Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 12 September 2026 07:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
21 January 2022 04:16 UTC · Community Announcements · Evigmae
{STEAM_CLAN_IMAGE}/34479676/d3c2c60ee2a3ddad9cc0e65d8a63f4d4a37f0ba8.png Things I fixed Apparently when I changed the UE4 version the game app icon reverted to a default UE4 icon. The text showing who won on the Battle Arena was getting stuck when its animation ended. Returning to the start menu from how to play or settings would stream in an additional background on top of the one it already had. The character info text would appear on top of the how to play and settings sub menus when a new background streamed in behind while you where in them.
15 January 2022 07:28 UTC · Community Announcements · Evigmae
{STEAM_CLAN_IMAGE}/34479676/d3c2c60ee2a3ddad9cc0e65d8a63f4d4a37f0ba8.png Fixes The rotating background on start menu that I added last patch would sometimes get overlapping backgrounds. That has been fixed. On the solo mission train map, the train frontal attack would sometimes hit itself... so edgy. Removed a few left over "you're running out of time!" dialogue lines from missions that long ago used to have a countdown timer. I replaced them with words of encouragement. I increased the camera distance on last patch, but on some missions it was just annoying, so now enemies become relevant onl
11 January 2022 23:00 UTC · Community Announcements · Evigmae
{STEAM_CLAN_IMAGE}/34479676/d3c2c60ee2a3ddad9cc0e65d8a63f4d4a37f0ba8.png General Game has been upgraded to UE4 v27 to benefit from general engine optimizations. As it is supposedly Epic's last engine version for UE4, it will be the last engine update for Bandits as well. On Start Menu, background now changes every 15 seconds, randomly picking a new character. Reduced unnecessary excess geometry on a bunch of assets. They look the same, but it's less work for your pc. Gregory basic attack's electric arc no longer casts a shadow. Solo Missions The range at which the camera picks up relevant acto
8 February 2021 13:55 UTC · Community Announcements · Evigmae
There was a mission where the characters on coms where showing empty lines. Now they do show their lines.
24 September 2020 02:37 UTC · Community Announcements · Evigmae
Bandits v1.1.0 is up on Steam! I've spent some time tinkering, fixing, and improving a lot of stuff all over the place! General Added Spanish localization! (¡SI SEÑOR QUE BIEN!) Added a couple of Steam Achievements! Moved game to the latest version of UE4 for increased performance and stability! Many, MANY, tweaks all over the game. Gameplay Created a 16th challenge, so now every character has 2! I made all kinds of changes in almost all other Solo Missions as well! Alexandra Basic Attack: 25% less cooldown and 25% less damage, and 5 ammo instead of 3. Fixed quite a lot of small bugs on many S
21 November 2019 21:57 UTC · Community Announcements · Evigmae
Great news for Bandits! Now that Steam has released Remote Play Together it's an amazing time to play Bandits with your friends online! Check it out! Go have some fun!
16 August 2019 04:07 UTC · Community Announcements · Evigmae
Fixed some issues, and made some adjustments. On Gregory "Feathers Rain" mission the text said 50 to win, but it's actually 45, which is when you actually win. On Gregory highway escape map you would win if you destroyed on of the small ships parked near the beginning. Wayne "Knockback Run" map is now better optimized, it was wasting A LOT of cpu on some stuff that didn't need to be enabled. LoD transitions are now soft, they used to just pop. Foliage wasn't set to use light as the rest of the game, now it is. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34479676/f3ede364
30 July 2019 17:46 UTC · Community Announcements · Evigmae
Tweaked a few things. The Battle Arena "Player Won" thing is much less intrusive. The sound that tanks make when initially boosting is a bit less annoying. Will keep improving. On the Battle Arena Selection Menu, if the last player goes through the exit gate, games now goes to Start Menu as one would expect. Removed a left over thing that wasn't supposed to still be there. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34479676/f3ede364c01a6d235b12e80cfa7665d682c273bb.png
28 July 2019 21:58 UTC · Community Announcements · Evigmae
So basically there were some issues... Changes: Turrets in Solo Missions should be working now. Removed the timer on a couple of missions I feel didn't need them. Added some extra time on a pair of missions that were too tight. You can now see game and engine version on the main menu. Dev Comments: I forgot to re-enable turrets as I was quickly testing the levels one last time before shipping build. Duh. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34479676/f3ede364c01a6d235b12e80cfa7665d682c273bb.png
Full appinfo as delivered by Steam PICS, changenumber 38721011. Also at /api/app/1029560/raw.
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