear file (Read on). Once unlocked any save file cna be used to access it, the bosses can be defeated in any order, death leads to full booting to main menu... no second tries. - Each boss will drop 1 vitae injection to help you cope. - You can attempt the boss rush using a clear save file... this will let you try your skill at level 1, no weapon upgrade, no injection upg
10 March 2020 23:03 UTC · Community Announcements · Pugware
--- Fixed final boss scene related death issue, was not cleaning up properly. --- Infinitely respawning chest fixed. --- Door connection issue in act 2 fixed. --- Undeath mode while dying during poison fixed. --- Healing is now disabled during poison.... --- Pickup hitboxes doubled in size. --- Broken scoll you can buy is now fixed. --- Act 2 boss 3 door issue fixed. --- Various small save related issues fixed. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely
7 March 2020 19:38 UTC · Community Announcements · Pugware
--- Curse dmg bonus doubled. Curse was too much of a no brianer choice with too many positives and not enough punishment. --- Boss markers fixed for dark area. --- Scroll massive bug related to stat rescalling fixed, was only affecting one life untill saving or dying. Now fixed. --- Pug loading error fixed, wont harm pre existing saves! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're wo
6 March 2020 13:40 UTC · Community Announcements · Pugware
--- Pug pet added, will spawn even if you already got the achievement, its more powerful than the rest of the pets, but considering the means to get it, its fine. New projectile and explosion effect added to reflect the nature of this amazing familiar. --- Some more spelling errors fixed. --- Human enemies will now actually run away sometimes as intended, I genuinely forgot to finish the code. :S JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there
5 March 2020 14:59 UTC · Community Announcements · Pugware
--- More work on the gore layer issues regarding non permanent rooms. Should be fixed now. --- Twitching hidden elevators fixed. --- Act 2 boss 2 door blocker trigger fixed. --- Gold saving updated to 100 --- Spelling errors fixed in a few places. --- Act 3 boss 2 less cheesy now, you will have a harder time just ranging him. His regen is also increased by 35% JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots mos
4 March 2020 20:20 UTC · Community Announcements · Pugware
As of right now Moonless Knight exits Early Access, but just as the title says, the support won't stop here. Content updates will still be frequent, in addition to the obvious bug fixes and balance changes where needed. The core content of the game is now officially finished. However, post game content is planned, in the form of new game plus, buss rush, boss gauntlet, challenge modes with appropriate achievements, at least one additional area with a super boss, just more reasons to replay the game once you are done with your first run. I would like to thank everyone who provided feedback, her
Full appinfo as delivered by Steam PICS, changenumber 34844105. Also at /api/app/1029170/raw.