Sellswords: Ashen Company is a medieval Action RTS. As a captain of a mercenary company, you shall travel the world seeking for contracts, manage your company, and take part in massive battles. All of this in a unique blend between Real Time Strategy and Third Person Melee Combat.
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Price history, US store (USD)
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Branches
Branch
Build ID
Description
Updated
Password
public
3776456
28 April 2019 20:00 UTC
Depots
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Name
OS
Size
Download
Public manifest
Notes
1037571
7.53 GB
2.66 GB
2136577305621687411
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3776456
public
28 April 2019 20:00 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:42 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 January 2020 00:25 UTC · Community Announcements · Max [Mutiny Software]
Hello Folks, It's been a while since I've posted any update, and many of you are rightfully asking about Sellswords future. So here is a long overdue explanation: What happened? The past few months have been tough for the studio, which basically went close to bankruptcy. Some of you may know that I've been working alone on this project, which partially explains why the development is taking so long. As a solo developer who didn't have any funds to start with, I was hoping that the sales during early access would finance the development along the way. A lot of people seemed to be interested in
28 April 2019 21:29 UTC · Community Announcements · Max [Mutiny Software]
Early Access just released, with a new update 0.3.0 including: New factions: Woltania and Sakharia New maps: Woltanian Valley and Sakharian Desert New weapons and shields
24 April 2019 03:23 UTC · Community Announcements · Max [Mutiny Software]
Update 0.2.0 just released, with a whole lot of improvements! Check out the new trailer right here: https://www.youtube.com/watch?v=2HyYB7NJjos Release note: New Graphics New combat system with new animations, directional attacks and parry New character customization system Added video tutorials Added play/pause button in RTS mode Modified arrow trajectory behaviour (less realistic but more faithful to unit stats) Battle continues after captain’s death Optimized loading time Improved NPC local avoidance Improved squad pathfinding Modified captain aggro rules Fixed units fall under the ground F
26 March 2019 15:44 UTC · Community Announcements · Max [Mutiny Software]
It will allow players to have a better idea of the roadmap, and help me prioritize wanted features! Here is the link: https://trello.com/b/FAKv78EO/sellswords-ashen-company-roadmap
19 March 2019 21:33 UTC · Community Announcements · Max [Mutiny Software]
Bugfixes: Fixed various crashes Fixed Squad UI path starts from nowhere Fixed NPC doesn’t attack player Tweaks: Let archers fire without rebuilding formation when under fire Smoothed out zoom sensitivity Spread out squads when ordering a single path goal for multiple squads Modified squad charge behaviour to spread out NPCs and prevent giant mess Increased NPC avoidance radius Added Fade To Black at battle launch
11 March 2019 22:52 UTC · Community Announcements · Max [Mutiny Software]
Thanks to the Discord community for tracking those bugs! Release note: Fixed a bug where UI squad path wasn’t showing when squad was in melee Fixed a bug where player would be stuck on pause menu after enabling Steam overlay Fixed a bug where UI tooltip went out of screen border on large resolutions Fixed a crash at battle launch Fixed a crash when quitting battle Fixed a bug where Archers would charge in melee when ordered to fire Fixed a bug where enemy wouldn’t attack player, stood and did nothing
5 March 2019 16:50 UTC · Community Announcements · maximilien.gabillard
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34643409/9fdf9eede2be9cc65ea9d54ee55dbe0d1f8c8f89.png The game is currently in Open Pre Alpha stage, which means everyone can play it for free! To get acess to Pre Alpha, simply join us on our Discord server : https://discord.gg/RVAhtcP Have fun!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1037570/raw.